ik_following.dart 3.2 KB

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  1. ///
  2. /// Spine Runtimes License Agreement
  3. /// Last updated July 28, 2023. Replaces all prior versions.
  4. ///
  5. /// Copyright (c) 2013-2023, Esoteric Software LLC
  6. ///
  7. /// Integration of the Spine Runtimes into software or otherwise creating
  8. /// derivative works of the Spine Runtimes is permitted under the terms and
  9. /// conditions of Section 2 of the Spine Editor License Agreement:
  10. /// http://esotericsoftware.com/spine-editor-license
  11. ///
  12. /// Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. /// otherwise create derivative works of the Spine Runtimes (collectively,
  14. /// "Products"), provided that each user of the Products must obtain their own
  15. /// Spine Editor license and redistribution of the Products in any form must
  16. /// include this license and copyright notice.
  17. ///
  18. /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. ///
  29. import 'package:spine_flutter/spine_flutter.dart';
  30. import 'package:flutter/material.dart';
  31. class IkFollowing extends StatefulWidget {
  32. const IkFollowing({Key? key}) : super(key: key);
  33. @override
  34. IkFollowingState createState() => IkFollowingState();
  35. }
  36. class IkFollowingState extends State<IkFollowing> {
  37. late SpineWidgetController controller;
  38. Offset? crossHairPosition;
  39. @override
  40. void initState() {
  41. super.initState();
  42. controller = SpineWidgetController(onInitialized: (controller) {
  43. // Set the walk animation on track 0, let it loop
  44. controller.animationState.setAnimationByName(0, "walk", true);
  45. controller.animationState.setAnimationByName(1, "aim", true);
  46. }, onAfterUpdateWorldTransforms: (controller) {
  47. final worldPosition = crossHairPosition;
  48. if (worldPosition == null) return;
  49. final bone = controller.skeleton.findBone("crosshair")!;
  50. final parent = bone.getParent()!;
  51. final position = parent.worldToLocal(worldPosition.dx, worldPosition.dy);
  52. bone.setX(position.x);
  53. bone.setY(position.y);
  54. });
  55. }
  56. void _updateBonePosition(Offset position) {
  57. crossHairPosition = controller.toSkeletonCoordinates(position);
  58. }
  59. @override
  60. Widget build(BuildContext context) {
  61. reportLeaks();
  62. return Scaffold(
  63. appBar: AppBar(title: const Text('IK Following')),
  64. body: GestureDetector(
  65. onPanDown: (drag) => _updateBonePosition(drag.localPosition),
  66. onPanUpdate: (drag) => _updateBonePosition(drag.localPosition),
  67. child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller, alignment: Alignment.centerLeft,),
  68. ));
  69. }
  70. }