mix-and-match-example.html 2.7 KB

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  1. <html>
  2. <head>
  3. <meta charset="UTF-8" />
  4. <title>spine-pixi</title>
  5. <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/pixi.min.js"></script>
  6. <script src="../dist/iife/spine-pixi-v7.js"></script>
  7. <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/tweakpane.min.js"></script>
  8. <link rel="stylesheet" href="../../index.css">
  9. </head>
  10. <body>
  11. <script>
  12. (async function () {
  13. var app = new PIXI.Application({
  14. width: window.innerWidth,
  15. height: window.innerHeight,
  16. resolution: window.devicePixelRatio || 1,
  17. autoDensity: true,
  18. resizeTo: window,
  19. backgroundColor: 0x2c3e50,
  20. hello: true,
  21. });
  22. document.body.appendChild(app.view);
  23. // Pre-load the skeleton data and atlas. You can also load .json skeleton data.
  24. PIXI.Assets.add("mixAndMatchData", "./assets/mix-and-match-pro.skel");
  25. PIXI.Assets.add("mixAndMatchAtlas", "./assets/mix-and-match-pma.atlas");
  26. await PIXI.Assets.load(["mixAndMatchData", "mixAndMatchAtlas"]);
  27. // Create the Spine display object
  28. const mixAndMatch = spine.Spine.from({skeleton: "mixAndMatchData", atlas: "mixAndMatchAtlas",
  29. scale: 0.5,
  30. });
  31. // Set the default mix time to use when transitioning
  32. // from one animation to the next.
  33. mixAndMatch.state.data.defaultMix = 0.2;
  34. // Add animations.
  35. mixAndMatch.state.setAnimation(0, "walk", true);
  36. mixAndMatch.state.addAnimation(0, "dance", true, 1.0);
  37. mixAndMatch.state.addAnimation(0, "walk", true, 1.0);
  38. // Add a custom skin
  39. const skeletonData = mixAndMatch.skeleton.data;
  40. const skin = new spine.Skin("custom");
  41. skin.addSkin(skeletonData.findSkin("nose/short"));
  42. skin.addSkin(skeletonData.findSkin("skin-base"));
  43. skin.addSkin(skeletonData.findSkin("eyes/violet"));
  44. skin.addSkin(skeletonData.findSkin("hair/brown"));
  45. skin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
  46. skin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
  47. skin.addSkin(skeletonData.findSkin("accessories/bag"));
  48. skin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
  49. skin.addSkin(skeletonData.findSkin("eyelids/girly"));
  50. mixAndMatch.skeleton.setSkin(skin);
  51. mixAndMatch.skeleton.setSlotsToSetupPose();
  52. // Center the spine object on screen.
  53. mixAndMatch.x = window.innerWidth / 2;
  54. mixAndMatch.y = window.innerHeight / 2 + mixAndMatch.getBounds().height / 2;
  55. // Add the display object to the stage.
  56. app.stage.addChild(mixAndMatch);
  57. })();
  58. </script>
  59. </body>
  60. </html>