inline-loading.html 5.0 KB

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  1. <html>
  2. <head>
  3. <meta charset="UTF-8" />
  4. <title>spine-pixi-v8</title>
  5. <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/pixi.js"></script>
  6. <script src="../dist/iife/spine-pixi-v8.js"></script>
  7. <link rel="stylesheet" href="../../index.css">
  8. </head>
  9. <body>
  10. <script>
  11. (async function () {
  12. var app = new PIXI.Application();
  13. await app.init({
  14. width: window.innerWidth,
  15. height: window.innerHeight,
  16. resolution: window.devicePixelRatio || 1,
  17. autoDensity: true,
  18. resizeTo: window,
  19. backgroundColor: 0x2c3e50,
  20. hello: true,
  21. })
  22. document.body.appendChild(app.canvas);
  23. // BASE64 DATA
  24. const base64Data = {
  25. atlas: "data:text/plain;base64,aW5saW5lLnBuZwpzaXplOjE2LDE2CmZpbHRlcjpMaW5lYXIsTGluZWFyCnBtYTp0cnVlCmRvdApib3VuZHM6MCwwLDEsMQo=",
  26. skel: "data:application/octet-stream;base64,/B8S/IqaXgYHNC4yLjM5wkgAAMJIAABCyAAAQsgAAELIAAAAAQRkb3QCBXJvb3QAAAAAAAAAAAAAAAA/gAAAP4AAAAAAAAAAAAAAAAAAAAAABGRvdAAAAAAAAAAAAAAAAABCyAAAQsgAAAAAAAAAAAAAAAAAAAAAAQRkb3QB//////////8BAAAAAAABAAEBACWwfdcAAAAAP4AAAD+AAAA/gAAAP4AAAAAAAQphbmltYXRpb24BAQABAQMAAAAAAP////8/gAAA/wAA/wBAAAAA/////wAAAAAAAAAAAA==",
  27. json: "data:application/json;base64,ew0KInNrZWxldG9uIjogeyAiaGFzaCI6ICJkZnFNKy9hYStzNCIsICJzcGluZSI6ICI0LjIuNDMiLCAiaW1hZ2VzIjogIi9Vc2Vycy9kYXZpZGV0YW50aWxsby9Eb3dubG9hZHMvaW1hZ2VzIiwgImF1ZGlvIjogIi4vYXVkaW8iIH0sDQoiYm9uZXMiOiBbDQoJeyAibmFtZSI6ICJyb290IiB9LA0KCXsgIm5hbWUiOiAiZG90IiwgInBhcmVudCI6ICJyb290IiwgInNjYWxlWCI6IDEwMCwgInNjYWxlWSI6IDEwMCB9DQpdLA0KInNsb3RzIjogWw0KCXsgIm5hbWUiOiAiZG90IiwgImJvbmUiOiAiZG90IiwgImF0dGFjaG1lbnQiOiAiZG90IiB9DQpdLA0KInNraW5zIjogWw0KCXsNCgkJIm5hbWUiOiAiZGVmYXVsdCIsDQoJCSJhdHRhY2htZW50cyI6IHsNCgkJCSJkb3QiOiB7DQoJCQkJImRvdCI6IHsgIndpZHRoIjogMSwgImhlaWdodCI6IDEgfQ0KCQkJfQ0KCQl9DQoJfQ0KXSwNCiJhbmltYXRpb25zIjogew0KCSJhbmltYXRpb24iOiB7DQoJCSJzbG90cyI6IHsNCgkJCSJkb3QiOiB7DQoJCQkJInJnYmEiOiBbDQoJCQkJCXsgImNvbG9yIjogImZmZmZmZmZmIiB9LA0KCQkJCQl7ICJ0aW1lIjogMSwgImNvbG9yIjogImZmMDAwMGZmIiB9LA0KCQkJCQl7ICJ0aW1lIjogMiwgImNvbG9yIjogImZmZmZmZmZmIiB9DQoJCQkJXQ0KCQkJfQ0KCQl9DQoJfQ0KfQ0KfQ==",
  28. png: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAAXNSR0IB2cksfwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAANQTFRF////p8QbyAAAAApJREFUeJxjZAAAAAQAAiFkrWoAAAAASUVORK5CYII="
  29. }
  30. const textureBase64 = await PIXI.Assets.load({
  31. alias: 'textureBase64',
  32. loadParser: 'loadTextures',
  33. src: base64Data.png,
  34. })
  35. PIXI.Assets.add({
  36. alias: "atlasBase64",
  37. loadParser: "spineTextureAtlasLoader",
  38. src: base64Data.atlas,
  39. data: { images: { "inline.png": textureBase64.source } }
  40. })
  41. PIXI.Assets.add({
  42. alias: "skelBase64",
  43. loadParser: "spineSkeletonLoader",
  44. // loadParser: "loadJson", // use "loadJson", if asset is json
  45. src: base64Data.skel,
  46. })
  47. await PIXI.Assets.load(["skelBase64", "atlasBase64"]);
  48. // creating spine game object with base64 data
  49. const base64GameObject = spine.Spine.from({skeleton: "skelBase64", atlas: "atlasBase64" });
  50. app.stage.addChild(base64GameObject);
  51. base64GameObject.state.setAnimation(0, "animation", true);
  52. base64GameObject.position.set(window.innerWidth / 3, window.innerHeight / 2);
  53. // BLOB DATA
  54. // now transform base64 into blob to show how to load blob
  55. const blobData = {
  56. atlas: await fetch(base64Data.atlas).then(res => res.blob()),
  57. skel: await fetch(base64Data.skel).then(res => res.blob()),
  58. json: await fetch(base64Data.json).then(res => res.blob()),
  59. png: await fetch(base64Data.png).then(res => res.blob()),
  60. }
  61. const textureBlob = await PIXI.Assets.load({
  62. alias: 'textureBlob',
  63. loadParser: 'loadTextures',
  64. src: URL.createObjectURL(blobData.png),
  65. // data: { alphaMode: PIXI.ALPHA_MODES.PMA } // if texture is pma uncomment this and set as pixi preference (preferCreateImageBitmap: false)
  66. })
  67. PIXI.Assets.add({
  68. alias: "atlasBlob",
  69. loadParser: "spineTextureAtlasLoader",
  70. src: URL.createObjectURL(blobData.atlas),
  71. data: { images: { "inline.png": textureBlob.source } }
  72. })
  73. PIXI.Assets.add({
  74. alias: "skelBlob",
  75. // loadParser: "spineSkeletonLoader", // use "spineSkeletonLoader", if asset is skel
  76. loadParser: "loadJson",
  77. src: URL.createObjectURL(blobData.json),
  78. })
  79. await PIXI.Assets.load(["skelBlob", "atlasBlob"]);
  80. // creating spine game object
  81. const blobGameObject = spine.Spine.from({skeleton: "skelBase64", atlas: "atlasBase64" });
  82. app.stage.addChild(blobGameObject);
  83. blobGameObject.state.setAnimation(0, "animation", true);
  84. blobGameObject.position.set(window.innerWidth / 3 * 2, window.innerHeight / 2);
  85. })();
  86. </script>
  87. </body>
  88. </html>