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Resources | 5 tahun lalu | |
Resources-ios | 5 tahun lalu | |
Resources-mac | 9 tahun lalu | |
example | 5 tahun lalu | |
spine-cocos2d-objc.xcodeproj | 5 tahun lalu | |
src | 5 tahun lalu | |
CMakeLists.txt | 9 tahun lalu | |
LICENSE | 6 tahun lalu | |
README.md | 6 tahun lalu |
The spine-cocos2d-objc runtime provides functionality to load, manipulate and render Spine skeletal animation data using the latest cocos2d-objc. spine-cocos2d-objc is based on spine-c.
You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.
spine-cocos2d-objc works with data exported from Spine 3.8.x.
spine-cocos2d-objc supports all Spine features.
spine-cocos2d-objc does not yet support loading the binary format.
git clone https://github.com/esotericsoftware/spine-runtimes
) or download it as a zip via the download button above.spine-c/spine-c/src/spine
and spine-cocos2d-objc/src/spine
to your projectspine-c/spine-c/include
and spine-cocos2d-objc/src
to your header search path. Note that includes are specified as #inclue <spine/file.h>
, so the spine
directory cannot be omitted when copying the source files..m
files in spine-cocos2d-objc/src
from ARC. See https://stackoverflow.com/questions/6646052/how-can-i-disable-arc-for-a-single-file-in-a-project for more information.See the Spine Runtimes documentation on how to use the APIs or check out the Spine cocos2d-objc example.
The Spine cocos2d-objc example works on iOS simulators and devices.
SkeletonRenderer.twoColorTint = true
. Note that skeletons rendered with this feature will not batch with other skeletons.brew install cmake
git clone https://github.com/esotericsoftware/spine-runtimes
) or download it as a zip via the download button above.cd
into the spine-runtimes/spine-cocos2d-objc
foldermkdir build && cd build && cmake ../..
, this will download the cocos2d-objc dependencyspine-runtimes/spine-cocos2d-objc/spine-cocos2d-objc.xcodeproj/
Run
button or type CMD+R
to run the example on the simulatorpodspec (maintained externally)