IkConstraintTimeline.h 2.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated May 1, 2019. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2019, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
  19. * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  20. * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
  21. * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
  22. * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  23. * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
  24. * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
  25. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  26. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
  27. * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_IkConstraintTimeline_h
  30. #define Spine_IkConstraintTimeline_h
  31. #include <spine/CurveTimeline.h>
  32. namespace spine {
  33. class SP_API IkConstraintTimeline : public CurveTimeline {
  34. friend class SkeletonBinary;
  35. friend class SkeletonJson;
  36. RTTI_DECL
  37. public:
  38. static const int ENTRIES;
  39. explicit IkConstraintTimeline(int frameCount);
  40. virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
  41. virtual int getPropertyId();
  42. /// Sets the time, mix and bend direction of the specified keyframe.
  43. void setFrame (int frameIndex, float time, float mix, float softness, int bendDirection, bool compress, bool stretch);
  44. private:
  45. static const int PREV_TIME;
  46. static const int PREV_MIX;
  47. static const int PREV_SOFTNESS;
  48. static const int PREV_BEND_DIRECTION;
  49. static const int PREV_COMPRESS;
  50. static const int PREV_STRETCH;
  51. static const int MIX;
  52. static const int SOFTNESS;
  53. static const int BEND_DIRECTION;
  54. static const int COMPRESS;
  55. static const int STRETCH;
  56. Vector<float> _frames;
  57. int _ikConstraintIndex;
  58. };
  59. }
  60. #endif /* Spine_IkConstraintTimeline_h */