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- <html>
- <head>
- <meta charset="UTF-8" />
- <title>spine-pixi</title>
- <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/pixi.min.js"></script>
- <script src="../dist/iife/spine-pixi-v7.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/tweakpane.min.js"></script>
- <link rel="stylesheet" href="../../index.css">
- </head>
- <body>
- <script>
- (async function () {
- var app = new PIXI.Application({
- width: window.innerWidth,
- height: window.innerHeight,
- resolution: window.devicePixelRatio || 1,
- autoDensity: true,
- resizeTo: window,
- backgroundColor: 0x2c3e50,
- hello: true,
- });
- document.body.appendChild(app.view);
- // Pre-load the skeleton data and atlas. You can also load .json skeleton data.
- PIXI.Assets.add("mixAndMatchData", "./assets/mix-and-match-pro.skel");
- PIXI.Assets.add("mixAndMatchAtlas", "./assets/mix-and-match-pma.atlas");
- await PIXI.Assets.load(["mixAndMatchData", "mixAndMatchAtlas"]);
- // Create the Spine display object
- const mixAndMatch = spine.Spine.from({skeleton: "mixAndMatchData", atlas: "mixAndMatchAtlas",
- scale: 0.5,
- });
- // Set the default mix time to use when transitioning
- // from one animation to the next.
- mixAndMatch.state.data.defaultMix = 0.2;
- // Add animations.
- mixAndMatch.state.setAnimation(0, "walk", true);
- mixAndMatch.state.addAnimation(0, "dance", true, 1.0);
- mixAndMatch.state.addAnimation(0, "walk", true, 1.0);
- // Add a custom skin
- const skeletonData = mixAndMatch.skeleton.data;
- const skin = new spine.Skin("custom");
- skin.addSkin(skeletonData.findSkin("nose/short"));
- skin.addSkin(skeletonData.findSkin("skin-base"));
- skin.addSkin(skeletonData.findSkin("eyes/violet"));
- skin.addSkin(skeletonData.findSkin("hair/brown"));
- skin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
- skin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
- skin.addSkin(skeletonData.findSkin("accessories/bag"));
- skin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
- skin.addSkin(skeletonData.findSkin("eyelids/girly"));
- mixAndMatch.skeleton.setSkin(skin);
- mixAndMatch.skeleton.setSlotsToSetupPose();
- // Center the spine object on screen.
- mixAndMatch.x = window.innerWidth / 2;
- mixAndMatch.y = window.innerHeight / 2 + mixAndMatch.getBounds().height / 2;
- // Add the display object to the stage.
- app.stage.addChild(mixAndMatch);
- })();
- </script>
- </body>
- </html>
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