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- [gd_scene format=2]
- [node name="Node2D" type="Node2D"]
- [node name="A" type="RigidBody2D" parent="."]
- position = Vector2( 483, 158 )
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="A"]
- position = Vector2( 6, 17 )
- polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
- __meta__ = {
- "_edit_lock_": true
- }
- [node name="B" type="RigidBody2D" parent="."]
- position = Vector2( 484, 228 )
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="B"]
- position = Vector2( 6, 17 )
- polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
- __meta__ = {
- "_edit_lock_": true
- }
- [node name="C" type="RigidBody2D" parent="."]
- position = Vector2( 485, 296 )
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="C"]
- position = Vector2( 6, 17 )
- polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 )
- __meta__ = {
- "_edit_lock_": true
- }
- [node name="PinJoint2D" type="PinJoint2D" parent="."]
- position = Vector2( 484, 189 )
- node_a = NodePath("../A")
- node_b = NodePath("../B")
- bias = 0.9
- disable_collision = false
- [node name="PinJoint2D2" type="PinJoint2D" parent="."]
- position = Vector2( 486, 257 )
- node_a = NodePath("../B")
- node_b = NodePath("../C")
- bias = 0.9
- disable_collision = false
- [node name="Ground" type="StaticBody2D" parent="."]
- position = Vector2( 489, 478 )
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ground"]
- polygon = PoolVector2Array( -116, -4, 128, -100, 204, 34, -156, 48 )
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