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- var skinsDemo = function(canvas, bgColor) {
- var canvas, gl, renderer, input, assetManager;
- var skeleton, state, offset, bounds;
- var timeKeeper;
- var playButton, timeLine, isPlaying = true, playTime = 0;
- var randomizeSkins, lastSkinChange = Date.now() / 1000, clickAnim = 0;
- if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
- function init () {
- gl = canvas.context.gl;
- renderer = new spine.webgl.SceneRenderer(canvas, gl);
- assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
- assetManager.loadTextureAtlas("heroes.atlas");
- assetManager.loadJson("demos.json");
- input = new spine.webgl.Input(canvas);
- timeKeeper = new spine.TimeKeeper();
- }
- function loadingComplete () {
- var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("heroes.atlas"));
- var skeletonJson = new spine.SkeletonJson(atlasLoader);
- var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").heroes);
- skeleton = new spine.Skeleton(skeletonData);
- skeleton.setSkinByName("Assassin");
- var stateData = new spine.AnimationStateData(skeleton.data);
- stateData.defaultMix = 0.2;
- stateData.setMix("roll", "run", 0);
- stateData.setMix("jump", "run2", 0);
- state = new spine.AnimationState(stateData);
- setupAnimations(state);
- state.apply(skeleton);
- skeleton.updateWorldTransform();
- offset = new spine.Vector2();
- bounds = new spine.Vector2();
- skeleton.getBounds(offset, bounds, []);
- setupUI();
- setupInput();
- }
- function setupInput (){
- input.addListener({
- down: function(x, y) {
- swingSword();
- },
- up: function(x, y) { },
- dragged: function(x, y) { },
- moved: function (x, y) { }
- });
- }
- function setupAnimations(state) {
- state.addAnimation(0, "idle", true, 1);
- state.addAnimation(0, "walk", true, 2);
- state.addAnimation(0, "run", true, 4);
- state.addAnimation(0, "roll", false, 3);
- state.addAnimation(0, "run", true, 0);
- state.addAnimation(0, "run2", true, 1.5);
- state.addAnimation(0, "jump", false, 3);
- state.addAnimation(0, "run2", true, 0);
- state.addAnimation(0, "run", true, 1);
- state.addAnimation(0, "idle", true, 3);
- state.addAnimation(0, "idleTired", true, 0.5);
- state.addAnimation(0, "idle", true, 2);
- state.addAnimation(0, "walk2", true, 1);
- state.addAnimation(0, "block", true, 3);
- state.addAnimation(0, "punch1", false, 1.5);
- state.addAnimation(0, "block", true, 0);
- state.addAnimation(0, "punch1", false, 1.5);
- state.addAnimation(0, "punch2", false, 0);
- state.addAnimation(0, "block", true, 0);
- state.addAnimation(0, "hitBig", false, 1.5);
- state.addAnimation(0, "floorIdle", true, 0);
- state.addAnimation(0, "floorGetUp", false, 1.5);
- state.addAnimation(0, "idle", true, 0);
- state.addAnimation(0, "meleeSwing1-fullBody", false, 1.5);
- state.addAnimation(0, "idle", true, 0);
- state.addAnimation(0, "meleeSwing2-fullBody", false, 1.5);
- state.addAnimation(0, "idle", true, 0);
- state.addAnimation(0, "idleTired", true, 0.5);
- state.addAnimation(0, "crouchIdle", true, 1.5);
- state.addAnimation(0, "crouchWalk", true, 2);
- state.addAnimation(0, "crouchIdle", true, 2.5).listener = {
- start: function (trackIndex) {
- setupAnimations(state);
- }
- };
- state.setAnimation(1, "empty", false, 0);
- state.setAnimation(1, "hideSword", false, 2);
- }
- function setupUI() {
- var list = $("#skins-skin");
- for (var skin in skeleton.data.skins) {
- skin = skeleton.data.skins[skin];
- if (skin.name == "default") continue;
- var option = $("<option></option>");
- option.attr("value", skin.name).text(skin.name);
- if (skin.name === "Assassin") {
- option.attr("selected", "selected");
- skeleton.setSkinByName("Assassin");
- }
- list.append(option);
- }
- list.change(function() {
- activeSkin = $("#skins-skin option:selected").text();
- skeleton.setSkinByName(activeSkin);
- skeleton.setSlotsToSetupPose();
- randomizeSkins.checked = false;
- });
- $("#skins-randomizeattachments").click(randomizeAttachments);
- $("#skins-swingsword").click(swingSword);
- randomizeSkins = document.getElementById("skins-randomizeskins");
- }
- function setSkin (skin) {
- var slot = skeleton.findSlot("item_near");
- var weapon = slot.getAttachment();
- skeleton.setSkin(skin);
- skeleton.setSlotsToSetupPose();
- slot.setAttachment(weapon);
- }
- function swingSword () {
- state.setAnimation(5, (clickAnim++ % 2 == 0) ? "meleeSwing2" : "meleeSwing1", false, 0);
- }
- function randomizeSkin () {
- var result;
- var count = 0;
- for (var skin in skeleton.data.skins) {
- if (skeleton.data.skins[skin].name === "default") continue;
- if (Math.random() < 1/++count) {
- result = skeleton.data.skins[skin];
- }
- }
- setSkin(result);
- $("#skins-skin option").filter(function() {
- return ($(this).text() == result.name);
- }).prop("selected", true);
- }
- function randomizeAttachments () {
- var skins = [];
- for (var skin in skeleton.data.skins) {
- skin = skeleton.data.skins[skin];
- if (skin.name === "default") continue;
- skins.push(skin);
- }
- var newSkin = new spine.Skin("random-skin");
- for (var slot = 0; slot < skeleton.slots.length; slot++) {
- var skin = skins[(Math.random() * skins.length - 1) | 0];
- var attachments = skin.attachments[slot];
- for (var attachmentName in attachments) {
- newSkin.setAttachment(slot, attachmentName, attachments[attachmentName]);
- }
- }
- setSkin(newSkin);
- randomizeSkins.checked = false;
- }
- function render () {
- timeKeeper.update();
- var delta = timeKeeper.delta;
- if (randomizeSkins.checked) {
- var now = Date.now() / 1000;
- if (now - lastSkinChange > 2) {
- randomizeSkin();
- lastSkinChange = now;
- }
- }
- renderer.camera.position.x = offset.x + bounds.x * 1.5 - 125;
- renderer.camera.position.y = offset.y + bounds.y / 2;
- renderer.camera.viewportWidth = bounds.x * 3;
- renderer.camera.viewportHeight = bounds.y * 1.2;
- renderer.resize(spine.webgl.ResizeMode.Fit);
- gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
- gl.clear(gl.COLOR_BUFFER_BIT);
- state.update(delta);
- state.apply(skeleton);
- skeleton.updateWorldTransform();
- renderer.begin();
- renderer.drawSkeleton(skeleton, true);
- var texture = assetManager.get("heroes.png");
- var width = bounds.x * 1.25;
- var scale = width / texture.getImage().width;
- var height = scale * texture.getImage().height;
- renderer.drawTexture(texture, offset.x + bounds.x + 190, offset.y + bounds.y / 2 - height / 2 - 5, width, height);
- renderer.end();
- }
- init();
- skinsDemo.assetManager = assetManager;
- skinsDemo.loadingComplete = loadingComplete;
- skinsDemo.render = render;
- };
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