| 123456789101112131415161718192021222324252627 |
- // Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
- #pragma once
- #include "IDetailCustomization.h"
- #include "DetailLayoutBuilder.h"
- class FRuntimeMeshComponentDetails : public IDetailCustomization
- {
- public:
- /** Makes a new instance of this detail layout class for a specific detail view requesting it */
- static TSharedRef<IDetailCustomization> MakeInstance();
- /** IDetailCustomization interface */
- virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
- /** Handle clicking the convert button */
- FReply ClickedOnConvertToStaticMesh();
- /** Is the convert button enabled */
- bool ConvertToStaticMeshEnabled() const;
- /** Util to get the RuntimeMeshComponent we want to convert */
- class URuntimeMeshComponent* GetFirstSelectedRuntimeMeshComp() const;
- /** Cached array of selected objects */
- TArray< TWeakObjectPtr<UObject> > SelectedObjectsList;
- };
|