CoinExample.cpp 3.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include "CoinExample.h"
  31. #include "BatchingExample.h"
  32. USING_NS_CC;
  33. using namespace spine;
  34. Scene* CoinExample::scene () {
  35. Scene *scene = Scene::create();
  36. scene->addChild(CoinExample::create());
  37. return scene;
  38. }
  39. bool CoinExample::init () {
  40. if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
  41. skeletonNode = SkeletonAnimation::createWithBinaryFile("coin-pro.skel", "coin.atlas", 1);
  42. skeletonNode->setAnimation(0, "animation", true);
  43. skeletonNode->setPosition(Vec2(_contentSize.width / 2, _contentSize.height / 2));
  44. addChild(skeletonNode);
  45. scheduleUpdate();
  46. EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
  47. listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
  48. if (!skeletonNode->getDebugBonesEnabled()) {
  49. skeletonNode->setDebugBonesEnabled(true);
  50. skeletonNode->setDebugBoundingRectEnabled(true);
  51. }
  52. else if (skeletonNode->getTimeScale() == 1)
  53. skeletonNode->setTimeScale(0.3f);
  54. else
  55. Director::getInstance()->replaceScene(BatchingExample::scene());
  56. return true;
  57. };
  58. _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
  59. return true;
  60. }