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- -------------------------------------------------------------------------------
- -- Spine Runtimes Software License v2.5
- --
- -- Copyright (c) 2013-2016, Esoteric Software
- -- All rights reserved.
- --
- -- You are granted a perpetual, non-exclusive, non-sublicensable, and
- -- non-transferable license to use, install, execute, and perform the Spine
- -- Runtimes software and derivative works solely for personal or internal
- -- use. Without the written permission of Esoteric Software (see Section 2 of
- -- the Spine Software License Agreement), you may not (a) modify, translate,
- -- adapt, or develop new applications using the Spine Runtimes or otherwise
- -- create derivative works or improvements of the Spine Runtimes or (b) remove,
- -- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- -- or other intellectual property or proprietary rights notices on or in the
- -- Software, including any copy thereof. Redistributions in binary or source
- -- form must include this license and terms.
- --
- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- -- POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local AttachmentType = require "spine-lua.attachments.AttachmentType"
- local RegionAttachment = require "spine-lua.attachments.RegionAttachment"
- local BoundingBoxAttachment = require "spine-lua.attachments.BoundingBoxAttachment"
- local MeshAttachment = require "spine-lua.attachments.MeshAttachment"
- local PathAttachment = require "spine-lua.attachments.PathAttachment"
- local PointAttachment = require "spine-lua.attachments.PointAttachment"
- local ClippingAttachment = require "spine-lua.attachments.ClippingAttachment"
- local AttachmentLoader = {}
- function AttachmentLoader.new ()
- local self = {}
- function self:newRegionAttachment (skin, name, path)
- return RegionAttachment.new(name)
- end
- function self:newMeshAttachment (skin, name, path)
- return MeshAttachment.new(name)
- end
- function self:newBoundingBoxAttachment (skin, name)
- return BoundingBoxAttachment.new(name)
- end
- function self:newPathAttachment(skin, name)
- return PathAttachment.new(name)
- end
-
- function self:newPointAttachment(skin, name)
- return PointAttachment.new(name)
- end
-
- function self:newClippingAttachment(skin, name)
- return ClippingAttachment.new(name)
- end
- return self
- end
- return AttachmentLoader
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