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- -------------------------------------------------------------------------------
- -- Spine Runtimes Software License v2.5
- --
- -- Copyright (c) 2013-2016, Esoteric Software
- -- All rights reserved.
- --
- -- You are granted a perpetual, non-exclusive, non-sublicensable, and
- -- non-transferable license to use, install, execute, and perform the Spine
- -- Runtimes software and derivative works solely for personal or internal
- -- use. Without the written permission of Esoteric Software (see Section 2 of
- -- the Spine Software License Agreement), you may not (a) modify, translate,
- -- adapt, or develop new applications using the Spine Runtimes or otherwise
- -- create derivative works or improvements of the Spine Runtimes or (b) remove,
- -- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- -- or other intellectual property or proprietary rights notices on or in the
- -- Software, including any copy thereof. Redistributions in binary or source
- -- form must include this license and terms.
- --
- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- -- POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local setmetatable = setmetatable
- local math_pi = math.pi
- local math_sin = math.sin
- local math_cos = math.cos
- local AttachmentType = require "spine-lua.attachments.AttachmentType"
- local Attachment = require "spine-lua.attachments.Attachment"
- local Color = require "spine-lua.Color"
- local Utils = require "spine-lua.utils"
- local OX1 = 1
- local OY1 = 2
- local OX2 = 3
- local OY2 = 4
- local OX3 = 5
- local OY3 = 6
- local OX4 = 7
- local OY4 = 8
- local X1 = 1
- local Y1 = 2
- local U1 = 3
- local V1 = 4
- local C1R = 5
- local C1G = 6
- local C1B = 7
- local C1A = 8
- local X2 = 9
- local Y2 = 10
- local U2 = 11
- local V2 = 12
- local C2R = 13
- local C2G = 14
- local C2B = 15
- local C2A = 16
- local X3 = 17
- local Y3 = 18
- local U3 = 19
- local V3 = 20
- local C3R = 21
- local C3G = 22
- local C3B = 23
- local C3A = 24
- local X4 = 25
- local Y4 = 26
- local U4 = 27
- local V4 = 28
- local C4R = 29
- local C4G = 30
- local C4B = 31
- local C4A = 32
- local RegionAttachment = {}
- RegionAttachment.__index = RegionAttachment
- setmetatable(RegionAttachment, { __index = Attachment })
-
- RegionAttachment.OX1 = 1
- RegionAttachment.OY1 = 2
- RegionAttachment.OX2 = 3
- RegionAttachment.OY2 = 4
- RegionAttachment.OX3 = 5
- RegionAttachment.OY3 = 6
- RegionAttachment.OX4 = 7
- RegionAttachment.OY4 = 8
- RegionAttachment.X1 = 1
- RegionAttachment.Y1 = 2
- RegionAttachment.U1 = 3
- RegionAttachment.V1 = 4
- RegionAttachment.C1R = 5
- RegionAttachment.C1G = 6
- RegionAttachment.C1B = 7
- RegionAttachment.C1A = 8
- RegionAttachment.X2 = 9
- RegionAttachment.Y2 = 10
- RegionAttachment.U2 = 11
- RegionAttachment.V2 = 12
- RegionAttachment.C2R = 13
- RegionAttachment.C2G = 14
- RegionAttachment.C2B = 15
- RegionAttachment.C2A = 16
- RegionAttachment.X3 = 17
- RegionAttachment.Y3 = 18
- RegionAttachment.U3 = 19
- RegionAttachment.V3 = 20
- RegionAttachment.C3R = 21
- RegionAttachment.C3G = 22
- RegionAttachment.C3B = 23
- RegionAttachment.C3A = 24
- RegionAttachment.X4 = 25
- RegionAttachment.Y4 = 26
- RegionAttachment.U4 = 27
- RegionAttachment.V4 = 28
- RegionAttachment.C4R = 29
- RegionAttachment.C4G = 30
- RegionAttachment.C4B = 31
- RegionAttachment.C4A = 32
- function RegionAttachment.new (name)
- if not name then error("name cannot be nil", 2) end
- local self = Attachment.new(name, AttachmentType.region)
- self.x = 0
- self.y = 0
- self.scaleX = 1
- self.scaleY = 1
- self.rotation = 0
- self.width = 0
- self.height = 0
- self.color = Color.newWith(1, 1, 1, 1)
- self.path = nil
- self.rendererObject = nil
- self.region = nil
- self.offset = Utils.newNumberArray(8)
- self.uvs = Utils.newNumberArray(8)
- self.tempColor = Color.newWith(1, 1, 1, 1)
- setmetatable(self, RegionAttachment)
- return self
- end
- function RegionAttachment:updateOffset ()
- local regionScaleX = self.width / self.region.originalWidth * self.scaleX
- local regionScaleY = self.height / self.region.originalHeight * self.scaleY
- local localX = -self.width / 2 * self.scaleX + self.region.offsetX * regionScaleX
- local localY = -self.height / 2 * self.scaleY + self.region.offsetY * regionScaleY
- local localX2 = localX + self.region.width * regionScaleX
- local localY2 = localY + self.region.height * regionScaleY
- local radians = self.rotation * math_pi / 180
- local cos = math_cos(radians)
- local sin = math_sin(radians)
- local localXCos = localX * cos + self.x
- local localXSin = localX * sin
- local localYCos = localY * cos + self.y
- local localYSin = localY * sin
- local localX2Cos = localX2 * cos + self.x
- local localX2Sin = localX2 * sin
- local localY2Cos = localY2 * cos + self.y
- local localY2Sin = localY2 * sin
- local offset = self.offset
- offset[OX1] = localXCos - localYSin
- offset[OY1] = localYCos + localXSin
- offset[OX2] = localXCos - localY2Sin
- offset[OY2] = localY2Cos + localXSin
- offset[OX3] = localX2Cos - localY2Sin
- offset[OY3] = localY2Cos + localX2Sin
- offset[OX4] = localX2Cos - localYSin
- offset[OY4] = localYCos + localX2Sin
- end
- function RegionAttachment:setRegion (region)
- local uvs = self.uvs
- if region.rotate then
- uvs[5] = region.u
- uvs[6] = region.v2
- uvs[7] = region.u
- uvs[8] = region.v
- uvs[1] = region.u2
- uvs[2] = region.v
- uvs[3] = region.u2
- uvs[4] = region.v2
- else
- uvs[3] = region.u
- uvs[4] = region.v2
- uvs[5] = region.u
- uvs[6] = region.v
- uvs[7] = region.u2
- uvs[8] = region.v
- uvs[1] = region.u2
- uvs[2] = region.v2
- end
- end
- function RegionAttachment:computeWorldVertices (bone, worldVertices, offset, stride)
- offset = offset + 1
- local vertexOffset = self.offset
- local x = bone.worldX
- local y = bone.worldY
- local a = bone.a
- local b = bone.b
- local c = bone.c
- local d = bone.d
- local offsetX = 0
- local offsetY = 0
- offsetX = vertexOffset[7]
- offsetY = vertexOffset[8]
- worldVertices[offset] = offsetX * a + offsetY * b + x -- br
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y
- offset = offset + stride
- offsetX = vertexOffset[1]
- offsetY = vertexOffset[2]
- worldVertices[offset] = offsetX * a + offsetY * b + x -- bl
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y
- offset = offset + stride
- offsetX = vertexOffset[3]
- offsetY = vertexOffset[4]
- worldVertices[offset] = offsetX * a + offsetY * b + x -- ul
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y
- offset = offset + stride
- offsetX = vertexOffset[5]
- offsetY = vertexOffset[6]
- worldVertices[offset] = offsetX * a + offsetY * b + x -- ur
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y
- end
- return RegionAttachment
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