ConstrainedCamera.cs 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License
  3. * Version 2.1
  4. *
  5. * Copyright (c) 2013, Esoteric Software
  6. * All rights reserved.
  7. *
  8. * You are granted a perpetual, non-exclusive, non-sublicensable and
  9. * non-transferable license to install, execute and perform the Spine Runtimes
  10. * Software (the "Software") solely for internal use. Without the written
  11. * permission of Esoteric Software (typically granted by licensing Spine), you
  12. * may not (a) modify, translate, adapt or otherwise create derivative works,
  13. * improvements of the Software or develop new applications using the Software
  14. * or (b) remove, delete, alter or obscure any trademarks or any copyright,
  15. * trademark, patent or other intellectual property or proprietary rights
  16. * notices on or in the Software, including any copy thereof. Redistributions
  17. * in binary or source form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  25. * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  26. * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  27. * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  28. * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. /*****************************************************************************
  31. * Constrained Camera created by Mitch Thompson
  32. * Full irrevocable rights and permissions granted to Esoteric Software
  33. *****************************************************************************/
  34. using UnityEngine;
  35. using System.Collections;
  36. public class ConstrainedCamera : MonoBehaviour {
  37. public Transform target;
  38. public Vector3 offset;
  39. public Vector3 min;
  40. public Vector3 max;
  41. public float smoothing = 5f;
  42. // Use this for initialization
  43. void Start () {
  44. }
  45. // Update is called once per frame
  46. void LateUpdate () {
  47. Vector3 goalPoint = target.position + offset;
  48. goalPoint.x = Mathf.Clamp(goalPoint.x, min.x, max.x);
  49. goalPoint.y = Mathf.Clamp(goalPoint.y, min.y, max.y);
  50. goalPoint.z = Mathf.Clamp(goalPoint.z, min.z, max.z);
  51. transform.position = Vector3.Lerp(transform.position, goalPoint, smoothing * Time.deltaTime);
  52. }
  53. }