RuntimeMeshComponent.Build.cs 662 B

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  1. // Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
  2. using UnrealBuildTool;
  3. public class RuntimeMeshComponent : ModuleRules
  4. {
  5. public RuntimeMeshComponent(TargetInfo Target)
  6. {
  7. PrivateIncludePaths.Add("RuntimeMeshComponent/Private");
  8. PublicIncludePaths.Add("RuntimeMeshComponent/Public");
  9. PublicDependencyModuleNames.AddRange(
  10. new string[]
  11. {
  12. "Core",
  13. "CoreUObject",
  14. "Engine",
  15. "RenderCore",
  16. "ShaderCore",
  17. "RHI"
  18. }
  19. );
  20. }
  21. }