testbed.cpp 3.1 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #include <SFML/Graphics.hpp>
  30. #include <spine/Log.h>
  31. #include <spine/spine-sfml.h>
  32. using namespace spine;
  33. int main(void) {
  34. String atlasFile("data/spineboy-pma.atlas");
  35. String skeletonFile("data/spineboy-pro.skel");
  36. float scale = 0.6f;
  37. SFMLTextureLoader textureLoader;
  38. Atlas *atlas = new Atlas(atlasFile, &textureLoader);
  39. SkeletonData *skeletonData = nullptr;
  40. if (strncmp(skeletonFile.buffer(), ".skel", skeletonFile.length()) > 0) {
  41. SkeletonBinary binary(atlas);
  42. binary.setScale(scale);
  43. skeletonData = binary.readSkeletonDataFile(skeletonFile);
  44. } else {
  45. SkeletonJson json(atlas);
  46. json.setScale(scale);
  47. skeletonData = json.readSkeletonDataFile(skeletonFile);
  48. }
  49. AnimationStateData stateData(skeletonData);
  50. SkeletonDrawable drawable(skeletonData, &stateData);
  51. drawable.skeleton->setPosition(320, 590);
  52. drawable.state->setAnimation(0, "walk", true);
  53. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
  54. window.setFramerateLimit(60);
  55. sf::Event event;
  56. sf::Clock deltaClock;
  57. while (window.isOpen()) {
  58. while (window.pollEvent(event))
  59. if (event.type == sf::Event::Closed) window.close();
  60. float delta = deltaClock.getElapsedTime().asSeconds();
  61. deltaClock.restart();
  62. drawable.update(delta);
  63. window.clear();
  64. window.draw(drawable);
  65. window.display();
  66. }
  67. return 0;
  68. }