CoinExample.m 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
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  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. #import "CoinExample.h"
  30. #import "IKExample.h"
  31. @implementation CoinExample
  32. + (CCScene*) scene {
  33. CCScene *scene = [CCScene node];
  34. [scene addChild:[CoinExample node]];
  35. return scene;
  36. }
  37. -(id) init {
  38. self = [super init];
  39. if (!self) return nil;
  40. skeletonNode = [SkeletonAnimation skeletonWithFile:@"coin-pro.json" atlasFile:@"coin.atlas" scale:0.5];
  41. __weak SkeletonAnimation* node = skeletonNode;
  42. skeletonNode.twoColorTint = false;
  43. [skeletonNode setAnimationForTrack:0 name:@"rotate" loop:YES];
  44. CGSize windowSize = [[CCDirector sharedDirector] viewSize];
  45. [skeletonNode setPosition:ccp(windowSize.width / 2, windowSize.height / 2 - 100)];
  46. [self addChild:skeletonNode];
  47. self.userInteractionEnabled = YES;
  48. self.contentSize = windowSize;
  49. return self;
  50. }
  51. #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
  52. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
  53. if (!skeletonNode.debugBones)
  54. skeletonNode.debugBones = true;
  55. else if (skeletonNode.timeScale == 1)
  56. skeletonNode.timeScale = 0.3f;
  57. else
  58. [[CCDirector sharedDirector] replaceScene:[IKExample scene]];
  59. }
  60. #endif
  61. @end