12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- [gd_scene load_steps=6 format=3 uid="uid://b4p2vn7bwm52a"]
- [ext_resource type="SpineSkeletonDataResource" path="res://assets/spineboy/spineboy-data-res.tres" id="1"]
- [sub_resource type="Shader" id="1"]
- code = "shader_type canvas_item;
- void fragment() {
- COLOR = texture(TEXTURE, UV);
- COLOR.r = 0.0;
- }"
- [sub_resource type="ShaderMaterial" id="2"]
- shader = SubResource( "1" )
- [sub_resource type="Shader" id="3"]
- code = "shader_type canvas_item;
- void fragment() {
- COLOR = texture(TEXTURE, UV);
- COLOR.b = 0.0;
- }"
- [sub_resource type="ShaderMaterial" id="4"]
- shader = SubResource( "3" )
- [node name="Node2D" type="Node2D"]
- [node name="SpineSprite" type="SpineSprite" parent="."]
- position = Vector2(501, 507)
- scale = Vector2(0.546374, 0.546373)
- skeleton_data_res = ExtResource( "1" )
- normal_material = SubResource( "2" )
- preview_animation = "-- Empty --"
- preview_frame = false
- preview_time = 0.0
- [node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"]
- show_behind_parent = true
- position = Vector2(40.8753, -276.036)
- rotation = 0.837234
- slot_name = "gun"
- normal_material = SubResource( "4" )
|