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- extends Node2D
- @onready var spineboy: SpineSprite = $Spineboy
- @onready var raptor: SpineSprite = $Spineboy/GunSlot/Raptor
- @onready var tiny_spineboy: SpineSprite = $Spineboy/FrontFistSlot/TinySpineboy
- func _ready():
- var entry = spineboy.get_animation_state().set_animation("run", true, 0)
- entry.set_time_scale(0.1)
- raptor.get_animation_state().set_animation("walk", true, 0)
- tiny_spineboy.get_animation_state().set_animation("walk", true, 0)
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