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- -------------------------------------------------------------------------------
- -- Spine Runtimes Software License v2.5
- --
- -- Copyright (c) 2013-2016, Esoteric Software
- -- All rights reserved.
- --
- -- You are granted a perpetual, non-exclusive, non-sublicensable, and
- -- non-transferable license to use, install, execute, and perform the Spine
- -- Runtimes software and derivative works solely for personal or internal
- -- use. Without the written permission of Esoteric Software (see Section 2 of
- -- the Spine Software License Agreement), you may not (a) modify, translate,
- -- adapt, or develop new applications using the Spine Runtimes or otherwise
- -- create derivative works or improvements of the Spine Runtimes or (b) remove,
- -- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- -- or other intellectual property or proprietary rights notices on or in the
- -- Software, including any copy thereof. Redistributions in binary or source
- -- form must include this license and terms.
- --
- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- -- POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local spine = require "spine-love.spine"
- local skeletons = {}
- local activeSkeleton = 1
- local swirl = spine.SwirlEffect.new(400)
- local swirlTime = 0
- function loadSkeleton (jsonFile, atlasFile, animation, skin, scale, x, y)
- local loader = function (path) return love.graphics.newImage("data/" .. path) end
- local atlas = spine.TextureAtlas.new(spine.utils.readFile("data/" .. atlasFile .. ".atlas"), loader)
- local json = spine.SkeletonJson.new(spine.AtlasAttachmentLoader.new(atlas))
- json.scale = scale
- local skeletonData = json:readSkeletonDataFile("data/" .. jsonFile .. ".json")
- local skeleton = spine.Skeleton.new(skeletonData)
- skeleton.x = x
- skeleton.y = y
- skeleton.scaleY = -1
- if skin then
- skeleton:setSkin(skin)
- end
- skeleton:setToSetupPose()
-
- local stateData = spine.AnimationStateData.new(skeletonData)
- local state = spine.AnimationState.new(stateData)
- state:setAnimationByName(0, animation, true)
- if (jsonFile == "spineboy-ess") then
- stateData:setMix("walk", "jump", 0.5)
- stateData:setMix("jump", "run", 0.5)
- state:addAnimationByName(0, "jump", false, 3)
- state:addAnimationByName(0, "run", true, 0)
- end
-
- if (jsonFile == "raptor-pro") then
- swirl.centerY = -200
- skeleton.vertexEffect = swirl
- -- skeleton.vertexEffect = spine.JitterEffect.new(10, 10)
- end
-
- -- set some event callbacks
- state.onStart = function (entry)
- print(entry.trackIndex.." start: "..entry.animation.name)
- end
- state.onInterrupt = function (entry)
- print(entry.trackIndex.." interrupt: "..entry.animation.name)
- end
- state.onEnd = function (entry)
- print(entry.trackIndex.." end: "..entry.animation.name)
- end
- state.onComplete = function (entry)
- print(entry.trackIndex.." complete: "..entry.animation.name)
- end
- state.onDispose = function (entry)
- print(entry.trackIndex.." dispose: "..entry.animation.name)
- end
- state.onEvent = function (entry, event)
- print(entry.trackIndex.." event: "..entry.animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'" .. ", " .. event.volume .. ", " .. event.balance)
- end
-
- state:update(0.5)
- state:apply(skeleton)
-
- return { state = state, skeleton = skeleton }
- end
- function love.load(arg)
- if arg[#arg] == "-debug" then require("mobdebug").start() end
- skeletonRenderer = spine.SkeletonRenderer.new(true)
- table.insert(skeletons, loadSkeleton("spineboy-pro", "spineboy", "walk", nil, 0.5, 400, 500))
- table.insert(skeletons, loadSkeleton("stretchyman-pro", "stretchyman", "sneak", nil, 0.3, 200, 500))
- table.insert(skeletons, loadSkeleton("coin-pro", "coin", "animation", nil, 0.5, 400, 300))
- table.insert(skeletons, loadSkeleton("raptor-pro", "raptor", "walk", nil, 0.3, 400, 500))
- table.insert(skeletons, loadSkeleton("goblins-pro", "goblins", "walk", "goblin", 1, 400, 500))
- table.insert(skeletons, loadSkeleton("tank-pro", "tank", "drive", nil, 0.2, 600, 500))
- table.insert(skeletons, loadSkeleton("vine-pro", "vine", "grow", nil, 0.3, 400, 500))
- table.insert(skeletons, loadSkeleton("stretchyman-stretchy-ik-pro", "stretchyman", "sneak", nil, 0.3, 200, 500))
- end
- function love.update (delta)
- -- Update the state with the delta time, apply it, and update the world transforms.
- local state = skeletons[activeSkeleton].state
- local skeleton = skeletons[activeSkeleton].skeleton
- state:update(delta)
- state:apply(skeleton)
- skeleton:updateWorldTransform()
-
- if (skeleton.vertexEffect) then
- skeletonRenderer.vertexEffect = skeleton.vertexEffect
- if (skeleton.vertexEffect == swirl) then
- swirlTime = swirlTime + delta
- local percent = swirlTime % 2
- if (percent > 1) then percent = 1 - (percent - 1) end
- swirl.angle = spine.Interpolation.apply(spine.Interpolation.pow2, -60, 60, percent)
- end
- else
- skeletonRenderer.vertexEffect = nil
- end
- end
- function love.draw ()
- love.graphics.setBackgroundColor(0, 0, 0, 255)
- love.graphics.setColor(255, 255, 255)
- local skeleton = skeletons[activeSkeleton].skeleton
-
- skeletonRenderer:draw(skeleton)
- end
- function love.mousepressed (x, y, button, istouch)
- activeSkeleton = activeSkeleton + 1
- if activeSkeleton > #skeletons then activeSkeleton = 1 end
- end
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