GoblinsExample.m 2.8 KB

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  1. /******************************************************************************
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  3. * Last updated January 1, 2020. Replaces all prior versions.
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  5. * Copyright (c) 2013-2020, Esoteric Software LLC
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  7. * Integration of the Spine Runtimes into software or otherwise creating
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  10. * http://esotericsoftware.com/spine-editor-license
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  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
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  29. #import "GoblinsExample.h"
  30. #import "RaptorExample.h"
  31. @implementation GoblinsExample
  32. + (CCScene*) scene {
  33. CCScene *scene = [CCScene node];
  34. [scene addChild:[GoblinsExample node]];
  35. return scene;
  36. }
  37. -(id) init {
  38. self = [super init];
  39. if (!self) return nil;
  40. skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-pro.json" atlasFile:@"goblins.atlas" scale:1];
  41. [skeletonNode setSkin:@"goblin"];
  42. [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
  43. CGSize windowSize = [[CCDirector sharedDirector] viewSize];
  44. [skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
  45. [self addChild:skeletonNode];
  46. self.userInteractionEnabled = YES;
  47. self.contentSize = windowSize;
  48. return self;
  49. }
  50. #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
  51. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
  52. if (!skeletonNode.debugBones)
  53. skeletonNode.debugBones = true;
  54. else if (skeletonNode.timeScale == 1)
  55. skeletonNode.timeScale = 0.3f;
  56. else
  57. [[CCDirector sharedDirector] replaceScene:[RaptorExample scene]];
  58. }
  59. #endif
  60. @end