MixBlend.h 2.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated May 1, 2019. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2019, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
  19. * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  20. * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
  21. * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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  29. #ifndef Spine_MixPose_h
  30. #define Spine_MixPose_h
  31. namespace spine {
  32. /// Controls how a timeline is mixed with the setup or current pose.
  33. /// See also Timeline::apply(Skeleton&, float, float, Vector&, float, Blend, MixDirection)
  34. enum MixBlend {
  35. MixBlend_Setup = 0,
  36. MixBlend_First,
  37. MixBlend_Replace,
  38. MixBlend_Add
  39. };
  40. }
  41. #endif /* Spine_MixPose_h */