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- // Fill out your copyright notice in the Description page of Project Settings.
- using UnrealBuildTool;
- using System.Collections.Generic;
- public class SpineUE4EditorTarget : TargetRules
- {
- public SpineUE4EditorTarget(TargetInfo Target)
- {
- Type = TargetType.Editor;
- }
- //
- // TargetRules interface.
- //
- public override void SetupBinaries(
- TargetInfo Target,
- ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
- ref List<string> OutExtraModuleNames
- )
- {
- OutExtraModuleNames.AddRange( new string[] { "SpineUE4" } );
- }
- }
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