TankExample.m 2.8 KB

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  3. * Last updated January 1, 2020. Replaces all prior versions.
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  14. * "Products"), provided that each user of the Products must obtain their own
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  29. #import "TankExample.h"
  30. #import "CoinExample.h"
  31. @implementation TankExample
  32. + (CCScene*) scene {
  33. CCScene *scene = [CCScene node];
  34. [scene addChild:[TankExample node]];
  35. return scene;
  36. }
  37. -(id) init {
  38. self = [super init];
  39. if (!self) return nil;
  40. skeletonNode = [SkeletonAnimation skeletonWithFile:@"tank-pro.json" atlasFile:@"tank.atlas" scale:0.2f];
  41. [skeletonNode setAnimationForTrack:0 name:@"drive" loop:YES];
  42. CGSize windowSize = [[CCDirector sharedDirector] viewSize];
  43. [skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
  44. [self addChild:skeletonNode];
  45. self.userInteractionEnabled = YES;
  46. self.contentSize = windowSize;
  47. return self;
  48. }
  49. #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
  50. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
  51. if (!skeletonNode.debugBones)
  52. skeletonNode.debugBones = true;
  53. else if (skeletonNode.timeScale == 1)
  54. skeletonNode.timeScale = 0.3f;
  55. else
  56. [[CCDirector sharedDirector] replaceScene:[CoinExample scene]];
  57. }
  58. #endif
  59. @end