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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <SFML/Graphics.hpp>
- #include <SFML/Window/Mouse.hpp>
- #include <iostream>
- #include <spine/Debug.h>
- #include <spine/spine-sfml.h>
- using namespace std;
- using namespace spine;
- #include <stdio.h>
- #include <stdlib.h>
- void callback(spAnimationState *state, spEventType type, spTrackEntry *entry, spEvent *event) {
- UNUSED(state);
- const char *animationName = (entry && entry->animation) ? entry->animation->name : 0;
- switch (type) {
- case SP_ANIMATION_START:
- printf("%d start: %s\n", entry->trackIndex, animationName);
- break;
- case SP_ANIMATION_INTERRUPT:
- printf("%d interrupt: %s\n", entry->trackIndex, animationName);
- break;
- case SP_ANIMATION_END:
- printf("%d end: %s\n", entry->trackIndex, animationName);
- break;
- case SP_ANIMATION_COMPLETE:
- printf("%d complete: %s\n", entry->trackIndex, animationName);
- break;
- case SP_ANIMATION_DISPOSE:
- printf("%d dispose: %s\n", entry->trackIndex, animationName);
- break;
- case SP_ANIMATION_EVENT:
- printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
- event->stringValue, event->volume, event->balance);
- break;
- }
- fflush(stdout);
- }
- spSkeletonData *readSkeletonJsonData(const char *filename, spAtlas *atlas, float scale) {
- spSkeletonJson *json = spSkeletonJson_create(atlas);
- json->scale = scale;
- spSkeletonData *skeletonData = spSkeletonJson_readSkeletonDataFile(json, filename);
- if (!skeletonData) {
- printf("%s\n", json->error);
- exit(0);
- }
- spSkeletonJson_dispose(json);
- return skeletonData;
- }
- spSkeletonData *readSkeletonBinaryData(const char *filename, spAtlas *atlas, float scale) {
- spSkeletonBinary *binary = spSkeletonBinary_create(atlas);
- binary->scale = scale;
- spSkeletonData *skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, filename);
- if (!skeletonData) {
- printf("%s\n", binary->error);
- exit(0);
- }
- spSkeletonBinary_dispose(binary);
- return skeletonData;
- }
- void testcase(void func(spSkeletonData *skeletonData, spAtlas *atlas),
- const char *jsonName, const char *binaryName, const char *atlasName,
- float scale) {
- spAtlas *atlas = spAtlas_createFromFile(atlasName, 0);
- spSkeletonData *skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
- func(skeletonData, atlas);
- spSkeletonData_dispose(skeletonData);
- skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
- func(skeletonData, atlas);
- spSkeletonData_dispose(skeletonData);
- spAtlas_dispose(atlas);
- }
- void spineboy(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- spSkeletonBounds *bounds = spSkeletonBounds_create();
- // Configure mixing.
- spAnimationStateData *stateData = spAnimationStateData_create(skeletonData);
- spAnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
- spAnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData, stateData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- spSkeleton_setToSetupPose(skeleton);
- skeleton->x = 320;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spSlot *headSlot = spSkeleton_findSlot(skeleton, "head");
- drawable->state->listener = callback;
- spAnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
- spAnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
- spAnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- spSkeletonBounds_update(bounds, skeleton, true);
- sf::Vector2i position = sf::Mouse::getPosition(window);
- if (spSkeletonBounds_containsPoint(bounds, (float) position.x, (float) position.y)) {
- headSlot->color.g = 0;
- headSlot->color.b = 0;
- } else {
- headSlot->color.g = 1;
- headSlot->color.b = 1;
- }
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- spSkeletonBounds_dispose(bounds);
- }
- void ikDemo(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- // Create the SkeletonDrawable and position it
- spAnimationStateData *stateData = spAnimationStateData_create(skeletonData);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData, stateData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- skeleton->x = 320;
- skeleton->y = 590;
- // Queue the "walk" animation on the first track.
- spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
- // Queue the "aim" animation on a higher track.
- // It consists of a single frame that positions
- // the back arm and gun such that they point at
- // the "crosshair" bone. By setting this
- // animation on a higher track, it overrides
- // any changes to the back arm and gun made
- // by the walk animation, allowing us to
- // mix the two. The mouse position following
- // is performed in the render() method below.
- spAnimationState_setAnimationByName(drawable->state, 1, "aim", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- // Update and apply the animations to the skeleton,
- // then calculate the world transforms of every bone.
- // This is needed so we can call Bone#worldToLocal()
- // later.
- drawable->update(delta);
- // Position the "crosshair" bone at the mouse
- // location. We do this before calling
- // skeleton.updateWorldTransform() below, so
- // our change is incorporated before the IK
- // constraint is applied.
- //
- // When setting the crosshair bone position
- // to the mouse position, we need to translate
- // from "mouse space" to "local bone space". Note that the local
- // bone space is calculated using the bone's parent
- // worldToLocal() function!
- sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
- float boneCoordsX = 0, boneCoordsY = 0;
- spBone *crosshair = spSkeleton_findBone(drawable->skeleton, "crosshair");// Should be cached.
- spBone_worldToLocal(crosshair->parent, mouseCoords.x, mouseCoords.y, &boneCoordsX, &boneCoordsY);
- crosshair->x = boneCoordsX;
- crosshair->y = boneCoordsY;
- // Calculate final world transform with the
- // crosshair bone set to the mouse cursor
- // position.
- spSkeleton_updateWorldTransform(drawable->skeleton);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- }
- void goblins(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- spSkeleton_setSkinByName(skeleton, "goblingirl");
- spSkeleton_setSlotsToSetupPose(skeleton);
- skeleton->x = 320;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- }
- void raptor(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSwirlVertexEffect *effect = spSwirlVertexEffect_create(400);
- effect->centerY = -200;
- drawable->vertexEffect = &effect->super;
- spSkeleton *skeleton = drawable->skeleton;
- skeleton->x = 320;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
- spAnimationState_addAnimationByName(drawable->state, 1, "gun-grab", false, 2);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- float swirlTime = 0;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- swirlTime += delta;
- float percent = (float) fmod(swirlTime, 2);
- if (percent > 1) percent = 1 - (percent - 1);
- effect->angle = _spMath_interpolate(_spMath_pow2_apply, -60, 60, percent);
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- spSwirlVertexEffect_dispose(effect);
- }
- void tank(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- skeleton->x = 500;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "drive", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- }
- void vine(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- skeleton->x = 320;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "grow", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- }
- void stretchyman(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- skeleton->x = 100;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "sneak", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- }
- void coin(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- skeleton->x = 320;
- skeleton->y = 320;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "animation", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- }
- void owl(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- skeleton->x = 320;
- skeleton->y = 400;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "idle", true);
- spAnimationState_setAnimationByName(drawable->state, 1, "blink", true);
- spTrackEntry *left = spAnimationState_setAnimationByName(drawable->state, 2, "left", true);
- spTrackEntry *right = spAnimationState_setAnimationByName(drawable->state, 3, "right", true);
- spTrackEntry *up = spAnimationState_setAnimationByName(drawable->state, 4, "up", true);
- spTrackEntry *down = spAnimationState_setAnimationByName(drawable->state, 5, "down", true);
- left->alpha = 0;
- left->mixBlend = SP_MIX_BLEND_ADD;
- right->alpha = 0;
- right->mixBlend = SP_MIX_BLEND_ADD;
- up->alpha = 0;
- up->mixBlend = SP_MIX_BLEND_ADD;
- down->alpha = 0;
- down->mixBlend = SP_MIX_BLEND_ADD;
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- if (event.type == sf::Event::MouseMoved) {
- float x = event.mouseMove.x / 640.0f;
- left->alpha = (MAX(x, 0.5f) - 0.5f) * 2;
- right->alpha = (0.5f - MIN(x, 0.5f)) * 2;
- float y = event.mouseMove.y / 640.0f;
- down->alpha = (MAX(y, 0.5f) - 0.5f) * 2;
- up->alpha = (0.5f - MIN(y, 0.5f)) * 2;
- }
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- }
- /**
- * Used for debugging purposes during runtime development
- */
- void test(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- spSkeleton *skeleton = spSkeleton_create(skeletonData);
- spAnimationStateData *animData = spAnimationStateData_create(skeletonData);
- spAnimationState *animState = spAnimationState_create(animData);
- spAnimationState_setAnimationByName(animState, 0, "drive", true);
- float d = 3;
- for (int i = 0; i < 1; i++) {
- spSkeleton_update(skeleton, d);
- spAnimationState_update(animState, d);
- spAnimationState_apply(animState, skeleton);
- spSkeleton_updateWorldTransform(skeleton);
- for (int ii = 0; ii < skeleton->bonesCount; ii++) {
- spBone *bone = skeleton->bones[ii];
- printf("%s %f %f %f %f %f %f\n", bone->data->name, bone->a, bone->b, bone->c, bone->d, bone->worldX, bone->worldY);
- }
- printf("========================================\n");
- d += 0.1f;
- }
- spSkeleton_dispose(skeleton);
- }
- void testSkinsApi(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- spSkin *skin = spSkin_create("test-skin");
- spSkin_copySkin(skin, spSkeletonData_findSkin(skeletonData, "goblingirl"));
- // spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "goblingirl"));
- spSkeleton_setSkin(skeleton, skin);
- spSkeleton_setSlotsToSetupPose(skeleton);
- skeleton->x = 320;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "walk", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - skins api");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- spSkin_clear(skin);
- spSkin_dispose(skin);
- }
- void testMixAndMatch(spSkeletonData *skeletonData, spAtlas *atlas) {
- UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- spSkeleton *skeleton = drawable->skeleton;
- // Create a new skin, by mixing and matching other skins
- // that fit together. Items making up the girl are individual
- // skins. Using the skin API, a new skin is created which is
- // a combination of all these individual item skins.
- spSkin *skin = spSkin_create("mix-and-match");
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "skin-base"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "nose/short"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "eyelids/girly"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "eyes/violet"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "hair/brown"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "clothes/hoodie-orange"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "legs/pants-jeans"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "accessories/bag"));
- spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "accessories/hat-red-yellow"));
- spSkeleton_setSkin(skeleton, skin);
- spSkeleton_setSlotsToSetupPose(skeleton);
- skeleton->x = 320;
- skeleton->y = 590;
- spSkeleton_updateWorldTransform(skeleton);
- spAnimationState_setAnimationByName(drawable->state, 0, "dance", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - mix and match");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- spSkin_clear(skin);
- spSkin_dispose(skin);
- }
- int main() {
- testcase(ikDemo, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
- testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
- testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
- testcase(testMixAndMatch, "data/mix-and-match-pro.json", "data/mix-and-match-pro.skel", "data/mix-and-match-pma.atlas", 0.5f);
- testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 1.0f);
- testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
- testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
- testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
- testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
- testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
- testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
- testcase(testSkinsApi, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
- return 0;
- }
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