RaptorExample.m 2.9 KB

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  29. #import "RaptorExample.h"
  30. #import "TankExample.h"
  31. spJitterVertexEffect* effect = 0;
  32. @implementation RaptorExample
  33. + (CCScene*) scene {
  34. CCScene *scene = [CCScene node];
  35. [scene addChild:[RaptorExample node]];
  36. return scene;
  37. }
  38. -(id) init {
  39. self = [super init];
  40. if (!self) return nil;
  41. if (!effect) effect = spJitterVertexEffect_create(10, 10);
  42. skeletonNode = [SkeletonAnimation skeletonWithFile:@"raptor-pro.json" atlasFile:@"raptor.atlas" scale:0.3f];
  43. [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
  44. [skeletonNode setEffect:&effect->super];
  45. CGSize windowSize = [[CCDirector sharedDirector] viewSize];
  46. [skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
  47. [self addChild:skeletonNode];
  48. self.userInteractionEnabled = YES;
  49. self.contentSize = windowSize;
  50. return self;
  51. }
  52. #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
  53. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
  54. if (!skeletonNode.debugBones)
  55. skeletonNode.debugBones = true;
  56. else if (skeletonNode.timeScale == 1)
  57. skeletonNode.timeScale = 0.3f;
  58. else
  59. [[CCDirector sharedDirector] replaceScene:[TankExample scene]];
  60. }
  61. #endif
  62. @end