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- -------------------------------------------------------------------------------
- -- Spine Runtimes Software License v2.5
- --
- -- Copyright (c) 2013-2016, Esoteric Software
- -- All rights reserved.
- --
- -- You are granted a perpetual, non-exclusive, non-sublicensable, and
- -- non-transferable license to use, install, execute, and perform the Spine
- -- Runtimes software and derivative works solely for personal or internal
- -- use. Without the written permission of Esoteric Software (see Section 2 of
- -- the Spine Software License Agreement), you may not (a) modify, translate,
- -- adapt, or develop new applications using the Spine Runtimes or otherwise
- -- create derivative works or improvements of the Spine Runtimes or (b) remove,
- -- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- -- or other intellectual property or proprietary rights notices on or in the
- -- Software, including any copy thereof. Redistributions in binary or source
- -- form must include this license and terms.
- --
- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- -- POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local setmetatable = setmetatable
- local utils = require "spine-lua.utils"
- local math_pi = math.pi
- local math_pi2 = math.pi * 2
- local math_atan2 = math.atan2
- local math_sqrt = math.sqrt
- local math_acos = math.acos
- local math_sin = math.sin
- local math_cos = math.cos
- local table_insert = table.insert
- local math_deg = math.deg
- local math_rad = math.rad
- local math_abs = math.abs
- local math_floor = math.floor
- local TransformConstraint = {}
- TransformConstraint.__index = TransformConstraint
- function TransformConstraint.new (data, skeleton)
- if not data then error("data cannot be nil", 2) end
- if not skeleton then error("skeleton cannot be nil", 2) end
- local self = {
- data = data,
- bones = {},
- target = nil,
- rotateMix = data.rotateMix, translateMix = data.translateMix, scaleMix = data.scaleMix, shearMix = data.shearMix,
- temp = { 0, 0 }
- }
- setmetatable(self, TransformConstraint)
- for _,bone in ipairs(data.bones) do
- table_insert(self.bones, skeleton:findBone(bone.name))
- end
- self.target = skeleton:findBone(data.target.name)
- return self
- end
- function TransformConstraint:apply ()
- self:update()
- end
- function TransformConstraint:update ()
- if self.data.local_ then
- if self.data.relative then
- self:applyRelativeLocal()
- else
- self:applyAbsoluteLocal()
- end
- else
- if self.data.relative then
- self:applyRelativeWorld()
- else
- self:applyAbsoluteWorld()
- end
- end
- end
- function TransformConstraint:applyAbsoluteWorld ()
- local rotateMix = self.rotateMix
- local translateMix = self.translateMix
- local scaleMix = self.scaleMix
- local shearMix = self.shearMix
- local target = self.target
- local ta = target.a
- local tb = target.b
- local tc = target.c
- local td = target.d
- local degRadReflect = 0;
- if ta * td - tb * tc > 0 then degRadReflect = utils.degRad else degRadReflect = -utils.degRad end
- local offsetRotation = self.data.offsetRotation * degRadReflect
- local offsetShearY = self.data.offsetShearY * degRadReflect
- local bones = self.bones
- for _, bone in ipairs(bones) do
- local modified = false
- if rotateMix ~= 0 then
- local a = bone.a
- local b = bone.b
- local c = bone.c
- local d = bone.d
- local r = math_atan2(tc, ta) - math_atan2(c, a) + offsetRotation
- if r > math_pi then
- r = r - math_pi2
- elseif r < -math_pi then
- r = r + math_pi2
- end
- r = r * rotateMix
- local cos = math_cos(r)
- local sin = math_sin(r)
- bone.a = cos * a - sin * c
- bone.b = cos * b - sin * d
- bone.c = sin * a + cos * c
- bone.d = sin * b + cos * d
- modified = true
- end
- if translateMix ~= 0 then
- local temp = self.temp
- temp[1] = self.data.offsetX
- temp[2] = self.data.offsetY
- target:localToWorld(temp)
- bone.worldX = bone.worldX + (temp[1] - bone.worldX) * translateMix
- bone.worldY = bone.worldY + (temp[2] - bone.worldY) * translateMix
- modified = true
- end
- if scaleMix > 0 then
- local s = math_sqrt(bone.a * bone.a + bone.c * bone.c)
- local ts = math_sqrt(ta * ta + tc * tc)
- if s > 0.00001 then
- s = (s + (ts - s + self.data.offsetScaleX) * scaleMix) / s
- end
- bone.a = bone.a * s
- bone.c = bone.c * s
- s = math_sqrt(bone.b * bone.b + bone.d * bone.d)
- ts = math_sqrt(tb * tb + td * td)
- if s > 0.00001 then
- s = (s + (ts - s + self.data.offsetScaleY) * scaleMix) / s
- end
- bone.b = bone.b * s
- bone.d = bone.d * s
- modified = true
- end
- if shearMix > 0 then
- local b = bone.b
- local d = bone.d
- local by = math_atan2(d, b)
- local r = math_atan2(td, tb) - math_atan2(tc, ta) - (by - math_atan2(bone.c, bone.a))
- if r > math_pi then
- r = r - math_pi2
- elseif r < -math_pi then
- r = r + math_pi2
- end
- r = by + (r + offsetShearY) * shearMix
- local s = math_sqrt(b * b + d * d)
- bone.b = math_cos(r) * s
- bone.d = math_sin(r) * s
- modified = true
- end
-
- if modified then bone.appliedValid = false end
- end
- end
- function TransformConstraint:applyRelativeWorld ()
- local rotateMix = self.rotateMix
- local translateMix = self.translateMix
- local scaleMix = self.scaleMix
- local shearMix = self.shearMix
- local target = self.target
- local ta = target.a
- local tb = target.b
- local tc = target.c
- local td = target.d
- local degRadReflect = 0;
- if ta * td - tb * tc > 0 then degRadReflect = utils.degRad else degRadReflect = -utils.degRad end
- local offsetRotation = self.data.offsetRotation * degRadReflect
- local offsetShearY = self.data.offsetShearY * degRadReflect
- local bones = self.bones
- for _, bone in ipairs(bones) do
- local modified = false
-
- if rotateMix ~= 0 then
- local a = bone.a
- local b = bone.b
- local c = bone.c
- local d = bone.d
- local r = math_atan2(tc, ta) + offsetRotation
- if r > math_pi then
- r = r - math_pi2
- elseif r < -math_pi then
- r = r + math_pi2
- end
- r = r * rotateMix
- local cos = math_cos(r)
- local sin = math_sin(r)
- bone.a = cos * a - sin * c
- bone.b = cos * b - sin * d
- bone.c = sin * a + cos * c
- bone.d = sin * b + cos * d
- modified = true
- end
- if translateMix ~= 0 then
- local temp = self.temp
- temp[1] = self.data.offsetX
- temp[2] = self.data.offsetY
- target:localToWorld(temp)
- bone.worldX = bone.worldX + temp[1] * translateMix
- bone.worldY = bone.worldY + temp[2] * translateMix
- modified = true
- end
- if scaleMix > 0 then
- local s = (math_sqrt(ta * ta + tc * tc) - 1 + self.data.offsetScaleX) * scaleMix + 1
- bone.a = bone.a * s
- bone.c = bone.c * s
- s = (math_sqrt(tb * tb + td * td) - 1 + self.data.offsetScaleY) * scaleMix + 1
- bone.b = bone.b * s
- bone.d = bone.d * s
- modified = true
- end
- if shearMix > 0 then
- local r = math_atan2(td, tb) - math_atan2(tc, ta)
- if r > math_pi then
- r = r - math_pi2
- elseif r < -math_pi then
- r = r + math_pi2
- end
- local b = bone.b
- local d = bone.d
- r = math_atan2(d, b) + (r - math_pi / 2 + offsetShearY) * shearMix;
- local s = math_sqrt(b * b + d * d)
- bone.b = math_cos(r) * s
- bone.d = math_sin(r) * s
- modified = true
- end
-
- if modified then bone.appliedValid = false end
- end
- end
- function TransformConstraint:applyAbsoluteLocal ()
- local rotateMix = self.rotateMix
- local translateMix = self.translateMix
- local scaleMix = self.scaleMix
- local shearMix = self.shearMix
- local target = self.target
- if not target.appliedValid then target:updatedAppliedTransform() end
- local bones = self.bones
- for _, bone in ipairs(bones) do
- local modified = false
- if not bone.appliedValid then bone:updateAppliedTransform() end
-
- local rotation = bone.arotation
- if rotateMix ~= 0 then
- local r = target.arotation - rotation + self.data.offsetRotation
- r = r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360
- rotation = rotation + r * rotateMix
- end
- local x = bone.ax
- local y = bone.ay
- if translateMix ~= 0 then
- x = x + (target.ax - x + self.data.offsetX) * translateMix
- y = x + (target.ay - y + self.data.offsetY) * translateMix
- end
- local scaleX = bone.ascaleX
- local scaleY = bone.ascaleY
- if scaleMix ~= 0 then
- if scaleX > 0.00001 then
- scaleX = (scaleX + (target.ascaleX - scaleX + self.data.offsetScaleX) * scaleMix) / scaleX
- end
- if scaleY > 0.00001 then
- scaleY = (scaleY + (target.ascaleY - scaleY + self.data.offsetScaleY) * scaleMix) / scaleY
- end
- end
- local shearY = bone.ashearY
- if shearMix ~= 0 then
- local r = target.ashearY - shearY + self.data.offsetShearY
- r = r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360
- bone.shearY = bone.shearY + r * shearMix
- end
- bone:updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
- end
- end
- function TransformConstraint:applyRelativeLocal ()
- local rotateMix = self.rotateMix
- local translateMix = self.translateMix
- local scaleMix = self.scaleMix
- local shearMix = self.shearMix
- local target = self.target
- if not target.appliedValid then target:updateAppliedTransform() end
- local bones = self.bones
- for _, bone in ipairs(bones) do
- if not bone.appliedValid then bone:updateAppliedTransform() end
- local rotation = bone.arotation
- if rotateMix ~= 0 then rotation = rotation + (target.arotation + self.data.offsetRotation) * rotateMix end
- local x = bone.ax
- local y = bone.ay
- if translateMix ~= 0 then
- x = x + (target.ax + self.data.offsetX) * translateMix
- y = y + (target.ay + self.data.offsetY) * translateMix
- end
- local scaleX = bone.ascaleX
- local scaleY = bone.ascaleY
- if scaleMix ~= 0 then
- if scaleX > 0.00001 then
- scaleX = scaleX * (((target.ascaleX - 1 + self.data.offsetScaleX) * scaleMix) + 1)
- end
- if scaleY > 0.00001 then
- scaleY = scaleY * (((target.ascaleY - 1 + self.data.offsetScaleY) * scaleMix) + 1)
- end
- end
- local shearY = bone.ashearY
- if shearMix ~= 0 then shearY = shearY + (target.ashearY + self.data.offsetShearY) * shearMix end
- bone:updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY)
- end
- end
- return TransformConstraint
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