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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #import "RaptorExample.h"
- #import "TankExample.h"
- spJitterVertexEffect* effect = 0;
- @implementation RaptorExample
- + (CCScene*) scene {
- CCScene *scene = [CCScene node];
- [scene addChild:[RaptorExample node]];
- return scene;
- }
- -(id) init {
- self = [super init];
- if (!self) return nil;
-
- if (!effect) effect = spJitterVertexEffect_create(10, 10);
-
- skeletonNode = [SkeletonAnimation skeletonWithFile:@"raptor-pro.json" atlasFile:@"raptor.atlas" scale:0.3f];
- [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
- [skeletonNode setEffect:&effect->super];
-
- CGSize windowSize = [[CCDirector sharedDirector] viewSize];
- [skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
- [self addChild:skeletonNode];
-
- self.userInteractionEnabled = YES;
- self.contentSize = windowSize;
-
- return self;
- }
- #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
- - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
- if (!skeletonNode.debugBones)
- skeletonNode.debugBones = true;
- else if (skeletonNode.timeScale == 1)
- skeletonNode.timeScale = 0.3f;
- else
- [[CCDirector sharedDirector] replaceScene:[TankExample scene]];
- }
- #endif
- @end
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