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- {
- "FileVersion": 3,
- "Version": 2,
- "VersionName": "2.0",
- "FriendlyName": "Runtime Mesh Component",
- "Description": "A renderable component with utilities for creating and modifying mesh geometry procedurally at runtime.",
- "Category": "Rendering",
- "CreatedBy" : "Chris Conway (Koderz)",
- "CreatedByURL" : "https://forums.unrealengine.com/member.php?141752-Koderz",
- "DocsURL": "https://github.com/Koderz/UE4RuntimeMeshComponent/wiki",
- "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ad0b45a6a31e462aba7cf7c790a9c125",
- "SupportURL": "https://github.com/Koderz/UE4RuntimeMeshComponent/issues",
- "EnabledByDefault": true,
- "CanContainContent": false,
- "IsBetaVersion": false,
- "Installed": false,
- "Modules": [
- {
- "Name": "RuntimeMeshComponent",
- "Type": "Runtime",
- "LoadingPhase": "Default"
- },
- {
- "Name" : "RuntimeMeshComponentEditor",
- "Type" : "Editor",
- "LoadingPhase" : "Default"
- }
- ]
- }
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