PathConstraintMixTimeline.h 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated July 28, 2023. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2023, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. * otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  29. #ifndef Spine_PathConstraintMixTimeline_h
  30. #define Spine_PathConstraintMixTimeline_h
  31. #include <spine/CurveTimeline.h>
  32. namespace spine {
  33. class SP_API PathConstraintMixTimeline : public CurveTimeline {
  34. friend class SkeletonBinary;
  35. friend class SkeletonJson;
  36. RTTI_DECL
  37. public:
  38. explicit PathConstraintMixTimeline(size_t frameCount, size_t bezierCount, int pathConstraintIndex);
  39. virtual void
  40. apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
  41. MixDirection direction);
  42. /// Sets the time and mixes of the specified keyframe.
  43. void setFrame(int frameIndex, float time, float mixRotate, float mixX, float mixY);
  44. int getPathConstraintIndex() { return _constraintIndex; }
  45. void setPathConstraintIndex(int inValue) { _constraintIndex = inValue; }
  46. private:
  47. int _constraintIndex;
  48. static const int ENTRIES = 4;
  49. static const int ROTATE = 1;
  50. static const int X = 2;
  51. static const int Y = 2;
  52. };
  53. }
  54. #endif /* Spine_PathConstraintMixTimeline_h */