SpineUE4Editor.Target.cs 548 B

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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. using UnrealBuildTool;
  3. using System.Collections.Generic;
  4. public class SpineUE4EditorTarget : TargetRules
  5. {
  6. public SpineUE4EditorTarget(TargetInfo Target)
  7. {
  8. Type = TargetType.Editor;
  9. }
  10. //
  11. // TargetRules interface.
  12. //
  13. public override void SetupBinaries(
  14. TargetInfo Target,
  15. ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
  16. ref List<string> OutExtraModuleNames
  17. )
  18. {
  19. OutExtraModuleNames.AddRange( new string[] { "SpineUE4" } );
  20. }
  21. }