| 1234567891011121314151617181920212223242526272829303132333435363738 |
- // Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
- #pragma once
- #include "ModuleManager.h"
- /**
- * The public interface to this module
- */
- class IRuntimeMeshComponentPlugin : public IModuleInterface
- {
- public:
- /**
- * Singleton-like access to this module's interface. This is just for convenience!
- * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- *
- * @return Returns singleton instance, loading the module on demand if needed
- */
- static inline IRuntimeMeshComponentPlugin& Get()
- {
- return FModuleManager::LoadModuleChecked< IRuntimeMeshComponentPlugin >("RuntimeMeshComponentPlugin");
- }
- /**
- * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- *
- * @return True if the module is loaded and ready to use
- */
- static inline bool IsAvailable()
- {
- return FModuleManager::Get().IsModuleLoaded("RuntimeMeshComponentPlugin");
- }
- };
- DECLARE_LOG_CATEGORY_EXTERN(RuntimeMeshLog, Log, All);
|