spine-xna-example-content.contentproj 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{D0632D20-BC92-4A73-896B-30BB687732B8}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. </PropertyGroup>
  14. <ItemGroup>
  15. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  16. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  17. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  18. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  19. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  20. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  21. </ItemGroup>
  22. <ItemGroup>
  23. <Compile Include="SpineEffect.fx">
  24. <Name>SpineEffect</Name>
  25. <Importer>EffectImporter</Importer>
  26. <Processor>EffectProcessor</Processor>
  27. </Compile>
  28. </ItemGroup>
  29. <ItemGroup>
  30. <Compile Include="SpineEffectNormalmap.fx">
  31. <Name>SpineEffectNormalmap</Name>
  32. <Importer>EffectImporter</Importer>
  33. <Processor>EffectProcessor</Processor>
  34. </Compile>
  35. </ItemGroup>
  36. <ItemGroup>
  37. <Compile Include="SpineEffectOutline.fx">
  38. <Name>SpineEffectOutline</Name>
  39. <Importer>EffectImporter</Importer>
  40. <Processor>EffectProcessor</Processor>
  41. </Compile>
  42. </ItemGroup>
  43. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  44. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  45. Other similar extension points exist, see Microsoft.Common.targets.
  46. <Target Name="BeforeBuild">
  47. </Target>
  48. <Target Name="AfterBuild">
  49. </Target>
  50. -->
  51. </Project>