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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated May 1, 2019. Replaces all prior versions.
- *
- * Copyright (c) 2013-2019, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
- * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
- * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
- * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
- * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_IkConstraintTimeline_h
- #define Spine_IkConstraintTimeline_h
- #include <spine/CurveTimeline.h>
- namespace spine {
- class SP_API IkConstraintTimeline : public CurveTimeline {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- RTTI_DECL
- public:
- static const int ENTRIES;
- explicit IkConstraintTimeline(int frameCount);
- virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
- virtual int getPropertyId();
- /// Sets the time, mix and bend direction of the specified keyframe.
- void setFrame (int frameIndex, float time, float mix, float softness, int bendDirection, bool compress, bool stretch);
- private:
- static const int PREV_TIME;
- static const int PREV_MIX;
- static const int PREV_SOFTNESS;
- static const int PREV_BEND_DIRECTION;
- static const int PREV_COMPRESS;
- static const int PREV_STRETCH;
- static const int MIX;
- static const int SOFTNESS;
- static const int BEND_DIRECTION;
- static const int COMPRESS;
- static const int STRETCH;
- Vector<float> _frames;
- int _ikConstraintIndex;
- };
- }
- #endif /* Spine_IkConstraintTimeline_h */
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