main.cpp 15 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <iostream>
  31. #include <string.h>
  32. #include <spine/spine-sfml.h>
  33. #include <spine/Debug.h>
  34. #include <SFML/Graphics.hpp>
  35. #include <SFML/Window/Mouse.hpp>
  36. using namespace std;
  37. using namespace Spine;
  38. #include <stdio.h>
  39. #include <stdlib.h>
  40. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  41. const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
  42. switch (type) {
  43. case EventType_Start:
  44. printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
  45. break;
  46. case EventType_Interrupt:
  47. printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
  48. break;
  49. case EventType_End:
  50. printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
  51. break;
  52. case EventType_Complete:
  53. printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
  54. break;
  55. case EventType_Dispose:
  56. printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
  57. break;
  58. case EventType_Event:
  59. printf("%d event: %s, %s: %d, %f, %s\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
  60. event->getStringValue().buffer());
  61. break;
  62. }
  63. fflush(stdout);
  64. }
  65. SkeletonData* readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
  66. SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(atlas);
  67. json->setScale(scale);
  68. SkeletonData* skeletonData = json->readSkeletonDataFile(filename);
  69. if (!skeletonData) {
  70. printf("%s\n", json->getError().buffer());
  71. exit(0);
  72. }
  73. delete json;
  74. return skeletonData;
  75. }
  76. SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  77. SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(atlas);
  78. binary->setScale(scale);
  79. SkeletonData *skeletonData = binary->readSkeletonDataFile(filename);
  80. if (!skeletonData) {
  81. printf("%s\n", binary->getError().buffer());
  82. exit(0);
  83. }
  84. delete binary;
  85. return skeletonData;
  86. }
  87. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  88. const char* jsonName, const char* binaryName, const char* atlasName,
  89. float scale) {
  90. SFMLTextureLoader textureLoader;
  91. Atlas* atlas = new (__FILE__, __LINE__) Atlas(atlasName, &textureLoader);
  92. SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
  93. func(skeletonData, atlas);
  94. delete skeletonData;
  95. skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
  96. func(skeletonData, atlas);
  97. delete skeletonData;
  98. delete atlas;
  99. }
  100. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  101. SkeletonBounds bounds;
  102. // Configure mixing.
  103. AnimationStateData stateData(skeletonData);
  104. stateData.setMix("walk", "jump", 0.2f);
  105. stateData.setMix("jump", "run", 0.2f);
  106. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, &stateData);
  107. drawable->timeScale = 1;
  108. Skeleton* skeleton = drawable->skeleton;
  109. skeleton->setFlipX(false);
  110. skeleton->setFlipY(false);
  111. skeleton->setToSetupPose();
  112. skeleton->setPosition(320, 590);
  113. skeleton->updateWorldTransform();
  114. Slot* headSlot = skeleton->findSlot("head");
  115. drawable->state->setOnAnimationEventFunc(callback);
  116. drawable->state->addAnimation(0, "walk", true, 0);
  117. drawable->state->addAnimation(0, "jump", false, 3);
  118. drawable->state->addAnimation(0, "run", true, 0);
  119. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  120. window.setFramerateLimit(60);
  121. sf::Event event;
  122. sf::Clock deltaClock;
  123. while (window.isOpen()) {
  124. while (window.pollEvent(event))
  125. if (event.type == sf::Event::Closed) window.close();
  126. float delta = deltaClock.getElapsedTime().asSeconds();
  127. deltaClock.restart();
  128. bounds.update(*skeleton, true);
  129. sf::Vector2i position = sf::Mouse::getPosition(window);
  130. if (bounds.containsPoint(position.x, position.y)) {
  131. headSlot->getColor()._g = 0;
  132. headSlot->getColor()._b = 0;
  133. } else {
  134. headSlot->getColor()._g = 1;
  135. headSlot->getColor()._b = 1;
  136. }
  137. drawable->update(delta);
  138. window.clear();
  139. window.draw(*drawable);
  140. window.display();
  141. }
  142. delete drawable;
  143. }
  144. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  145. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  146. drawable->timeScale = 1;
  147. Skeleton* skeleton = drawable->skeleton;
  148. skeleton->setFlipX(false);
  149. skeleton->setFlipY(false);
  150. skeleton->setSkin("goblin");
  151. skeleton->setSlotsToSetupPose();
  152. skeleton->setPosition(320, 590);
  153. skeleton->updateWorldTransform();
  154. drawable->state->setAnimation(0, "walk", true);
  155. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  156. window.setFramerateLimit(60);
  157. sf::Event event;
  158. sf::Clock deltaClock;
  159. while (window.isOpen()) {
  160. while (window.pollEvent(event))
  161. if (event.type == sf::Event::Closed) window.close();
  162. float delta = deltaClock.getElapsedTime().asSeconds();
  163. deltaClock.restart();
  164. drawable->update(delta);
  165. window.clear();
  166. window.draw(*drawable);
  167. window.display();
  168. }
  169. }
  170. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  171. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  172. drawable->timeScale = 1;
  173. // BOZO spSwirlVertexEffect* effect = spSwirlVertexEffect_create(400);
  174. // effect->centerY = -200;
  175. // drawable->vertexEffect = &effect->super;
  176. Skeleton* skeleton = drawable->skeleton;
  177. skeleton->setPosition(320, 590);
  178. skeleton->updateWorldTransform();
  179. drawable->state->setAnimation(0, "walk", true);
  180. drawable->state->addAnimation(1, "gun-grab", false, 2);
  181. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  182. window.setFramerateLimit(60);
  183. sf::Event event;
  184. sf::Clock deltaClock;
  185. float swirlTime = 0;
  186. while (window.isOpen()) {
  187. while (window.pollEvent(event))
  188. if (event.type == sf::Event::Closed) window.close();
  189. float delta = deltaClock.getElapsedTime().asSeconds();
  190. deltaClock.restart();
  191. swirlTime += delta;
  192. float percent = MathUtil::fmod(swirlTime, 2);
  193. if (percent > 1) percent = 1 - (percent - 1);
  194. // BOZO effect->angle = _spMath_interpolate(_spMath_pow2_apply, -60, 60, percent);
  195. drawable->update(delta);
  196. window.clear();
  197. window.draw(*drawable);
  198. window.display();
  199. }
  200. // BOZO spSwirlVertexEffect_dispose(effect);
  201. }
  202. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  203. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  204. drawable->timeScale = 1;
  205. Skeleton* skeleton = drawable->skeleton;
  206. skeleton->setPosition(500, 590);
  207. skeleton->updateWorldTransform();
  208. drawable->state->setAnimation(0, "drive", true);
  209. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  210. window.setFramerateLimit(60);
  211. sf::Event event;
  212. sf::Clock deltaClock;
  213. while (window.isOpen()) {
  214. while (window.pollEvent(event))
  215. if (event.type == sf::Event::Closed) window.close();
  216. float delta = deltaClock.getElapsedTime().asSeconds();
  217. deltaClock.restart();
  218. drawable->update(delta);
  219. window.clear();
  220. window.draw(*drawable);
  221. window.display();
  222. }
  223. }
  224. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  225. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  226. drawable->timeScale = 1;
  227. Skeleton* skeleton = drawable->skeleton;
  228. skeleton->setPosition(320, 590);
  229. skeleton->updateWorldTransform();
  230. drawable->state->setAnimation(0, "grow", true);
  231. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  232. window.setFramerateLimit(60);
  233. sf::Event event;
  234. sf::Clock deltaClock;
  235. while (window.isOpen()) {
  236. while (window.pollEvent(event))
  237. if (event.type == sf::Event::Closed) window.close();
  238. float delta = deltaClock.getElapsedTime().asSeconds();
  239. deltaClock.restart();
  240. drawable->update(delta);
  241. window.clear();
  242. window.draw(*drawable);
  243. window.display();
  244. }
  245. }
  246. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  247. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  248. drawable->timeScale = 1;
  249. Skeleton* skeleton = drawable->skeleton;
  250. skeleton->setFlipX(false);
  251. skeleton->setFlipY(false);
  252. skeleton->setPosition(100, 590);
  253. skeleton->updateWorldTransform();
  254. drawable->state->setAnimation(0, "sneak", true);
  255. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  256. window.setFramerateLimit(60);
  257. sf::Event event;
  258. sf::Clock deltaClock;
  259. while (window.isOpen()) {
  260. while (window.pollEvent(event))
  261. if (event.type == sf::Event::Closed) window.close();
  262. float delta = deltaClock.getElapsedTime().asSeconds();
  263. deltaClock.restart();
  264. drawable->update(delta);
  265. window.clear();
  266. window.draw(*drawable);
  267. window.display();
  268. }
  269. delete drawable;
  270. }
  271. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  272. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  273. drawable->timeScale = 1;
  274. Skeleton* skeleton = drawable->skeleton;
  275. skeleton->setPosition(320, 590);
  276. skeleton->updateWorldTransform();
  277. drawable->state->setAnimation(0, "rotate", true);
  278. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  279. window.setFramerateLimit(60);
  280. sf::Event event;
  281. sf::Clock deltaClock;
  282. float swirlTime = 0;
  283. while (window.isOpen()) {
  284. while (window.pollEvent(event))
  285. if (event.type == sf::Event::Closed) window.close();
  286. float delta = deltaClock.getElapsedTime().asSeconds();
  287. deltaClock.restart();
  288. drawable->update(delta);
  289. window.clear();
  290. window.draw(*drawable);
  291. window.display();
  292. }
  293. }
  294. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  295. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  296. drawable->timeScale = 1;
  297. Skeleton* skeleton = drawable->skeleton;
  298. skeleton->setPosition(320, 400);
  299. skeleton->updateWorldTransform();
  300. drawable->state->setAnimation(0, "idle", true);
  301. drawable->state->setAnimation(1, "blink", true);
  302. TrackEntry* left = drawable->state->setAnimation(2, "left", true);
  303. TrackEntry* right = drawable->state->setAnimation(3, "right", true);
  304. TrackEntry* up = drawable->state->setAnimation(4, "up", true);
  305. TrackEntry* down = drawable->state->setAnimation(5, "down", true);
  306. left->setAlpha(0);
  307. // BOZO left->setMixBlend(SP_MIX_BLEND_ADD);
  308. right->setAlpha(0);
  309. // BOZO right->mixBlend = SP_MIX_BLEND_ADD;
  310. up->setAlpha(0);
  311. // BOZO up->mixBlend = SP_MIX_BLEND_ADD;
  312. down->setAlpha(0);
  313. // BOZO down->mixBlend = SP_MIX_BLEND_ADD;
  314. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  315. window.setFramerateLimit(60);
  316. sf::Event event;
  317. sf::Clock deltaClock;
  318. while (window.isOpen()) {
  319. while (window.pollEvent(event)) {
  320. if (event.type == sf::Event::Closed) window.close();
  321. if (event.type == sf::Event::MouseMoved) {
  322. float x = event.mouseMove.x / 640.0f;
  323. left->setAlpha((MAX(x, 0.5f) - 0.5f) * 2);
  324. right->setAlpha((0.5 - MIN(x, 0.5)) * 2);
  325. float y = event.mouseMove.y / 640.0f;
  326. down->setAlpha((MAX(y, 0.5f) - 0.5f) * 2);
  327. up->setAlpha((0.5 - MIN(y, 0.5)) * 2);
  328. }
  329. }
  330. float delta = deltaClock.getElapsedTime().asSeconds();
  331. deltaClock.restart();
  332. drawable->update(delta);
  333. window.clear();
  334. window.draw(*drawable);
  335. window.display();
  336. }
  337. }
  338. /**
  339. * Used for debugging purposes during runtime development
  340. */
  341. void test (SkeletonData* skeletonData, Atlas* atlas) {
  342. Skeleton* skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
  343. AnimationStateData* animData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
  344. AnimationState* animState = new (__FILE__, __LINE__) AnimationState(animData);
  345. animState->setAnimation(0, "drive", true);
  346. float d = 3;
  347. for (int i = 0; i < 1; i++) {
  348. skeleton->update(d);
  349. animState->update(d);
  350. animState->apply(*skeleton);
  351. skeleton->updateWorldTransform();
  352. for (int ii = 0; ii < skeleton->getBones().size(); ii++) {
  353. Bone* bone = skeleton->getBones()[ii];
  354. printf("%s %f %f %f %f %f %f\n", bone->getData().getName().buffer(), bone->getA(), bone->getB(), bone->getC(), bone->getD(), bone->getWorldX(), bone->getWorldY());
  355. }
  356. printf("========================================\n");
  357. d += 0.1f;
  358. }
  359. delete skeleton;
  360. delete animData;
  361. delete animState;
  362. }
  363. int main () {
  364. DebugExtension dbgExtension;
  365. SpineExtension::setInstance(&dbgExtension);
  366. /*testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
  367. testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
  368. testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
  369. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
  370. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);
  371. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f);
  372. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  373. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f);*/
  374. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);
  375. dbgExtension.reportLeaks();
  376. return 0;
  377. }