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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated May 1, 2019. Replaces all prior versions.
- *
- * Copyright (c) 2013-2019, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
- * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
- * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
- * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
- * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/SkeletonBatch.h>
- #include <spine/Extension.h>
- #include <algorithm>
- USING_NS_CC;
- #define EVENT_AFTER_DRAW_RESET_POSITION "director_after_draw"
- using std::max;
- #define INITIAL_SIZE (10000)
- namespace spine {
- static SkeletonBatch* instance = nullptr;
- SkeletonBatch* SkeletonBatch::getInstance () {
- if (!instance) instance = new SkeletonBatch();
- return instance;
- }
- void SkeletonBatch::destroyInstance () {
- if (instance) {
- delete instance;
- instance = nullptr;
- }
- }
- SkeletonBatch::SkeletonBatch () {
- for (unsigned int i = 0; i < INITIAL_SIZE; i++) {
- _commandsPool.push_back(new TrianglesCommand());
- }
- reset ();
- // callback after drawing is finished so we can clear out the batch state
- // for the next frame
- Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
- this->update(0);
- });;
- }
- SkeletonBatch::~SkeletonBatch () {
- Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
- for (unsigned int i = 0; i < _commandsPool.size(); i++) {
- delete _commandsPool[i];
- _commandsPool[i] = nullptr;
- }
- }
- void SkeletonBatch::update (float delta) {
- reset();
- }
- cocos2d::V3F_C4B_T2F* SkeletonBatch::allocateVertices(uint32_t numVertices) {
- if (_vertices.size() - _numVertices < numVertices) {
- cocos2d::V3F_C4B_T2F* oldData = _vertices.data();
- _vertices.resize((_vertices.size() + numVertices) * 2 + 1);
- cocos2d::V3F_C4B_T2F* newData = _vertices.data();
- for (uint32_t i = 0; i < this->_nextFreeCommand; i++) {
- TrianglesCommand* command = _commandsPool[i];
- cocos2d::TrianglesCommand::Triangles& triangles = (cocos2d::TrianglesCommand::Triangles&)command->getTriangles();
- triangles.verts = newData + (triangles.verts - oldData);
- }
- }
- cocos2d::V3F_C4B_T2F* vertices = _vertices.data() + _numVertices;
- _numVertices += numVertices;
- return vertices;
- }
- void SkeletonBatch::deallocateVertices(uint32_t numVertices) {
- _numVertices -= numVertices;
- }
- unsigned short* SkeletonBatch::allocateIndices(uint32_t numIndices) {
- if (_indices.getCapacity() - _indices.size() < numIndices) {
- unsigned short* oldData = _indices.buffer();
- int oldSize = _indices.size();
- _indices.ensureCapacity(_indices.size() + numIndices);
- unsigned short* newData = _indices.buffer();
- for (uint32_t i = 0; i < this->_nextFreeCommand; i++) {
- TrianglesCommand* command = _commandsPool[i];
- cocos2d::TrianglesCommand::Triangles& triangles = (cocos2d::TrianglesCommand::Triangles&)command->getTriangles();
- if (triangles.indices >= oldData && triangles.indices < oldData + oldSize) {
- triangles.indices = newData + (triangles.indices - oldData);
- }
- }
- }
- unsigned short* indices = _indices.buffer() + _indices.size();
- _indices.setSize(_indices.size() + numIndices, 0);
- return indices;
- }
- void SkeletonBatch::deallocateIndices(uint32_t numIndices) {
- _indices.setSize(_indices.size() - numIndices, 0);
- }
- cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
- TrianglesCommand* command = nextFreeCommand();
- command->init(globalOrder, texture, glProgramState, blendType, triangles, mv, flags);
- renderer->addCommand(command);
- return command;
- }
- void SkeletonBatch::reset() {
- _nextFreeCommand = 0;
- _numVertices = 0;
- _indices.setSize(0, 0);
- }
- cocos2d::TrianglesCommand* SkeletonBatch::nextFreeCommand() {
- if (_commandsPool.size() <= _nextFreeCommand) {
- unsigned int newSize = _commandsPool.size() * 2 + 1;
- for (int i = _commandsPool.size(); i < newSize; i++) {
- _commandsPool.push_back(new TrianglesCommand());
- }
- }
- return _commandsPool[_nextFreeCommand++];
- }
- }
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