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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using UnityEngine;
- namespace Spine.Unity.Examples {
- public class SpineboyTargetControllerGraphic : MonoBehaviour {
- public SkeletonGraphic skeletonGraphic;
- [SpineBone(dataField: "skeletonGraphic")]
- public string boneName;
- public Camera cam;
- public Canvas canvas;
- Bone bone;
- void OnValidate () {
- if (skeletonGraphic == null) skeletonGraphic = GetComponent<SkeletonGraphic>();
- }
- void Start () {
- bone = skeletonGraphic.Skeleton.FindBone(boneName);
- }
- void Update () {
- Vector3 mousePosition = Input.mousePosition;
- Vector2 localRectPosition;
- RectTransformUtility.ScreenPointToLocalPointInRectangle(
- skeletonGraphic.rectTransform, mousePosition, null, out localRectPosition);
- Vector3 skeletonSpacePoint = localRectPosition / skeletonGraphic.MeshScale;
- skeletonSpacePoint.x *= skeletonGraphic.Skeleton.ScaleX;
- skeletonSpacePoint.y *= skeletonGraphic.Skeleton.ScaleY;
- bone.SetLocalPosition(skeletonSpacePoint);
- }
- }
- }
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