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- ///
- /// Spine Runtimes License Agreement
- /// Last updated July 28, 2023. Replaces all prior versions.
- ///
- /// Copyright (c) 2013-2023, Esoteric Software LLC
- ///
- /// Integration of the Spine Runtimes into software or otherwise creating
- /// derivative works of the Spine Runtimes is permitted under the terms and
- /// conditions of Section 2 of the Spine Editor License Agreement:
- /// http://esotericsoftware.com/spine-editor-license
- ///
- /// Otherwise, it is permitted to integrate the Spine Runtimes into software or
- /// otherwise create derivative works of the Spine Runtimes (collectively,
- /// "Products"), provided that each user of the Products must obtain their own
- /// Spine Editor license and redistribution of the Products in any form must
- /// include this license and copyright notice.
- ///
- /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ///
- import 'package:spine_flutter/spine_flutter.dart';
- import 'package:flutter/material.dart';
- class IkFollowing extends StatefulWidget {
- const IkFollowing({Key? key}) : super(key: key);
- @override
- IkFollowingState createState() => IkFollowingState();
- }
- class IkFollowingState extends State<IkFollowing> {
- late SpineWidgetController controller;
- Offset? crossHairPosition;
- @override
- void initState() {
- super.initState();
- controller = SpineWidgetController(onInitialized: (controller) {
- // Set the walk animation on track 0, let it loop
- controller.animationState.setAnimationByName(0, "walk", true);
- controller.animationState.setAnimationByName(1, "aim", true);
- }, onAfterUpdateWorldTransforms: (controller) {
- final worldPosition = crossHairPosition;
- if (worldPosition == null) return;
- final bone = controller.skeleton.findBone("crosshair")!;
- final parent = bone.getParent()!;
- final position = parent.worldToLocal(worldPosition.dx, worldPosition.dy);
- bone.setX(position.x);
- bone.setY(position.y);
- });
- }
- void _updateBonePosition(Offset position) {
- crossHairPosition = controller.toSkeletonCoordinates(position);
- }
- @override
- Widget build(BuildContext context) {
- reportLeaks();
- return Scaffold(
- appBar: AppBar(title: const Text('IK Following')),
- body: GestureDetector(
- onPanDown: (drag) => _updateBonePosition(drag.localPosition),
- onPanUpdate: (drag) => _updateBonePosition(drag.localPosition),
- child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller, alignment: Alignment.centerLeft,),
- ));
- }
- }
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