main.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478
  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <iostream>
  31. #include <spine/spine-sfml.h>
  32. #include <spine/Debug.h>
  33. #include <SFML/Graphics.hpp>
  34. using namespace std;
  35. using namespace spine;
  36. #include <memory>
  37. template<typename T, typename... Args>
  38. unique_ptr<T> make_unique(Args&&... args) {
  39. return unique_ptr<T>(new T(forward<Args>(args)...));
  40. }
  41. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  42. const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
  43. switch (type) {
  44. case EventType_Start:
  45. printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
  46. break;
  47. case EventType_Interrupt:
  48. printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
  49. break;
  50. case EventType_End:
  51. printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
  52. break;
  53. case EventType_Complete:
  54. printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
  55. break;
  56. case EventType_Dispose:
  57. printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
  58. break;
  59. case EventType_Event:
  60. printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
  61. event->getStringValue().buffer(), event->getVolume(), event->getBalance());
  62. break;
  63. }
  64. fflush(stdout);
  65. }
  66. shared_ptr<SkeletonData> readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
  67. SkeletonJson json(atlas);
  68. json.setScale(scale);
  69. auto skeletonData = json.readSkeletonDataFile(filename);
  70. if (!skeletonData) {
  71. printf("%s\n", json.getError().buffer());
  72. exit(0);
  73. }
  74. return shared_ptr<SkeletonData>(skeletonData);
  75. }
  76. shared_ptr<SkeletonData> readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  77. SkeletonBinary binary(atlas);
  78. binary.setScale(scale);
  79. auto skeletonData = binary.readSkeletonDataFile(filename);
  80. if (!skeletonData) {
  81. printf("%s\n", binary.getError().buffer());
  82. exit(0);
  83. }
  84. return shared_ptr<SkeletonData>(skeletonData);
  85. }
  86. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  87. const char* jsonName, const char* binaryName, const char* atlasName,
  88. float scale) {
  89. SFMLTextureLoader textureLoader;
  90. auto atlas = make_unique<Atlas>(atlasName, &textureLoader);
  91. auto skeletonData = readSkeletonJsonData(jsonName, atlas.get(), scale);
  92. func(skeletonData.get(), atlas.get());
  93. skeletonData = readSkeletonBinaryData(binaryName, atlas.get(), scale);
  94. func(skeletonData.get(), atlas.get());
  95. }
  96. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  97. SkeletonBounds bounds;
  98. // Configure mixing.
  99. AnimationStateData stateData(skeletonData);
  100. stateData.setMix("walk", "jump", 0.2f);
  101. stateData.setMix("jump", "run", 0.2f);
  102. SkeletonDrawable drawable(skeletonData, &stateData);
  103. drawable.timeScale = 1;
  104. Skeleton* skeleton = drawable.skeleton;
  105. skeleton->setToSetupPose();
  106. skeleton->setPosition(320, 590);
  107. skeleton->updateWorldTransform();
  108. Slot* headSlot = skeleton->findSlot("head");
  109. drawable.state->setListener(callback);
  110. drawable.state->addAnimation(0, "walk", true, 0);
  111. drawable.state->addAnimation(0, "jump", false, 3);
  112. drawable.state->addAnimation(0, "run", true, 0);
  113. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  114. window.setFramerateLimit(60);
  115. sf::Event event;
  116. sf::Clock deltaClock;
  117. while (window.isOpen()) {
  118. while (window.pollEvent(event))
  119. if (event.type == sf::Event::Closed) window.close();
  120. float delta = deltaClock.getElapsedTime().asSeconds();
  121. deltaClock.restart();
  122. bounds.update(*skeleton, true);
  123. sf::Vector2i position = sf::Mouse::getPosition(window);
  124. if (bounds.containsPoint((float)position.x, (float)position.y)) {
  125. headSlot->getColor().g = 0;
  126. headSlot->getColor().b = 0;
  127. } else {
  128. headSlot->getColor().g = 1;
  129. headSlot->getColor().b = 1;
  130. }
  131. drawable.update(delta);
  132. window.clear();
  133. window.draw(drawable);
  134. window.display();
  135. }
  136. }
  137. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  138. SkeletonDrawable drawable(skeletonData);
  139. drawable.timeScale = 1;
  140. Skeleton* skeleton = drawable.skeleton;
  141. skeleton->setSkin("goblin");
  142. skeleton->setSlotsToSetupPose();
  143. skeleton->setPosition(320, 590);
  144. skeleton->updateWorldTransform();
  145. drawable.state->setAnimation(0, "walk", true);
  146. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  147. window.setFramerateLimit(60);
  148. sf::Event event;
  149. sf::Clock deltaClock;
  150. while (window.isOpen()) {
  151. while (window.pollEvent(event))
  152. if (event.type == sf::Event::Closed) window.close();
  153. float delta = deltaClock.getElapsedTime().asSeconds();
  154. deltaClock.restart();
  155. drawable.update(delta);
  156. window.clear();
  157. window.draw(drawable);
  158. window.display();
  159. }
  160. }
  161. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  162. SkeletonDrawable drawable(skeletonData);
  163. drawable.timeScale = 1;
  164. PowInterpolation pow2(2);
  165. PowOutInterpolation powOut2(2);
  166. SwirlVertexEffect effect(400, powOut2);
  167. effect.setCenterY(-200);
  168. drawable.vertexEffect = &effect;
  169. Skeleton* skeleton = drawable.skeleton;
  170. skeleton->setPosition(320, 590);
  171. skeleton->updateWorldTransform();
  172. drawable.state->setAnimation(0, "walk", true);
  173. drawable.state->addAnimation(1, "gun-grab", false, 2);
  174. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  175. window.setFramerateLimit(60);
  176. sf::Event event;
  177. sf::Clock deltaClock;
  178. float swirlTime = 0;
  179. while (window.isOpen()) {
  180. while (window.pollEvent(event))
  181. if (event.type == sf::Event::Closed) window.close();
  182. float delta = deltaClock.getElapsedTime().asSeconds();
  183. deltaClock.restart();
  184. swirlTime += delta;
  185. float percent = MathUtil::fmod(swirlTime, 2);
  186. if (percent > 1) percent = 1 - (percent - 1);
  187. effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent));
  188. drawable.update(delta);
  189. window.clear();
  190. window.draw(drawable);
  191. window.display();
  192. }
  193. }
  194. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  195. SkeletonDrawable drawable(skeletonData);
  196. drawable.timeScale = 1;
  197. Skeleton* skeleton = drawable.skeleton;
  198. skeleton->setPosition(500, 590);
  199. skeleton->updateWorldTransform();
  200. drawable.state->setAnimation(0, "drive", true);
  201. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  202. window.setFramerateLimit(60);
  203. sf::Event event;
  204. sf::Clock deltaClock;
  205. while (window.isOpen()) {
  206. while (window.pollEvent(event))
  207. if (event.type == sf::Event::Closed) window.close();
  208. float delta = deltaClock.getElapsedTime().asSeconds();
  209. deltaClock.restart();
  210. drawable.update(delta);
  211. window.clear();
  212. window.draw(drawable);
  213. window.display();
  214. }
  215. }
  216. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  217. SkeletonDrawable drawable(skeletonData);
  218. drawable.timeScale = 1;
  219. Skeleton* skeleton = drawable.skeleton;
  220. skeleton->setPosition(320, 590);
  221. skeleton->updateWorldTransform();
  222. drawable.state->setAnimation(0, "grow", true);
  223. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  224. window.setFramerateLimit(60);
  225. sf::Event event;
  226. sf::Clock deltaClock;
  227. while (window.isOpen()) {
  228. while (window.pollEvent(event))
  229. if (event.type == sf::Event::Closed) window.close();
  230. float delta = deltaClock.getElapsedTime().asSeconds();
  231. deltaClock.restart();
  232. drawable.update(delta);
  233. window.clear();
  234. window.draw(drawable);
  235. window.display();
  236. }
  237. }
  238. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  239. SkeletonDrawable drawable(skeletonData);
  240. drawable.timeScale = 1;
  241. Skeleton* skeleton = drawable.skeleton;
  242. skeleton->setPosition(100, 590);
  243. skeleton->updateWorldTransform();
  244. drawable.state->setAnimation(0, "sneak", true);
  245. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  246. window.setFramerateLimit(60);
  247. sf::Event event;
  248. sf::Clock deltaClock;
  249. while (window.isOpen()) {
  250. while (window.pollEvent(event))
  251. if (event.type == sf::Event::Closed) window.close();
  252. float delta = deltaClock.getElapsedTime().asSeconds();
  253. deltaClock.restart();
  254. drawable.update(delta);
  255. window.clear();
  256. window.draw(drawable);
  257. window.display();
  258. }
  259. }
  260. void stretchymanStrechyIk (SkeletonData* skeletonData, Atlas* atlas) {
  261. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  262. drawable->timeScale = 1;
  263. Skeleton* skeleton = drawable->skeleton;
  264. skeleton->setPosition(100, 590);
  265. skeleton->updateWorldTransform();
  266. drawable->state->setAnimation(0, "sneak", true);
  267. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman Stretchy IK");
  268. window.setFramerateLimit(60);
  269. sf::Event event;
  270. sf::Clock deltaClock;
  271. while (window.isOpen()) {
  272. while (window.pollEvent(event))
  273. if (event.type == sf::Event::Closed) window.close();
  274. float delta = deltaClock.getElapsedTime().asSeconds();
  275. deltaClock.restart();
  276. drawable->update(delta);
  277. window.clear();
  278. window.draw(*drawable);
  279. window.display();
  280. }
  281. delete drawable;
  282. }
  283. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  284. SkeletonDrawable drawable(skeletonData);
  285. drawable.timeScale = 1;
  286. Skeleton* skeleton = drawable.skeleton;
  287. skeleton->setPosition(320, 590);
  288. skeleton->updateWorldTransform();
  289. drawable.state->setAnimation(0, "rotate", true);
  290. drawable.update(1);
  291. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
  292. window.setFramerateLimit(60);
  293. sf::Event event;
  294. sf::Clock deltaClock;
  295. float swirlTime = 0;
  296. while (window.isOpen()) {
  297. float delta = 0;
  298. while (window.pollEvent(event)) {
  299. if (event.type == sf::Event::Closed) window.close();
  300. if (event.type == sf::Event::MouseButtonPressed) delta += 0.1f;
  301. }
  302. // float delta = deltaClock.getElapsedTime().asSeconds();
  303. // deltaClock.restart();
  304. drawable.update(delta);
  305. window.clear();
  306. window.draw(drawable);
  307. window.display();
  308. }
  309. }
  310. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  311. SkeletonDrawable drawable(skeletonData);
  312. drawable.timeScale = 1;
  313. Skeleton* skeleton = drawable.skeleton;
  314. skeleton->setPosition(320, 400);
  315. skeleton->updateWorldTransform();
  316. drawable.state->setAnimation(0, "idle", true);
  317. drawable.state->setAnimation(1, "blink", true);
  318. TrackEntry* left = drawable.state->setAnimation(2, "left", true);
  319. TrackEntry* right = drawable.state->setAnimation(3, "right", true);
  320. TrackEntry* up = drawable.state->setAnimation(4, "up", true);
  321. TrackEntry* down = drawable.state->setAnimation(5, "down", true);
  322. left->setAlpha(0);
  323. left->setMixBlend(MixBlend_Add);
  324. right->setAlpha(0);
  325. right->setMixBlend(MixBlend_Add);
  326. up->setAlpha(0);
  327. up->setMixBlend(MixBlend_Add);
  328. down->setAlpha(0);
  329. down->setMixBlend(MixBlend_Add);
  330. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  331. window.setFramerateLimit(60);
  332. sf::Event event;
  333. sf::Clock deltaClock;
  334. while (window.isOpen()) {
  335. while (window.pollEvent(event)) {
  336. if (event.type == sf::Event::Closed) window.close();
  337. if (event.type == sf::Event::MouseMoved) {
  338. float x = event.mouseMove.x / 640.0f;
  339. left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
  340. right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
  341. float y = event.mouseMove.y / 640.0f;
  342. down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
  343. up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
  344. }
  345. }
  346. float delta = deltaClock.getElapsedTime().asSeconds();
  347. deltaClock.restart();
  348. drawable.update(delta);
  349. window.clear();
  350. window.draw(drawable);
  351. window.display();
  352. }
  353. }
  354. /**
  355. * Used for debugging purposes during runtime development
  356. */
  357. void test (SkeletonData* skeletonData, Atlas* atlas) {
  358. Skeleton skeleton(skeletonData);
  359. AnimationStateData animationStateData(skeletonData);
  360. AnimationState animationState(&animationStateData);
  361. animationState.setAnimation(0, "idle", true);
  362. float d = 3;
  363. for (int i = 0; i < 1; i++) {
  364. animationState.update(d);
  365. animationState.apply(skeleton);
  366. skeleton.updateWorldTransform();
  367. d += 0.1f;
  368. }
  369. }
  370. int main () {
  371. DebugExtension dbgExtension(SpineExtension::getInstance());
  372. SpineExtension::setInstance(&dbgExtension);
  373. testcase(test, "data/yellow_god.json", "data/yellow_god.skel", "data/yellow_god.atlas", 0.6f);
  374. testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy.atlas", 0.6f);
  375. testcase(stretchymanStrechyIk, "data/stretchyman-stretchy-ik.json", "data/stretchyman-stretchy-ik.skel", "data/stretchyman.atlas", 0.6f);
  376. testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
  377. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  378. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
  379. testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
  380. testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
  381. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);
  382. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f);
  383. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  384. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f);
  385. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);
  386. dbgExtension.reportLeaks();
  387. return 0;
  388. }