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- <html>
- <head>
- <meta charset="UTF-8" />
- <title>spine-pixi</title>
- <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/pixi.min.js"></script>
- <script src="../dist/iife/spine-pixi-v7.js"></script>
- <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/tweakpane.min.js"></script>
- <link rel="stylesheet" href="../../index.css">
- </head>
- <body>
- <script>
- (async function () {
- var app = new PIXI.Application({
- width: window.innerWidth,
- height: window.innerHeight,
- resolution: window.devicePixelRatio || 1,
- autoDensity: true,
- resizeTo: window,
- backgroundColor: 0x2c3e50,
- hello: true,
- });
- document.body.appendChild(app.view);
- // Pre-load the skeleton data and atlas. You can also load .json skeleton data.
- PIXI.Assets.add("spineboyData", "./assets/spineboy-pro.skel");
- PIXI.Assets.add("spineboyAtlas", "./assets/spineboy-pma.atlas");
- await PIXI.Assets.load(["spineboyData", "spineboyAtlas"]);
- // Create the spine display object
- const spineboy = spine.Spine.from({skeleton: "spineboyData", atlas: "spineboyAtlas",
- scale: 0.25,
- });
- // Set the default mix time to use when transitioning
- // from one animation to the next.
- spineboy.state.data.defaultMix = 0.2;
- // Center the spine object on screen.
- spineboy.x = window.innerWidth / 2;
- spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
- // Set animation "run" on track 0, looped.
- spineboy.state.setAnimation(0, "walk", true);
- // Add the display object to the stage.
- app.stage.addChild(spineboy);
- const tooth1 = PIXI.Sprite.from('assets/raptor-jaw-tooth.png');
- const tooth2 = PIXI.Sprite.from('assets/raptor-jaw-tooth.png');
- const text = new PIXI.Text('Text GUN');
- const toothContainer = new PIXI.Container();
- toothContainer.addChild(tooth1);
- toothContainer.name = "tooth";
- text.name = "text";
- // putting logo2 on top of the hand using slot directly and remove the attachment hand
- let frontFist;
- setTimeout(() => {
- frontFist = spineboy.skeleton.findSlot("front-foot");
- tooth1.x = -10;
- tooth1.y = -70;
- spineboy.addSlotObject(frontFist, toothContainer);
- frontFist.setAttachment(null);
- }, 1000);
- // scaling the bone, will scale the pixi object too
- setTimeout(() => {
- frontFist.bone.scaleX = .5;
- frontFist.bone.scaleY = .5;
- }, 2000);
- // adding a pixi text in a slot using slot index
- let mouth;
- setTimeout(() => {
- spineboy.addSlotObject("gun", text);
- }, 4000);
- // adding one pixi object to an already "occupied" slot will remove the old one,
- // and move the given one to the slot
- setTimeout(() => {
- spineboy.addSlotObject("gun", toothContainer);
- }, 5000);
- // adding multiple DisplayObjects to a slot using a Container to control their offset, size, ...
- setTimeout(() => {
- toothContainer.addChild(tooth2);
- tooth2.x = 30;
- tooth2.y = -70;
- tooth2.angle = 30;
- tooth2.tint = 0xFF5500;
- }, 6000);
- // removing the container won't automatically destroy the displayObject contained, so take care of them
- setTimeout(() => {
- spineboy.removeSlotObject("gun");
- console.log(toothContainer.destroyed)
- console.log(tooth1.destroyed)
- console.log(tooth2.destroyed)
- toothContainer.destroy();
- tooth1.destroy();
- console.log(toothContainer.destroyed)
- console.log(tooth1.destroyed)
- console.log(tooth2.destroyed)
- }, 7000);
- // removing a specific slot object, that is not in that slot do nothing
- setTimeout(() => {
- spineboy.addSlotObject("gun", tooth2);
- spineboy.removeSlotObject("gun", text);
- }, 8000);
- // removing a specific slot object
- setTimeout(() => {
- spineboy.removeSlotObject("gun", tooth2);
- tooth2.destroy();
- }, 9000);
- // resetting the slot with the original attachment
- setTimeout(() => {
- frontFist.setToSetupPose();
- frontFist.bone.setToSetupPose();
- }, 10000);
- // showing an animation with clipping -> Pixi masks will be created
- // for clipping attachments having slot objects
- setTimeout(() => {
- spineboy.state.setAnimation(0, "portal", true)
- const tooth3 = PIXI.Sprite.from('assets/raptor-jaw-tooth.png');
- tooth3.scale.set(2);
- tooth3.x = -60;
- tooth3.y = 120;
- tooth3.angle = 180;
- const foot1 = new PIXI.Container();
- foot1.addChild(tooth3);
- spineboy.addSlotObject("rear-foot", foot1);
- }, 11000);
- })();
- </script>
- </body>
- </html>
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