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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #import "CoinExample.h"
- #import "SpineBoyExample.h"
- @implementation CoinExample
- + (CCScene*) scene {
- CCScene *scene = [CCScene node];
- [scene addChild:[CoinExample node]];
- return scene;
- }
- -(id) init {
- self = [super init];
- if (!self) return nil;
- skeletonNode = [SkeletonAnimation skeletonWithFile:@"coin-pro.json" atlasFile:@"coin.atlas" scale:0.5];
- __weak SkeletonAnimation* node = skeletonNode;
- skeletonNode.twoColorTint = false;
-
- [skeletonNode setAnimationForTrack:0 name:@"rotate" loop:YES];
- CGSize windowSize = [[CCDirector sharedDirector] viewSize];
- [skeletonNode setPosition:ccp(windowSize.width / 2, windowSize.height / 2 - 100)];
- [self addChild:skeletonNode];
- self.userInteractionEnabled = YES;
- self.contentSize = windowSize;
- return self;
- }
- #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
- - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
- if (!skeletonNode.debugBones)
- skeletonNode.debugBones = true;
- else if (skeletonNode.timeScale == 1)
- skeletonNode.timeScale = 0.3f;
- else
- [[CCDirector sharedDirector] replaceScene:[SpineboyExample scene]];
- }
- #endif
- @end
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