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- extends Node2D
- @onready var celestial_circus: SpineSprite = $"celestial-circus"
- var last_x = -1
- var last_y = -1
- var isMouseOver = false
- func _ready():
- celestial_circus.get_animation_state().set_animation("wind-idle", true, 0)
- celestial_circus.get_animation_state().set_animation("eyeblink-long", true, 1)
- celestial_circus.get_animation_state().set_animation("stars", true, 2)
-
- func _process(_delta):
- if (Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and isMouseOver):
- var pos = get_viewport().get_mouse_position()
- if (last_x != -1):
- var dx = pos.x - last_x
- var dy = pos.y - last_y
- celestial_circus.global_position += Vector2(dx, dy)
- celestial_circus.get_skeleton().physics_translate(dx * 1 / celestial_circus.scale.x, dy * 1 / celestial_circus.scale.y)
- last_x = pos.x
- last_y = pos.y
- else:
- last_x = -1
- last_y = -1
- func _on_area_2d_mouse_entered():
- isMouseOver = true
- func _on_area_2d_mouse_exited():
- isMouseOver = false
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