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- extends SpineSprite
- func _ready():
- var data = get_skeleton().get_data()
- var custom_skin = new_skin("custom-skin")
- var skin_base = data.find_skin("skin-base")
- custom_skin.add_skin(skin_base)
- custom_skin.add_skin(data.find_skin("nose/short"))
- custom_skin.add_skin(data.find_skin("eyelids/girly"))
- custom_skin.add_skin(data.find_skin("eyes/violet"))
- custom_skin.add_skin(data.find_skin("hair/brown"))
- custom_skin.add_skin(data.find_skin("clothes/hoodie-orange"))
- custom_skin.add_skin(data.find_skin("legs/pants-jeans"))
- custom_skin.add_skin(data.find_skin("accessories/bag"))
- custom_skin.add_skin(data.find_skin("accessories/hat-red-yellow"))
- get_skeleton().set_skin(custom_skin);
- for el in custom_skin.get_attachments():
- var entry: SpineSkinEntry = el
- print(str(entry.get_slot_index()) + " " + entry.get_name())
- get_animation_state().set_animation("dance", true, 0)
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