main.cpp 15 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <iostream>
  31. #include <spine/spine-sfml.h>
  32. #include <spine/Debug.h>
  33. #include <SFML/Graphics.hpp>
  34. using namespace std;
  35. using namespace spine;
  36. #include <memory>
  37. template<typename T, typename... Args>
  38. unique_ptr<T> make_unique(Args&&... args) {
  39. return unique_ptr<T>(new T(forward<Args>(args)...));
  40. }
  41. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  42. const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
  43. switch (type) {
  44. case EventType_Start:
  45. printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
  46. break;
  47. case EventType_Interrupt:
  48. printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
  49. break;
  50. case EventType_End:
  51. printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
  52. break;
  53. case EventType_Complete:
  54. printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
  55. break;
  56. case EventType_Dispose:
  57. printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
  58. break;
  59. case EventType_Event:
  60. printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
  61. event->getStringValue().buffer(), event->getVolume(), event->getBalance());
  62. break;
  63. }
  64. fflush(stdout);
  65. }
  66. shared_ptr<SkeletonData> readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
  67. SkeletonJson json(atlas);
  68. json.setScale(scale);
  69. auto skeletonData = json.readSkeletonDataFile(filename);
  70. if (!skeletonData) {
  71. printf("%s\n", json.getError().buffer());
  72. exit(0);
  73. }
  74. return shared_ptr<SkeletonData>(skeletonData);
  75. }
  76. shared_ptr<SkeletonData> readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  77. SkeletonBinary binary(atlas);
  78. binary.setScale(scale);
  79. auto skeletonData = binary.readSkeletonDataFile(filename);
  80. if (!skeletonData) {
  81. printf("%s\n", binary.getError().buffer());
  82. exit(0);
  83. }
  84. return shared_ptr<SkeletonData>(skeletonData);
  85. }
  86. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  87. const char* jsonName, const char* binaryName, const char* atlasName,
  88. float scale) {
  89. SFMLTextureLoader textureLoader;
  90. auto atlas = make_unique<Atlas>(atlasName, &textureLoader);
  91. auto skeletonData = readSkeletonJsonData(jsonName, atlas.get(), scale);
  92. func(skeletonData.get(), atlas.get());
  93. skeletonData = readSkeletonBinaryData(binaryName, atlas.get(), scale);
  94. func(skeletonData.get(), atlas.get());
  95. }
  96. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  97. SkeletonBounds bounds;
  98. // Configure mixing.
  99. AnimationStateData stateData(skeletonData);
  100. stateData.setMix("walk", "jump", 0.2f);
  101. stateData.setMix("jump", "run", 0.2f);
  102. SkeletonDrawable drawable(skeletonData, &stateData);
  103. drawable.timeScale = 1;
  104. drawable.setUsePremultipliedAlpha(true);
  105. Skeleton* skeleton = drawable.skeleton;
  106. skeleton->setToSetupPose();
  107. skeleton->setPosition(320, 590);
  108. skeleton->updateWorldTransform();
  109. Slot* headSlot = skeleton->findSlot("head");
  110. drawable.state->setListener(callback);
  111. drawable.state->addAnimation(0, "walk", true, 0);
  112. drawable.state->addAnimation(0, "jump", false, 3);
  113. drawable.state->addAnimation(0, "run", true, 0);
  114. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  115. window.setFramerateLimit(60);
  116. sf::Event event;
  117. sf::Clock deltaClock;
  118. while (window.isOpen()) {
  119. while (window.pollEvent(event))
  120. if (event.type == sf::Event::Closed) window.close();
  121. float delta = deltaClock.getElapsedTime().asSeconds();
  122. deltaClock.restart();
  123. bounds.update(*skeleton, true);
  124. sf::Vector2i position = sf::Mouse::getPosition(window);
  125. if (bounds.containsPoint((float)position.x, (float)position.y)) {
  126. headSlot->getColor().g = 0;
  127. headSlot->getColor().b = 0;
  128. } else {
  129. headSlot->getColor().g = 1;
  130. headSlot->getColor().b = 1;
  131. }
  132. drawable.update(delta);
  133. window.clear();
  134. window.draw(drawable);
  135. window.display();
  136. }
  137. }
  138. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  139. SkeletonDrawable drawable(skeletonData);
  140. drawable.timeScale = 1;
  141. drawable.setUsePremultipliedAlpha(true);
  142. Skeleton* skeleton = drawable.skeleton;
  143. skeleton->setSkin("goblin");
  144. skeleton->setSlotsToSetupPose();
  145. skeleton->setPosition(320, 590);
  146. skeleton->updateWorldTransform();
  147. drawable.state->setAnimation(0, "walk", true);
  148. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  149. window.setFramerateLimit(60);
  150. sf::Event event;
  151. sf::Clock deltaClock;
  152. while (window.isOpen()) {
  153. while (window.pollEvent(event))
  154. if (event.type == sf::Event::Closed) window.close();
  155. float delta = deltaClock.getElapsedTime().asSeconds();
  156. deltaClock.restart();
  157. drawable.update(delta);
  158. window.clear();
  159. window.draw(drawable);
  160. window.display();
  161. }
  162. }
  163. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  164. SkeletonDrawable drawable(skeletonData);
  165. drawable.timeScale = 1;
  166. drawable.setUsePremultipliedAlpha(true);
  167. PowInterpolation pow2(2);
  168. PowOutInterpolation powOut2(2);
  169. SwirlVertexEffect effect(400, powOut2);
  170. effect.setCenterY(-200);
  171. drawable.vertexEffect = &effect;
  172. Skeleton* skeleton = drawable.skeleton;
  173. skeleton->setPosition(320, 590);
  174. skeleton->updateWorldTransform();
  175. drawable.state->setAnimation(0, "walk", true);
  176. drawable.state->addAnimation(1, "gun-grab", false, 2);
  177. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  178. window.setFramerateLimit(60);
  179. sf::Event event;
  180. sf::Clock deltaClock;
  181. float swirlTime = 0;
  182. while (window.isOpen()) {
  183. while (window.pollEvent(event))
  184. if (event.type == sf::Event::Closed) window.close();
  185. float delta = deltaClock.getElapsedTime().asSeconds();
  186. deltaClock.restart();
  187. swirlTime += delta;
  188. float percent = MathUtil::fmod(swirlTime, 2);
  189. if (percent > 1) percent = 1 - (percent - 1);
  190. effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent));
  191. drawable.update(delta);
  192. window.clear();
  193. window.draw(drawable);
  194. window.display();
  195. }
  196. }
  197. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  198. SkeletonDrawable drawable(skeletonData);
  199. drawable.timeScale = 1;
  200. drawable.setUsePremultipliedAlpha(true);
  201. Skeleton* skeleton = drawable.skeleton;
  202. skeleton->setPosition(500, 590);
  203. skeleton->updateWorldTransform();
  204. drawable.state->setAnimation(0, "drive", true);
  205. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  206. window.setFramerateLimit(60);
  207. sf::Event event;
  208. sf::Clock deltaClock;
  209. while (window.isOpen()) {
  210. while (window.pollEvent(event))
  211. if (event.type == sf::Event::Closed) window.close();
  212. float delta = deltaClock.getElapsedTime().asSeconds();
  213. deltaClock.restart();
  214. drawable.update(delta);
  215. window.clear();
  216. window.draw(drawable);
  217. window.display();
  218. }
  219. }
  220. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  221. SkeletonDrawable drawable(skeletonData);
  222. drawable.timeScale = 1;
  223. drawable.setUsePremultipliedAlpha(true);
  224. Skeleton* skeleton = drawable.skeleton;
  225. skeleton->setPosition(320, 590);
  226. skeleton->updateWorldTransform();
  227. drawable.state->setAnimation(0, "grow", true);
  228. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  229. window.setFramerateLimit(60);
  230. sf::Event event;
  231. sf::Clock deltaClock;
  232. while (window.isOpen()) {
  233. while (window.pollEvent(event))
  234. if (event.type == sf::Event::Closed) window.close();
  235. float delta = deltaClock.getElapsedTime().asSeconds();
  236. deltaClock.restart();
  237. drawable.update(delta);
  238. window.clear();
  239. window.draw(drawable);
  240. window.display();
  241. }
  242. }
  243. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  244. SkeletonDrawable drawable(skeletonData);
  245. drawable.timeScale = 1;
  246. drawable.setUsePremultipliedAlpha(true);
  247. Skeleton* skeleton = drawable.skeleton;
  248. skeleton->setPosition(100, 590);
  249. skeleton->updateWorldTransform();
  250. drawable.state->setAnimation(0, "sneak", true);
  251. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  252. window.setFramerateLimit(60);
  253. sf::Event event;
  254. sf::Clock deltaClock;
  255. while (window.isOpen()) {
  256. while (window.pollEvent(event))
  257. if (event.type == sf::Event::Closed) window.close();
  258. float delta = deltaClock.getElapsedTime().asSeconds();
  259. deltaClock.restart();
  260. drawable.update(delta);
  261. window.clear();
  262. window.draw(drawable);
  263. window.display();
  264. }
  265. }
  266. void stretchymanStrechyIk (SkeletonData* skeletonData, Atlas* atlas) {
  267. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  268. drawable->timeScale = 1;
  269. drawable->setUsePremultipliedAlpha(true);
  270. Skeleton* skeleton = drawable->skeleton;
  271. skeleton->setPosition(100, 590);
  272. skeleton->updateWorldTransform();
  273. drawable->state->setAnimation(0, "sneak", true);
  274. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman Stretchy IK");
  275. window.setFramerateLimit(60);
  276. sf::Event event;
  277. sf::Clock deltaClock;
  278. while (window.isOpen()) {
  279. while (window.pollEvent(event))
  280. if (event.type == sf::Event::Closed) window.close();
  281. float delta = deltaClock.getElapsedTime().asSeconds();
  282. deltaClock.restart();
  283. drawable->update(delta);
  284. window.clear();
  285. window.draw(*drawable);
  286. window.display();
  287. }
  288. delete drawable;
  289. }
  290. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  291. SkeletonDrawable drawable(skeletonData);
  292. drawable.timeScale = 1;
  293. drawable.setUsePremultipliedAlpha(true);
  294. Skeleton* skeleton = drawable.skeleton;
  295. skeleton->setPosition(320, 320);
  296. skeleton->updateWorldTransform();
  297. drawable.state->setAnimation(0, "animation", true);
  298. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
  299. window.setFramerateLimit(60);
  300. sf::Event event;
  301. sf::Clock deltaClock;
  302. float swirlTime = 0;
  303. while (window.isOpen()) {
  304. while (window.pollEvent(event)) {
  305. if (event.type == sf::Event::Closed) window.close();
  306. }
  307. float delta = deltaClock.getElapsedTime().asSeconds();
  308. deltaClock.restart();
  309. drawable.update(delta);
  310. window.clear();
  311. window.draw(drawable);
  312. window.display();
  313. }
  314. }
  315. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  316. SkeletonDrawable drawable(skeletonData);
  317. drawable.timeScale = 1;
  318. drawable.setUsePremultipliedAlpha(true);
  319. Skeleton* skeleton = drawable.skeleton;
  320. skeleton->setPosition(320, 400);
  321. skeleton->updateWorldTransform();
  322. drawable.state->setAnimation(0, "idle", true);
  323. drawable.state->setAnimation(1, "blink", true);
  324. TrackEntry* left = drawable.state->setAnimation(2, "left", true);
  325. TrackEntry* right = drawable.state->setAnimation(3, "right", true);
  326. TrackEntry* up = drawable.state->setAnimation(4, "up", true);
  327. TrackEntry* down = drawable.state->setAnimation(5, "down", true);
  328. left->setAlpha(0);
  329. left->setMixBlend(MixBlend_Add);
  330. right->setAlpha(0);
  331. right->setMixBlend(MixBlend_Add);
  332. up->setAlpha(0);
  333. up->setMixBlend(MixBlend_Add);
  334. down->setAlpha(0);
  335. down->setMixBlend(MixBlend_Add);
  336. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  337. window.setFramerateLimit(60);
  338. sf::Event event;
  339. sf::Clock deltaClock;
  340. while (window.isOpen()) {
  341. while (window.pollEvent(event)) {
  342. if (event.type == sf::Event::Closed) window.close();
  343. if (event.type == sf::Event::MouseMoved) {
  344. float x = event.mouseMove.x / 640.0f;
  345. left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
  346. right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
  347. float y = event.mouseMove.y / 640.0f;
  348. down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
  349. up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
  350. }
  351. }
  352. float delta = deltaClock.getElapsedTime().asSeconds();
  353. deltaClock.restart();
  354. drawable.update(delta);
  355. window.clear();
  356. window.draw(drawable);
  357. window.display();
  358. }
  359. }
  360. /**
  361. * Used for debugging purposes during runtime development
  362. */
  363. void test (SkeletonData* skeletonData, Atlas* atlas) {
  364. Skeleton skeleton(skeletonData);
  365. AnimationStateData animationStateData(skeletonData);
  366. AnimationState animationState(&animationStateData);
  367. animationState.setAnimation(0, "idle", true);
  368. float d = 3;
  369. for (int i = 0; i < 1; i++) {
  370. animationState.update(d);
  371. animationState.apply(skeleton);
  372. skeleton.updateWorldTransform();
  373. d += 0.1f;
  374. }
  375. }
  376. int main () {
  377. DebugExtension dbgExtension(SpineExtension::getInstance());
  378. SpineExtension::setInstance(&dbgExtension);
  379. testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
  380. testcase(stretchymanStrechyIk, "data/stretchyman-stretchy-ik-pro.json", "data/stretchyman-stretchy-ik-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
  381. testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
  382. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
  383. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
  384. testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
  385. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
  386. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
  387. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
  388. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
  389. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
  390. dbgExtension.reportLeaks();
  391. return 0;
  392. }