1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="UTF-8" />
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
- <script src="../dist/iife/spine-player.js"></script>
- <link rel="stylesheet" href="../dist/spine-player.css" />
- <link rel="stylesheet" href="../../index.css" />
- </head>
- <body style="margin: 0">
- <span class="overlay">Drag the swinging lady</span>
- <div id="player" style="width: 100%; height: 100vh"></div>
- <script>
- var mouse = new spine.Vector3(),
- last = new spine.Vector3();
- new spine.SpinePlayer("player", {
- skelUrl: "assets/celestial-circus-pro.skel",
- atlasUrl: "assets/celestial-circus-pma.atlas",
- showControls: true,
- animation: "swing",
- success: (player) => {
- new spine.Input(player.canvas).addListener({
- down: (x, y) => {
- player.sceneRenderer.camera.screenToWorld(
- mouse.set(x, y, 0),
- player.canvas.clientWidth,
- player.canvas.clientHeight
- );
- last.setFrom(mouse);
- },
- dragged: (x, y) => {
- player.sceneRenderer.camera.screenToWorld(
- mouse.set(x, y, 0),
- player.canvas.clientWidth,
- player.canvas.clientHeight
- );
- player.skeleton.getRootBone().x += mouse.x - last.x;
- player.skeleton.getRootBone().y += mouse.y - last.y;
- last.setFrom(mouse);
- },
- up: () => (player.paused = false),
- });
- },
- });
- </script>
- </body>
- </html>
|