main.cpp 3.5 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated July 28, 2023. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2023, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. * otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #include <spine-sdl-cpp.h>
  30. #include <SDL.h>
  31. #undef main
  32. int main(int argc, char **argv) {
  33. if (SDL_Init(SDL_INIT_VIDEO)) {
  34. printf("Error: %s", SDL_GetError());
  35. return -1;
  36. }
  37. SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
  38. if (!window) {
  39. printf("Error: %s", SDL_GetError());
  40. return -1;
  41. }
  42. SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
  43. if (!renderer) {
  44. printf("Error: %s", SDL_GetError());
  45. return -1;
  46. }
  47. spine::SDLTextureLoader textureLoader(renderer);
  48. spine::Atlas atlas("data/spineboy.atlas", &textureLoader);
  49. spine::AtlasAttachmentLoader attachmentLoader(&atlas);
  50. spine::SkeletonJson json(&attachmentLoader);
  51. json.setScale(0.5f);
  52. spine::SkeletonData *skeletonData = json.readSkeletonDataFile("data/spineboy-pro.json");
  53. spine::SkeletonDrawable drawable(skeletonData);
  54. drawable.animationState->getData()->setDefaultMix(0.2f);
  55. drawable.skeleton->setPosition(400, 500);
  56. drawable.skeleton->setToSetupPose();
  57. drawable.update(0, spine::Physics_Update);
  58. drawable.animationState->setAnimation(0, "portal", true);
  59. drawable.animationState->addAnimation(0, "run", true, 0);
  60. bool quit = false;
  61. uint64_t lastFrameTime = SDL_GetPerformanceCounter();
  62. while (!quit) {
  63. SDL_Event event;
  64. while (SDL_PollEvent(&event) != 0) {
  65. if (event.type == SDL_QUIT) {
  66. quit = true;
  67. break;
  68. }
  69. }
  70. SDL_SetRenderDrawColor(renderer, 94, 93, 96, 255);
  71. SDL_RenderClear(renderer);
  72. uint64_t now = SDL_GetPerformanceCounter();
  73. double deltaTime = (now - lastFrameTime) / (double) SDL_GetPerformanceFrequency();
  74. lastFrameTime = now;
  75. drawable.update(deltaTime, spine::Physics_Update);
  76. drawable.draw(renderer);
  77. SDL_RenderPresent(renderer);
  78. }
  79. SDL_DestroyWindow(window);
  80. SDL_Quit();
  81. return 0;
  82. }