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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated May 1, 2019. Replaces all prior versions.
- *
- * Copyright (c) 2013-2019, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
- * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
- * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
- * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
- * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- //using UnityEngine.Playables;
- using Spine;
- using Spine.Unity;
- using Spine.Unity.Playables;
- namespace Spine.Unity.Playables {
- [AddComponentMenu("Spine/Playables/SkeletonAnimation Playable Handle (Playables)")]
- public class SkeletonAnimationPlayableHandle : SpinePlayableHandleBase {
- #region Inspector
- public SkeletonAnimation skeletonAnimation;
- #if UNITY_EDITOR
- void Reset () {
- InitializeReference();
- }
- void OnValidate () {
- InitializeReference();
- }
- #endif
- #endregion
- public override Skeleton Skeleton { get { return skeletonAnimation.Skeleton; } }
- public override SkeletonData SkeletonData { get { return skeletonAnimation.Skeleton.Data; } }
- void Awake () {
- InitializeReference();
- }
- void InitializeReference () {
- if (skeletonAnimation == null)
- skeletonAnimation = GetComponent<SkeletonAnimation>();
- }
- }
- }
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