TransformConstraintTimeline.h 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #ifndef Spine_TransformConstraintTimeline_h
  31. #define Spine_TransformConstraintTimeline_h
  32. #include <spine/CurveTimeline.h>
  33. namespace Spine {
  34. class TransformConstraintTimeline : public CurveTimeline {
  35. friend class SkeletonBinary;
  36. friend class SkeletonJson;
  37. RTTI_DECL
  38. public:
  39. static const int ENTRIES;
  40. explicit TransformConstraintTimeline(int frameCount);
  41. virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
  42. virtual int getPropertyId();
  43. void setFrame(size_t frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix);
  44. private:
  45. static const int PREV_TIME, PREV_ROTATE, PREV_TRANSLATE, PREV_SCALE, PREV_SHEAR;
  46. static const int ROTATE, TRANSLATE, SCALE, SHEAR;
  47. Vector<float> _frames;
  48. int _transformConstraintIndex;
  49. };
  50. }
  51. #endif /* Spine_TransformConstraintTimeline_h */