123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/spine.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <stdarg.h>
- #include <locale.h>
- using namespace spine;
- // Provide the default extension implementation
- namespace spine {
- SpineExtension *getDefaultExtension() {
- return new DefaultSpineExtension();
- }
- }// namespace spine
- // Mock texture that doesn't require OpenGL
- class MockTexture {
- public:
- int width = 1024;
- int height = 1024;
- };
- // Custom texture loader that doesn't load actual textures
- class HeadlessTextureLoader : public TextureLoader {
- public:
- virtual void load(AtlasPage &page, const String &path) override {
- // Don't load actual texture, just set dimensions
- page.texture = new MockTexture();
- page.width = 1024;
- page.height = 1024;
- }
- virtual void unload(void *texture) override {
- delete static_cast<MockTexture *>(texture);
- }
- };
- class Printer {
- private:
- int indentLevel = 0;
- static constexpr const char *INDENT = " ";
- void print(const char *format, ...) {
- for (int i = 0; i < indentLevel; i++) {
- printf("%s", INDENT);
- }
- va_list args;
- va_start(args, format);
- vprintf(format, args);
- va_end(args);
- printf("\n");
- }
- void indent() {
- indentLevel++;
- }
- void unindent() {
- indentLevel--;
- }
- public:
- void printSkeletonData(SkeletonData *data) {
- print("SkeletonData {");
- indent();
- print("name: \"%s\"", data->getName().buffer());
- print("version: \"%s\"", data->getVersion().buffer());
- print("hash: \"%s\"", data->getHash().buffer());
- print("x: %.6f", data->getX());
- print("y: %.6f", data->getY());
- print("width: %.6f", data->getWidth());
- print("height: %.6f", data->getHeight());
- print("referenceScale: %.6f", data->getReferenceScale());
- print("fps: %.6f", data->getFps());
- print("imagesPath: \"%s\"", data->getImagesPath().buffer());
- print("audioPath: \"%s\"", data->getAudioPath().buffer());
- // TODO: Add bones, slots, skins, animations, etc. in future expansion
- unindent();
- print("}");
- }
- void printSkeleton(Skeleton *skeleton) {
- print("Skeleton {");
- indent();
- print("x: %.6f", skeleton->getX());
- print("y: %.6f", skeleton->getY());
- print("scaleX: %.6f", skeleton->getScaleX());
- print("scaleY: %.6f", skeleton->getScaleY());
- print("time: %.6f", skeleton->getTime());
- // TODO: Add runtime state (bones, slots, etc.) in future expansion
- unindent();
- print("}");
- }
- };
- int main(int argc, char *argv[]) {
- // Set locale to ensure consistent number formatting
- setlocale(LC_ALL, "C");
- if (argc < 3) {
- fprintf(stderr, "Usage: DebugPrinter <skeleton-path> <atlas-path> [animation-name]\n");
- return 1;
- }
- Bone::setYDown(false);
- const char *skeletonPath = argv[1];
- const char *atlasPath = argv[2];
- const char *animationName = argc >= 4 ? argv[3] : nullptr;
- // Load atlas with headless texture loader
- HeadlessTextureLoader textureLoader;
- Atlas *atlas = new Atlas(atlasPath, &textureLoader);
- // Load skeleton data
- SkeletonData *skeletonData = nullptr;
- if (strstr(skeletonPath, ".json") != nullptr) {
- SkeletonJson json(atlas);
- skeletonData = json.readSkeletonDataFile(skeletonPath);
- } else {
- SkeletonBinary binary(atlas);
- skeletonData = binary.readSkeletonDataFile(skeletonPath);
- }
- if (!skeletonData) {
- fprintf(stderr, "Failed to load skeleton data\n");
- delete atlas;
- return 1;
- }
- // Print skeleton data
- printf("=== SKELETON DATA ===\n");
- Printer printer;
- printer.printSkeletonData(skeletonData);
- // Create skeleton instance
- Skeleton skeleton(*skeletonData);
- // Create animation state
- AnimationStateData stateData(skeletonData);
- AnimationState state(&stateData);
- skeleton.setupPose();
- // Set animation or setup pose
- if (animationName != nullptr) {
- // Find and set animation
- Animation *animation = skeletonData->findAnimation(animationName);
- if (!animation) {
- fprintf(stderr, "Animation not found: %s\n", animationName);
- delete skeletonData;
- delete atlas;
- return 1;
- }
- state.setAnimation(0, animation, true);
- // Update and apply
- state.update(0.016f);
- state.apply(skeleton);
- }
- skeleton.updateWorldTransform(Physics_Update);
- // Print skeleton state
- printf("\n=== SKELETON STATE ===\n");
- printer.printSkeleton(&skeleton);
- // Cleanup
- delete skeletonData;
- delete atlas;
- return 0;
- }
|