SpineboyExample.m 4.1 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #import "SpineboyExample.h"
  31. #import "GoblinsExample.h"
  32. @implementation SpineboyExample
  33. + (CCScene*) scene {
  34. CCScene *scene = [CCScene node];
  35. [scene addChild:[SpineboyExample node]];
  36. return scene;
  37. }
  38. -(id) init {
  39. self = [super init];
  40. if (!self) return nil;
  41. skeletonNode = [SkeletonAnimation skeletonWithFile:@"spineboy-ess.json" atlasFile:@"spineboy.atlas" scale:0.4];
  42. [skeletonNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
  43. [skeletonNode setMixFrom:@"jump" to:@"run" duration:0.2f];
  44. __weak SkeletonAnimation* node = skeletonNode;
  45. skeletonNode.twoColorTint = true;
  46. skeletonNode.startListener = ^(spTrackEntry* entry) {
  47. const char* animationName = entry->animation->name;
  48. NSLog(@"%d start: %s", entry->trackIndex, animationName);
  49. };
  50. skeletonNode.interruptListener = ^(spTrackEntry* entry) {
  51. NSLog(@"%d interrupt", entry->trackIndex);
  52. };
  53. skeletonNode.endListener = ^(spTrackEntry* entry) {
  54. NSLog(@"%d end", entry->trackIndex);
  55. };
  56. skeletonNode.disposeListener = ^(spTrackEntry* entry) {
  57. NSLog(@"%d dispose", entry->trackIndex);
  58. };
  59. skeletonNode.completeListener = ^(spTrackEntry* entry) {
  60. NSLog(@"%d complete", entry->trackIndex);
  61. };
  62. skeletonNode.eventListener = ^(spTrackEntry* entry, spEvent* event) {
  63. NSLog(@"%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
  64. };
  65. [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
  66. [skeletonNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:2];
  67. [skeletonNode addAnimationForTrack:0 name:@"run" loop:YES afterDelay:0];
  68. // [skeletonNode setAnimationForTrack:1 name:@"test" loop:YES];
  69. CGSize windowSize = [[CCDirector sharedDirector] viewSize];
  70. [skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
  71. [self addChild:skeletonNode];
  72. self.userInteractionEnabled = YES;
  73. self.contentSize = windowSize;
  74. return self;
  75. }
  76. #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
  77. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
  78. if (!skeletonNode.debugBones)
  79. skeletonNode.debugBones = true;
  80. else if (skeletonNode.timeScale == 1)
  81. skeletonNode.timeScale = 0.3f;
  82. else
  83. [[CCDirector sharedDirector] replaceScene:[GoblinsExample scene]];
  84. }
  85. #endif
  86. @end