Mario Zechner de697385fc [runtimes] Fix up README.md files using correct editor version. 4 年之前
..
Properties 1b16e521ca [csharp, monogame, xna] Updated copyright info. 9 年之前
example 602aa0f109 [examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format. 4 年之前
example-content cd3b9816c2 [xna] Fixed an example shader fx compile error (occurring under some setups) at a `pow()` call. 4 年之前
src 968a7b5777 [xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices. 4 年之前
LICENSE 7f7e5f0fec Updated license headers and LICENSE files. 6 年之前
README.md de697385fc [runtimes] Fix up README.md files using correct editor version. 4 年之前
spine-xna.csproj f5965b0fdf Merge branch '3.6' into 3.7-beta 8 年之前
spine-xna.sln b5f79f80c3 [xna][monogame] Added support for vertex effects, see #898 8 年之前

README.md

spine-xna

The spine-xna runtime provides functionality to load, manipulate and render Spine skeletal animation data using XNA. spine-xna is based on spine-csharp.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-xna works with data exported from Spine 4.0.xx.

spine-xna supports all Spine features.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip via the download button above.
  2. For XNA with Visual Studio 2015, download XNA 4.0 refresh for Visual Studio 2015. Install each subfolder as per the README file.
  3. Open the spine-xna.sln project file with Visual Studio.
  4. Set spine-xna-example as the startup project
  5. Set the working directory of spine-xna-example to spine-runtimes/spine-xna/example
  6. Run the example!

Alternatively, the contents of the spine-csharp/src and spine-xna/src directories can be copied into your project.