slot-node.gd 449 B

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  1. extends Node2D
  2. @onready var spineboy: SpineSprite = $Spineboy
  3. @onready var raptor: SpineSprite = $Spineboy/GunSlot/Raptor
  4. @onready var tiny_spineboy: SpineSprite = $Spineboy/FrontFistSlot/TinySpineboy
  5. func _ready():
  6. var entry = spineboy.get_animation_state().set_animation("run", true, 0)
  7. entry.set_time_scale(0.1)
  8. raptor.get_animation_state().set_animation("walk", true, 0)
  9. tiny_spineboy.get_animation_state().set_animation("walk", true, 0)