spine-player.d.ts 69 KB

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  1. declare module spine {
  2. class Animation {
  3. name: string;
  4. timelines: Array<Timeline>;
  5. timelineIds: StringSet;
  6. duration: number;
  7. constructor(name: string, timelines: Array<Timeline>, duration: number);
  8. setTimelines(timelines: Array<Timeline>): void;
  9. hasTimeline(ids: string[]): boolean;
  10. apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  11. }
  12. enum MixBlend {
  13. setup = 0,
  14. first = 1,
  15. replace = 2,
  16. add = 3
  17. }
  18. enum MixDirection {
  19. mixIn = 0,
  20. mixOut = 1
  21. }
  22. abstract class Timeline {
  23. propertyIds: string[];
  24. frames: ArrayLike<number>;
  25. constructor(frameCount: number, propertyIds: string[]);
  26. getPropertyIds(): string[];
  27. getFrameEntries(): number;
  28. getFrameCount(): number;
  29. getDuration(): number;
  30. abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  31. static search1(frames: ArrayLike<number>, time: number): number;
  32. static search(frames: ArrayLike<number>, time: number, step: number): number;
  33. }
  34. interface BoneTimeline {
  35. boneIndex: number;
  36. }
  37. interface SlotTimeline {
  38. slotIndex: number;
  39. }
  40. abstract class CurveTimeline extends Timeline {
  41. protected curves: ArrayLike<number>;
  42. constructor(frameCount: number, bezierCount: number, propertyIds: string[]);
  43. setLinear(frame: number): void;
  44. setStepped(frame: number): void;
  45. shrink(bezierCount: number): void;
  46. setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number, cy2: number, time2: number, value2: number): void;
  47. getBezierValue(time: number, frameIndex: number, valueOffset: number, i: number): number;
  48. }
  49. abstract class CurveTimeline1 extends CurveTimeline {
  50. constructor(frameCount: number, bezierCount: number, propertyId: string);
  51. getFrameEntries(): number;
  52. setFrame(frame: number, time: number, value: number): void;
  53. getCurveValue(time: number): number;
  54. }
  55. abstract class CurveTimeline2 extends CurveTimeline {
  56. constructor(frameCount: number, bezierCount: number, propertyId1: string, propertyId2: string);
  57. getFrameEntries(): number;
  58. setFrame(frame: number, time: number, value1: number, value2: number): void;
  59. }
  60. class RotateTimeline extends CurveTimeline1 implements BoneTimeline {
  61. boneIndex: number;
  62. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  63. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  64. }
  65. class TranslateTimeline extends CurveTimeline2 implements BoneTimeline {
  66. boneIndex: number;
  67. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  68. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  69. }
  70. class TranslateXTimeline extends CurveTimeline1 implements BoneTimeline {
  71. boneIndex: number;
  72. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  73. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  74. }
  75. class TranslateYTimeline extends CurveTimeline1 implements BoneTimeline {
  76. boneIndex: number;
  77. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  78. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  79. }
  80. class ScaleTimeline extends CurveTimeline2 implements BoneTimeline {
  81. boneIndex: number;
  82. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  83. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  84. }
  85. class ScaleXTimeline extends CurveTimeline1 implements BoneTimeline {
  86. boneIndex: number;
  87. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  88. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  89. }
  90. class ScaleYTimeline extends CurveTimeline1 implements BoneTimeline {
  91. boneIndex: number;
  92. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  93. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  94. }
  95. class ShearTimeline extends CurveTimeline2 implements BoneTimeline {
  96. boneIndex: number;
  97. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  98. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  99. }
  100. class ShearXTimeline extends CurveTimeline1 implements BoneTimeline {
  101. boneIndex: number;
  102. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  103. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  104. }
  105. class ShearYTimeline extends CurveTimeline1 implements BoneTimeline {
  106. boneIndex: number;
  107. constructor(frameCount: number, bezierCount: number, boneIndex: number);
  108. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  109. }
  110. class RGBATimeline extends CurveTimeline implements SlotTimeline {
  111. slotIndex: number;
  112. constructor(frameCount: number, bezierCount: number, slotIndex: number);
  113. getFrameEntries(): number;
  114. setFrame(frame: number, time: number, r: number, g: number, b: number, a: number): void;
  115. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  116. }
  117. class RGBTimeline extends CurveTimeline implements SlotTimeline {
  118. slotIndex: number;
  119. constructor(frameCount: number, bezierCount: number, slotIndex: number);
  120. getFrameEntries(): number;
  121. setFrame(frame: number, time: number, r: number, g: number, b: number): void;
  122. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  123. }
  124. class AlphaTimeline extends CurveTimeline1 implements SlotTimeline {
  125. slotIndex: number;
  126. constructor(frameCount: number, bezierCount: number, slotIndex: number);
  127. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  128. }
  129. class RGBA2Timeline extends CurveTimeline implements SlotTimeline {
  130. slotIndex: number;
  131. constructor(frameCount: number, bezierCount: number, slotIndex: number);
  132. getFrameEntries(): number;
  133. setFrame(frame: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
  134. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  135. }
  136. class RGB2Timeline extends CurveTimeline implements SlotTimeline {
  137. slotIndex: number;
  138. constructor(frameCount: number, bezierCount: number, slotIndex: number);
  139. getFrameEntries(): number;
  140. setFrame(frame: number, time: number, r: number, g: number, b: number, r2: number, g2: number, b2: number): void;
  141. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  142. }
  143. class AttachmentTimeline extends Timeline implements SlotTimeline {
  144. slotIndex: number;
  145. attachmentNames: Array<string>;
  146. constructor(frameCount: number, slotIndex: number);
  147. getFrameCount(): number;
  148. setFrame(frame: number, time: number, attachmentName: string): void;
  149. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  150. setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string): void;
  151. }
  152. class DeformTimeline extends CurveTimeline implements SlotTimeline {
  153. slotIndex: number;
  154. attachment: VertexAttachment;
  155. vertices: Array<ArrayLike<number>>;
  156. constructor(frameCount: number, bezierCount: number, slotIndex: number, attachment: VertexAttachment);
  157. getFrameCount(): number;
  158. setFrame(frame: number, time: number, vertices: ArrayLike<number>): void;
  159. setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number, cy2: number, time2: number, value2: number): void;
  160. getCurvePercent(time: number, frame: number): number;
  161. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  162. }
  163. class EventTimeline extends Timeline {
  164. static propertyIds: string[];
  165. events: Array<Event>;
  166. constructor(frameCount: number);
  167. getFrameCount(): number;
  168. setFrame(frame: number, event: Event): void;
  169. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  170. }
  171. class DrawOrderTimeline extends Timeline {
  172. static propertyIds: string[];
  173. drawOrders: Array<Array<number>>;
  174. constructor(frameCount: number);
  175. getFrameCount(): number;
  176. setFrame(frame: number, time: number, drawOrder: Array<number>): void;
  177. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  178. }
  179. class IkConstraintTimeline extends CurveTimeline {
  180. ikConstraintIndex: number;
  181. constructor(frameCount: number, bezierCount: number, ikConstraintIndex: number);
  182. getFrameEntries(): number;
  183. setFrame(frame: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean): void;
  184. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  185. }
  186. class TransformConstraintTimeline extends CurveTimeline {
  187. transformConstraintIndex: number;
  188. constructor(frameCount: number, bezierCount: number, transformConstraintIndex: number);
  189. getFrameEntries(): number;
  190. setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number, mixScaleX: number, mixScaleY: number, mixShearY: number): void;
  191. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  192. }
  193. class PathConstraintPositionTimeline extends CurveTimeline1 {
  194. pathConstraintIndex: number;
  195. constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
  196. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  197. }
  198. class PathConstraintSpacingTimeline extends CurveTimeline1 {
  199. pathConstraintIndex: number;
  200. constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
  201. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  202. }
  203. class PathConstraintMixTimeline extends CurveTimeline {
  204. pathConstraintIndex: number;
  205. constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
  206. getFrameEntries(): number;
  207. setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number): void;
  208. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  209. }
  210. }
  211. declare module spine {
  212. class AnimationState {
  213. private static emptyAnimation;
  214. data: AnimationStateData;
  215. tracks: TrackEntry[];
  216. timeScale: number;
  217. unkeyedState: number;
  218. events: Event[];
  219. listeners: AnimationStateListener[];
  220. queue: EventQueue;
  221. propertyIDs: StringSet;
  222. animationsChanged: boolean;
  223. trackEntryPool: Pool<TrackEntry>;
  224. constructor(data: AnimationStateData);
  225. update(delta: number): void;
  226. updateMixingFrom(to: TrackEntry, delta: number): boolean;
  227. apply(skeleton: Skeleton): boolean;
  228. applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
  229. applyAttachmentTimeline(timeline: AttachmentTimeline, skeleton: Skeleton, time: number, blend: MixBlend, attachments: boolean): void;
  230. setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string, attachments: boolean): void;
  231. applyRotateTimeline(timeline: RotateTimeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
  232. queueEvents(entry: TrackEntry, animationTime: number): void;
  233. clearTracks(): void;
  234. clearTrack(trackIndex: number): void;
  235. setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
  236. setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
  237. setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
  238. addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
  239. addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
  240. setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
  241. addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
  242. setEmptyAnimations(mixDuration?: number): void;
  243. expandToIndex(index: number): TrackEntry;
  244. trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
  245. clearNext(entry: TrackEntry): void;
  246. _animationsChanged(): void;
  247. computeHold(entry: TrackEntry): void;
  248. getCurrent(trackIndex: number): TrackEntry;
  249. addListener(listener: AnimationStateListener): void;
  250. removeListener(listener: AnimationStateListener): void;
  251. clearListeners(): void;
  252. clearListenerNotifications(): void;
  253. }
  254. class TrackEntry {
  255. animation: Animation;
  256. previous: TrackEntry;
  257. next: TrackEntry;
  258. mixingFrom: TrackEntry;
  259. mixingTo: TrackEntry;
  260. listener: AnimationStateListener;
  261. trackIndex: number;
  262. loop: boolean;
  263. holdPrevious: boolean;
  264. reverse: boolean;
  265. eventThreshold: number;
  266. attachmentThreshold: number;
  267. drawOrderThreshold: number;
  268. animationStart: number;
  269. animationEnd: number;
  270. animationLast: number;
  271. nextAnimationLast: number;
  272. delay: number;
  273. trackTime: number;
  274. trackLast: number;
  275. nextTrackLast: number;
  276. trackEnd: number;
  277. timeScale: number;
  278. alpha: number;
  279. mixTime: number;
  280. mixDuration: number;
  281. interruptAlpha: number;
  282. totalAlpha: number;
  283. mixBlend: MixBlend;
  284. timelineMode: number[];
  285. timelineHoldMix: TrackEntry[];
  286. timelinesRotation: number[];
  287. reset(): void;
  288. getAnimationTime(): number;
  289. setAnimationLast(animationLast: number): void;
  290. isComplete(): boolean;
  291. resetRotationDirections(): void;
  292. getTrackComplete(): number;
  293. }
  294. class EventQueue {
  295. objects: Array<any>;
  296. drainDisabled: boolean;
  297. animState: AnimationState;
  298. constructor(animState: AnimationState);
  299. start(entry: TrackEntry): void;
  300. interrupt(entry: TrackEntry): void;
  301. end(entry: TrackEntry): void;
  302. dispose(entry: TrackEntry): void;
  303. complete(entry: TrackEntry): void;
  304. event(entry: TrackEntry, event: Event): void;
  305. drain(): void;
  306. clear(): void;
  307. }
  308. enum EventType {
  309. start = 0,
  310. interrupt = 1,
  311. end = 2,
  312. dispose = 3,
  313. complete = 4,
  314. event = 5
  315. }
  316. interface AnimationStateListener {
  317. start(entry: TrackEntry): void;
  318. interrupt(entry: TrackEntry): void;
  319. end(entry: TrackEntry): void;
  320. dispose(entry: TrackEntry): void;
  321. complete(entry: TrackEntry): void;
  322. event(entry: TrackEntry, event: Event): void;
  323. }
  324. abstract class AnimationStateAdapter implements AnimationStateListener {
  325. start(entry: TrackEntry): void;
  326. interrupt(entry: TrackEntry): void;
  327. end(entry: TrackEntry): void;
  328. dispose(entry: TrackEntry): void;
  329. complete(entry: TrackEntry): void;
  330. event(entry: TrackEntry, event: Event): void;
  331. }
  332. }
  333. declare module spine {
  334. class AnimationStateData {
  335. skeletonData: SkeletonData;
  336. animationToMixTime: Map<number>;
  337. defaultMix: number;
  338. constructor(skeletonData: SkeletonData);
  339. setMix(fromName: string, toName: string, duration: number): void;
  340. setMixWith(from: Animation, to: Animation, duration: number): void;
  341. getMix(from: Animation, to: Animation): number;
  342. }
  343. }
  344. declare module spine {
  345. class AssetManager implements Disposable {
  346. private pathPrefix;
  347. private textureLoader;
  348. private downloader;
  349. private assets;
  350. private errors;
  351. private toLoad;
  352. private loaded;
  353. constructor(textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture, pathPrefix?: string, downloader?: Downloader);
  354. private start;
  355. private success;
  356. private error;
  357. setRawDataURI(path: string, data: string): void;
  358. loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, message: string) => void): void;
  359. loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, message: string) => void): void;
  360. loadJson(path: string, success?: (path: string, object: object) => void, error?: (path: string, message: string) => void): void;
  361. loadTexture(path: string, success?: (path: string, texture: Texture) => void, error?: (path: string, message: string) => void): void;
  362. loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, message: string) => void): void;
  363. get(path: string): any;
  364. require(path: string): any;
  365. remove(path: string): any;
  366. removeAll(): void;
  367. isLoadingComplete(): boolean;
  368. getToLoad(): number;
  369. getLoaded(): number;
  370. dispose(): void;
  371. hasErrors(): boolean;
  372. getErrors(): Map<string>;
  373. }
  374. class Downloader {
  375. private callbacks;
  376. rawDataUris: Map<string>;
  377. downloadText(url: string, success: (data: string) => void, error: (status: number, responseText: string) => void): void;
  378. downloadJson(url: string, success: (data: object) => void, error: (status: number, responseText: string) => void): void;
  379. downloadBinary(url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void): void;
  380. private start;
  381. private finish;
  382. }
  383. }
  384. declare module spine {
  385. class AtlasAttachmentLoader implements AttachmentLoader {
  386. atlas: TextureAtlas;
  387. constructor(atlas: TextureAtlas);
  388. newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
  389. newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
  390. newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
  391. newPathAttachment(skin: Skin, name: string): PathAttachment;
  392. newPointAttachment(skin: Skin, name: string): PointAttachment;
  393. newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
  394. }
  395. }
  396. declare module spine {
  397. class Bone implements Updatable {
  398. data: BoneData;
  399. skeleton: Skeleton;
  400. parent: Bone;
  401. children: Bone[];
  402. x: number;
  403. y: number;
  404. rotation: number;
  405. scaleX: number;
  406. scaleY: number;
  407. shearX: number;
  408. shearY: number;
  409. ax: number;
  410. ay: number;
  411. arotation: number;
  412. ascaleX: number;
  413. ascaleY: number;
  414. ashearX: number;
  415. ashearY: number;
  416. a: number;
  417. b: number;
  418. c: number;
  419. d: number;
  420. worldY: number;
  421. worldX: number;
  422. sorted: boolean;
  423. active: boolean;
  424. constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
  425. isActive(): boolean;
  426. update(): void;
  427. updateWorldTransform(): void;
  428. updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
  429. setToSetupPose(): void;
  430. getWorldRotationX(): number;
  431. getWorldRotationY(): number;
  432. getWorldScaleX(): number;
  433. getWorldScaleY(): number;
  434. updateAppliedTransform(): void;
  435. worldToLocal(world: Vector2): Vector2;
  436. localToWorld(local: Vector2): Vector2;
  437. worldToLocalRotation(worldRotation: number): number;
  438. localToWorldRotation(localRotation: number): number;
  439. rotateWorld(degrees: number): void;
  440. }
  441. }
  442. declare module spine {
  443. class BoneData {
  444. index: number;
  445. name: string;
  446. parent: BoneData;
  447. length: number;
  448. x: number;
  449. y: number;
  450. rotation: number;
  451. scaleX: number;
  452. scaleY: number;
  453. shearX: number;
  454. shearY: number;
  455. transformMode: TransformMode;
  456. skinRequired: boolean;
  457. color: Color;
  458. constructor(index: number, name: string, parent: BoneData);
  459. }
  460. enum TransformMode {
  461. Normal = 0,
  462. OnlyTranslation = 1,
  463. NoRotationOrReflection = 2,
  464. NoScale = 3,
  465. NoScaleOrReflection = 4
  466. }
  467. }
  468. declare module spine {
  469. abstract class ConstraintData {
  470. name: string;
  471. order: number;
  472. skinRequired: boolean;
  473. constructor(name: string, order: number, skinRequired: boolean);
  474. }
  475. }
  476. declare module spine {
  477. class Event {
  478. data: EventData;
  479. intValue: number;
  480. floatValue: number;
  481. stringValue: string;
  482. time: number;
  483. volume: number;
  484. balance: number;
  485. constructor(time: number, data: EventData);
  486. }
  487. }
  488. declare module spine {
  489. class EventData {
  490. name: string;
  491. intValue: number;
  492. floatValue: number;
  493. stringValue: string;
  494. audioPath: string;
  495. volume: number;
  496. balance: number;
  497. constructor(name: string);
  498. }
  499. }
  500. declare module spine {
  501. class IkConstraint implements Updatable {
  502. data: IkConstraintData;
  503. bones: Array<Bone>;
  504. target: Bone;
  505. bendDirection: number;
  506. compress: boolean;
  507. stretch: boolean;
  508. mix: number;
  509. softness: number;
  510. active: boolean;
  511. constructor(data: IkConstraintData, skeleton: Skeleton);
  512. isActive(): boolean;
  513. update(): void;
  514. apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
  515. apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
  516. }
  517. }
  518. declare module spine {
  519. class IkConstraintData extends ConstraintData {
  520. bones: BoneData[];
  521. target: BoneData;
  522. bendDirection: number;
  523. compress: boolean;
  524. stretch: boolean;
  525. uniform: boolean;
  526. mix: number;
  527. softness: number;
  528. constructor(name: string);
  529. }
  530. }
  531. declare module spine {
  532. class PathConstraint implements Updatable {
  533. static NONE: number;
  534. static BEFORE: number;
  535. static AFTER: number;
  536. static epsilon: number;
  537. data: PathConstraintData;
  538. bones: Array<Bone>;
  539. target: Slot;
  540. position: number;
  541. spacing: number;
  542. mixRotate: number;
  543. mixX: number;
  544. mixY: number;
  545. spaces: number[];
  546. positions: number[];
  547. world: number[];
  548. curves: number[];
  549. lengths: number[];
  550. segments: number[];
  551. active: boolean;
  552. constructor(data: PathConstraintData, skeleton: Skeleton);
  553. isActive(): boolean;
  554. update(): void;
  555. computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean): number[];
  556. addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
  557. addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
  558. addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
  559. }
  560. }
  561. declare module spine {
  562. class PathConstraintData extends ConstraintData {
  563. bones: BoneData[];
  564. target: SlotData;
  565. positionMode: PositionMode;
  566. spacingMode: SpacingMode;
  567. rotateMode: RotateMode;
  568. offsetRotation: number;
  569. position: number;
  570. spacing: number;
  571. mixRotate: number;
  572. mixX: number;
  573. mixY: number;
  574. constructor(name: string);
  575. }
  576. enum PositionMode {
  577. Fixed = 0,
  578. Percent = 1
  579. }
  580. enum SpacingMode {
  581. Length = 0,
  582. Fixed = 1,
  583. Percent = 2,
  584. Proportional = 3
  585. }
  586. enum RotateMode {
  587. Tangent = 0,
  588. Chain = 1,
  589. ChainScale = 2
  590. }
  591. }
  592. declare module spine {
  593. class Skeleton {
  594. data: SkeletonData;
  595. bones: Array<Bone>;
  596. slots: Array<Slot>;
  597. drawOrder: Array<Slot>;
  598. ikConstraints: Array<IkConstraint>;
  599. transformConstraints: Array<TransformConstraint>;
  600. pathConstraints: Array<PathConstraint>;
  601. _updateCache: Updatable[];
  602. skin: Skin;
  603. color: Color;
  604. time: number;
  605. scaleX: number;
  606. scaleY: number;
  607. x: number;
  608. y: number;
  609. constructor(data: SkeletonData);
  610. updateCache(): void;
  611. sortIkConstraint(constraint: IkConstraint): void;
  612. sortPathConstraint(constraint: PathConstraint): void;
  613. sortTransformConstraint(constraint: TransformConstraint): void;
  614. sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
  615. sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
  616. sortBone(bone: Bone): void;
  617. sortReset(bones: Array<Bone>): void;
  618. updateWorldTransform(): void;
  619. updateWorldTransformWith(parent: Bone): void;
  620. setToSetupPose(): void;
  621. setBonesToSetupPose(): void;
  622. setSlotsToSetupPose(): void;
  623. getRootBone(): Bone;
  624. findBone(boneName: string): Bone;
  625. findBoneIndex(boneName: string): number;
  626. findSlot(slotName: string): Slot;
  627. findSlotIndex(slotName: string): number;
  628. setSkinByName(skinName: string): void;
  629. setSkin(newSkin: Skin): void;
  630. getAttachmentByName(slotName: string, attachmentName: string): Attachment;
  631. getAttachment(slotIndex: number, attachmentName: string): Attachment;
  632. setAttachment(slotName: string, attachmentName: string): void;
  633. findIkConstraint(constraintName: string): IkConstraint;
  634. findTransformConstraint(constraintName: string): TransformConstraint;
  635. findPathConstraint(constraintName: string): PathConstraint;
  636. getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
  637. update(delta: number): void;
  638. }
  639. }
  640. declare module spine {
  641. class SkeletonBinary {
  642. scale: number;
  643. attachmentLoader: AttachmentLoader;
  644. private linkedMeshes;
  645. constructor(attachmentLoader: AttachmentLoader);
  646. readSkeletonData(binary: Uint8Array): SkeletonData;
  647. private readSkin;
  648. private readAttachment;
  649. private readVertices;
  650. private readFloatArray;
  651. private readShortArray;
  652. private readAnimation;
  653. }
  654. }
  655. declare module spine {
  656. class SkeletonBounds {
  657. minX: number;
  658. minY: number;
  659. maxX: number;
  660. maxY: number;
  661. boundingBoxes: BoundingBoxAttachment[];
  662. polygons: ArrayLike<number>[];
  663. private polygonPool;
  664. update(skeleton: Skeleton, updateAabb: boolean): void;
  665. aabbCompute(): void;
  666. aabbContainsPoint(x: number, y: number): boolean;
  667. aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
  668. aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
  669. containsPoint(x: number, y: number): BoundingBoxAttachment;
  670. containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
  671. intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
  672. intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
  673. getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
  674. getWidth(): number;
  675. getHeight(): number;
  676. }
  677. }
  678. declare module spine {
  679. class SkeletonClipping {
  680. private triangulator;
  681. private clippingPolygon;
  682. private clipOutput;
  683. clippedVertices: number[];
  684. clippedTriangles: number[];
  685. private scratch;
  686. private clipAttachment;
  687. private clippingPolygons;
  688. clipStart(slot: Slot, clip: ClippingAttachment): number;
  689. clipEndWithSlot(slot: Slot): void;
  690. clipEnd(): void;
  691. isClipping(): boolean;
  692. clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
  693. clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
  694. static makeClockwise(polygon: ArrayLike<number>): void;
  695. }
  696. }
  697. declare module spine {
  698. class SkeletonData {
  699. name: string;
  700. bones: BoneData[];
  701. slots: SlotData[];
  702. skins: Skin[];
  703. defaultSkin: Skin;
  704. events: EventData[];
  705. animations: Animation[];
  706. ikConstraints: IkConstraintData[];
  707. transformConstraints: TransformConstraintData[];
  708. pathConstraints: PathConstraintData[];
  709. x: number;
  710. y: number;
  711. width: number;
  712. height: number;
  713. version: string;
  714. hash: string;
  715. fps: number;
  716. imagesPath: string;
  717. audioPath: string;
  718. findBone(boneName: string): BoneData;
  719. findBoneIndex(boneName: string): number;
  720. findSlot(slotName: string): SlotData;
  721. findSlotIndex(slotName: string): number;
  722. findSkin(skinName: string): Skin;
  723. findEvent(eventDataName: string): EventData;
  724. findAnimation(animationName: string): Animation;
  725. findIkConstraint(constraintName: string): IkConstraintData;
  726. findTransformConstraint(constraintName: string): TransformConstraintData;
  727. findPathConstraint(constraintName: string): PathConstraintData;
  728. }
  729. }
  730. declare module spine {
  731. class SkeletonJson {
  732. attachmentLoader: AttachmentLoader;
  733. scale: number;
  734. private linkedMeshes;
  735. constructor(attachmentLoader: AttachmentLoader);
  736. readSkeletonData(json: string | any): SkeletonData;
  737. readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
  738. readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
  739. readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
  740. }
  741. }
  742. declare module spine {
  743. class SkinEntry {
  744. slotIndex: number;
  745. name: string;
  746. attachment: Attachment;
  747. constructor(slotIndex: number, name: string, attachment: Attachment);
  748. }
  749. class Skin {
  750. name: string;
  751. attachments: Map<Attachment>[];
  752. bones: BoneData[];
  753. constraints: ConstraintData[];
  754. constructor(name: string);
  755. setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
  756. addSkin(skin: Skin): void;
  757. copySkin(skin: Skin): void;
  758. getAttachment(slotIndex: number, name: string): Attachment;
  759. removeAttachment(slotIndex: number, name: string): void;
  760. getAttachments(): Array<SkinEntry>;
  761. getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
  762. clear(): void;
  763. attachAll(skeleton: Skeleton, oldSkin: Skin): void;
  764. }
  765. }
  766. declare module spine {
  767. class Slot {
  768. data: SlotData;
  769. bone: Bone;
  770. color: Color;
  771. darkColor: Color;
  772. attachment: Attachment;
  773. private attachmentTime;
  774. attachmentState: number;
  775. deform: number[];
  776. constructor(data: SlotData, bone: Bone);
  777. getSkeleton(): Skeleton;
  778. getAttachment(): Attachment;
  779. setAttachment(attachment: Attachment): void;
  780. setAttachmentTime(time: number): void;
  781. getAttachmentTime(): number;
  782. setToSetupPose(): void;
  783. }
  784. }
  785. declare module spine {
  786. class SlotData {
  787. index: number;
  788. name: string;
  789. boneData: BoneData;
  790. color: Color;
  791. darkColor: Color;
  792. attachmentName: string;
  793. blendMode: BlendMode;
  794. constructor(index: number, name: string, boneData: BoneData);
  795. }
  796. enum BlendMode {
  797. Normal = 0,
  798. Additive = 1,
  799. Multiply = 2,
  800. Screen = 3
  801. }
  802. }
  803. declare module spine {
  804. abstract class Texture {
  805. protected _image: HTMLImageElement | ImageBitmap;
  806. constructor(image: HTMLImageElement | ImageBitmap);
  807. getImage(): HTMLImageElement | ImageBitmap;
  808. abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  809. abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  810. abstract dispose(): void;
  811. }
  812. enum TextureFilter {
  813. Nearest = 9728,
  814. Linear = 9729,
  815. MipMap = 9987,
  816. MipMapNearestNearest = 9984,
  817. MipMapLinearNearest = 9985,
  818. MipMapNearestLinear = 9986,
  819. MipMapLinearLinear = 9987
  820. }
  821. enum TextureWrap {
  822. MirroredRepeat = 33648,
  823. ClampToEdge = 33071,
  824. Repeat = 10497
  825. }
  826. class TextureRegion {
  827. renderObject: any;
  828. u: number;
  829. v: number;
  830. u2: number;
  831. v2: number;
  832. width: number;
  833. height: number;
  834. degrees: number;
  835. offsetX: number;
  836. offsetY: number;
  837. originalWidth: number;
  838. originalHeight: number;
  839. }
  840. class FakeTexture extends Texture {
  841. setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  842. setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  843. dispose(): void;
  844. }
  845. }
  846. declare module spine {
  847. class TextureAtlas implements Disposable {
  848. pages: TextureAtlasPage[];
  849. regions: TextureAtlasRegion[];
  850. constructor(atlasText: string);
  851. findRegion(name: string): TextureAtlasRegion;
  852. setTextures(assetManager: AssetManager, pathPrefix?: string): void;
  853. dispose(): void;
  854. }
  855. class TextureAtlasPage {
  856. name: string;
  857. minFilter: TextureFilter;
  858. magFilter: TextureFilter;
  859. uWrap: TextureWrap;
  860. vWrap: TextureWrap;
  861. texture: Texture;
  862. width: number;
  863. height: number;
  864. pma: boolean;
  865. setTexture(texture: Texture): void;
  866. }
  867. class TextureAtlasRegion extends TextureRegion {
  868. page: TextureAtlasPage;
  869. name: string;
  870. x: number;
  871. y: number;
  872. offsetX: number;
  873. offsetY: number;
  874. originalWidth: number;
  875. originalHeight: number;
  876. index: number;
  877. degrees: number;
  878. names: string[];
  879. values: number[][];
  880. }
  881. }
  882. declare module spine {
  883. class TransformConstraint implements Updatable {
  884. data: TransformConstraintData;
  885. bones: Array<Bone>;
  886. target: Bone;
  887. mixRotate: number;
  888. mixX: number;
  889. mixY: number;
  890. mixScaleX: number;
  891. mixScaleY: number;
  892. mixShearY: number;
  893. temp: Vector2;
  894. active: boolean;
  895. constructor(data: TransformConstraintData, skeleton: Skeleton);
  896. isActive(): boolean;
  897. update(): void;
  898. applyAbsoluteWorld(): void;
  899. applyRelativeWorld(): void;
  900. applyAbsoluteLocal(): void;
  901. applyRelativeLocal(): void;
  902. }
  903. }
  904. declare module spine {
  905. class TransformConstraintData extends ConstraintData {
  906. bones: BoneData[];
  907. target: BoneData;
  908. mixRotate: number;
  909. mixX: number;
  910. mixY: number;
  911. mixScaleX: number;
  912. mixScaleY: number;
  913. mixShearY: number;
  914. offsetRotation: number;
  915. offsetX: number;
  916. offsetY: number;
  917. offsetScaleX: number;
  918. offsetScaleY: number;
  919. offsetShearY: number;
  920. relative: boolean;
  921. local: boolean;
  922. constructor(name: string);
  923. }
  924. }
  925. declare module spine {
  926. class Triangulator {
  927. private convexPolygons;
  928. private convexPolygonsIndices;
  929. private indicesArray;
  930. private isConcaveArray;
  931. private triangles;
  932. private polygonPool;
  933. private polygonIndicesPool;
  934. triangulate(verticesArray: ArrayLike<number>): Array<number>;
  935. decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
  936. private static isConcave;
  937. private static positiveArea;
  938. private static winding;
  939. }
  940. }
  941. declare module spine {
  942. interface Updatable {
  943. update(): void;
  944. isActive(): boolean;
  945. }
  946. }
  947. declare module spine {
  948. interface Map<T> {
  949. [key: string]: T;
  950. }
  951. class IntSet {
  952. array: number[];
  953. add(value: number): boolean;
  954. contains(value: number): boolean;
  955. remove(value: number): void;
  956. clear(): void;
  957. }
  958. class StringSet {
  959. entries: Map<boolean>;
  960. size: number;
  961. add(value: string): boolean;
  962. addAll(values: string[]): boolean;
  963. contains(value: string): boolean;
  964. clear(): void;
  965. }
  966. interface Disposable {
  967. dispose(): void;
  968. }
  969. interface Restorable {
  970. restore(): void;
  971. }
  972. class Color {
  973. r: number;
  974. g: number;
  975. b: number;
  976. a: number;
  977. static WHITE: Color;
  978. static RED: Color;
  979. static GREEN: Color;
  980. static BLUE: Color;
  981. static MAGENTA: Color;
  982. constructor(r?: number, g?: number, b?: number, a?: number);
  983. set(r: number, g: number, b: number, a: number): this;
  984. setFromColor(c: Color): this;
  985. setFromString(hex: string): this;
  986. add(r: number, g: number, b: number, a: number): this;
  987. clamp(): this;
  988. static rgba8888ToColor(color: Color, value: number): void;
  989. static rgb888ToColor(color: Color, value: number): void;
  990. static fromString(hex: string): Color;
  991. }
  992. class MathUtils {
  993. static PI: number;
  994. static PI2: number;
  995. static radiansToDegrees: number;
  996. static radDeg: number;
  997. static degreesToRadians: number;
  998. static degRad: number;
  999. static clamp(value: number, min: number, max: number): number;
  1000. static cosDeg(degrees: number): number;
  1001. static sinDeg(degrees: number): number;
  1002. static signum(value: number): number;
  1003. static toInt(x: number): number;
  1004. static cbrt(x: number): number;
  1005. static randomTriangular(min: number, max: number): number;
  1006. static randomTriangularWith(min: number, max: number, mode: number): number;
  1007. }
  1008. abstract class Interpolation {
  1009. protected abstract applyInternal(a: number): number;
  1010. apply(start: number, end: number, a: number): number;
  1011. }
  1012. class Pow extends Interpolation {
  1013. protected power: number;
  1014. constructor(power: number);
  1015. applyInternal(a: number): number;
  1016. }
  1017. class PowOut extends Pow {
  1018. constructor(power: number);
  1019. applyInternal(a: number): number;
  1020. }
  1021. class Utils {
  1022. static SUPPORTS_TYPED_ARRAYS: boolean;
  1023. static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
  1024. static arrayFill<T>(array: ArrayLike<T>, fromIndex: number, toIndex: number, value: T): void;
  1025. static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
  1026. static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
  1027. static newArray<T>(size: number, defaultValue: T): Array<T>;
  1028. static newFloatArray(size: number): ArrayLike<number>;
  1029. static newShortArray(size: number): ArrayLike<number>;
  1030. static toFloatArray(array: Array<number>): number[] | Float32Array;
  1031. static toSinglePrecision(value: number): number;
  1032. static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
  1033. static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
  1034. static enumValue(type: any, name: string): any;
  1035. }
  1036. class DebugUtils {
  1037. static logBones(skeleton: Skeleton): void;
  1038. }
  1039. class Pool<T> {
  1040. private items;
  1041. private instantiator;
  1042. constructor(instantiator: () => T);
  1043. obtain(): T;
  1044. free(item: T): void;
  1045. freeAll(items: ArrayLike<T>): void;
  1046. clear(): void;
  1047. }
  1048. class Vector2 {
  1049. x: number;
  1050. y: number;
  1051. constructor(x?: number, y?: number);
  1052. set(x: number, y: number): Vector2;
  1053. length(): number;
  1054. normalize(): this;
  1055. }
  1056. class TimeKeeper {
  1057. maxDelta: number;
  1058. framesPerSecond: number;
  1059. delta: number;
  1060. totalTime: number;
  1061. private lastTime;
  1062. private frameCount;
  1063. private frameTime;
  1064. update(): void;
  1065. }
  1066. interface ArrayLike<T> {
  1067. length: number;
  1068. [n: number]: T;
  1069. }
  1070. class WindowedMean {
  1071. values: Array<number>;
  1072. addedValues: number;
  1073. lastValue: number;
  1074. mean: number;
  1075. dirty: boolean;
  1076. constructor(windowSize?: number);
  1077. hasEnoughData(): boolean;
  1078. addValue(value: number): void;
  1079. getMean(): number;
  1080. }
  1081. }
  1082. declare module spine {
  1083. interface VertexEffect {
  1084. begin(skeleton: Skeleton): void;
  1085. transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
  1086. end(): void;
  1087. }
  1088. }
  1089. interface Math {
  1090. fround(n: number): number;
  1091. }
  1092. declare module spine {
  1093. abstract class Attachment {
  1094. name: string;
  1095. constructor(name: string);
  1096. abstract copy(): Attachment;
  1097. }
  1098. abstract class VertexAttachment extends Attachment {
  1099. private static nextID;
  1100. id: number;
  1101. bones: Array<number>;
  1102. vertices: ArrayLike<number>;
  1103. worldVerticesLength: number;
  1104. deformAttachment: VertexAttachment;
  1105. constructor(name: string);
  1106. computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
  1107. copyTo(attachment: VertexAttachment): void;
  1108. }
  1109. }
  1110. declare module spine {
  1111. interface AttachmentLoader {
  1112. newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
  1113. newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
  1114. newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
  1115. newPathAttachment(skin: Skin, name: string): PathAttachment;
  1116. newPointAttachment(skin: Skin, name: string): PointAttachment;
  1117. newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
  1118. }
  1119. }
  1120. declare module spine {
  1121. class BoundingBoxAttachment extends VertexAttachment {
  1122. color: Color;
  1123. constructor(name: string);
  1124. copy(): Attachment;
  1125. }
  1126. }
  1127. declare module spine {
  1128. class ClippingAttachment extends VertexAttachment {
  1129. endSlot: SlotData;
  1130. color: Color;
  1131. constructor(name: string);
  1132. copy(): Attachment;
  1133. }
  1134. }
  1135. declare module spine {
  1136. class MeshAttachment extends VertexAttachment {
  1137. region: TextureRegion;
  1138. path: string;
  1139. regionUVs: ArrayLike<number>;
  1140. uvs: ArrayLike<number>;
  1141. triangles: Array<number>;
  1142. color: Color;
  1143. width: number;
  1144. height: number;
  1145. hullLength: number;
  1146. edges: Array<number>;
  1147. private parentMesh;
  1148. tempColor: Color;
  1149. constructor(name: string);
  1150. updateUVs(): void;
  1151. getParentMesh(): MeshAttachment;
  1152. setParentMesh(parentMesh: MeshAttachment): void;
  1153. copy(): Attachment;
  1154. newLinkedMesh(): MeshAttachment;
  1155. }
  1156. }
  1157. declare module spine {
  1158. class PathAttachment extends VertexAttachment {
  1159. lengths: Array<number>;
  1160. closed: boolean;
  1161. constantSpeed: boolean;
  1162. color: Color;
  1163. constructor(name: string);
  1164. copy(): Attachment;
  1165. }
  1166. }
  1167. declare module spine {
  1168. class PointAttachment extends VertexAttachment {
  1169. x: number;
  1170. y: number;
  1171. rotation: number;
  1172. color: Color;
  1173. constructor(name: string);
  1174. computeWorldPosition(bone: Bone, point: Vector2): Vector2;
  1175. computeWorldRotation(bone: Bone): number;
  1176. copy(): Attachment;
  1177. }
  1178. }
  1179. declare module spine {
  1180. class RegionAttachment extends Attachment {
  1181. x: number;
  1182. y: number;
  1183. scaleX: number;
  1184. scaleY: number;
  1185. rotation: number;
  1186. width: number;
  1187. height: number;
  1188. color: Color;
  1189. path: string;
  1190. rendererObject: any;
  1191. region: TextureRegion;
  1192. offset: ArrayLike<number>;
  1193. uvs: ArrayLike<number>;
  1194. tempColor: Color;
  1195. constructor(name: string);
  1196. updateOffset(): void;
  1197. setRegion(region: TextureRegion): void;
  1198. computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
  1199. copy(): Attachment;
  1200. static X1: number;
  1201. static Y1: number;
  1202. static C1R: number;
  1203. static C1G: number;
  1204. static C1B: number;
  1205. static C1A: number;
  1206. static U1: number;
  1207. static V1: number;
  1208. static X2: number;
  1209. static Y2: number;
  1210. static C2R: number;
  1211. static C2G: number;
  1212. static C2B: number;
  1213. static C2A: number;
  1214. static U2: number;
  1215. static V2: number;
  1216. static X3: number;
  1217. static Y3: number;
  1218. static C3R: number;
  1219. static C3G: number;
  1220. static C3B: number;
  1221. static C3A: number;
  1222. static U3: number;
  1223. static V3: number;
  1224. static X4: number;
  1225. static Y4: number;
  1226. static C4R: number;
  1227. static C4G: number;
  1228. static C4B: number;
  1229. static C4A: number;
  1230. static U4: number;
  1231. static V4: number;
  1232. }
  1233. }
  1234. declare module spine {
  1235. class JitterEffect implements VertexEffect {
  1236. jitterX: number;
  1237. jitterY: number;
  1238. constructor(jitterX: number, jitterY: number);
  1239. begin(skeleton: Skeleton): void;
  1240. transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
  1241. end(): void;
  1242. }
  1243. }
  1244. declare module spine {
  1245. class SwirlEffect implements VertexEffect {
  1246. static interpolation: PowOut;
  1247. centerX: number;
  1248. centerY: number;
  1249. radius: number;
  1250. angle: number;
  1251. private worldX;
  1252. private worldY;
  1253. constructor(radius: number);
  1254. begin(skeleton: Skeleton): void;
  1255. transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
  1256. end(): void;
  1257. }
  1258. }
  1259. declare module spine.webgl {
  1260. class AssetManager extends spine.AssetManager {
  1261. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string, downloader?: Downloader);
  1262. }
  1263. }
  1264. declare module spine.webgl {
  1265. class OrthoCamera {
  1266. position: Vector3;
  1267. direction: Vector3;
  1268. up: Vector3;
  1269. near: number;
  1270. far: number;
  1271. zoom: number;
  1272. viewportWidth: number;
  1273. viewportHeight: number;
  1274. projectionView: Matrix4;
  1275. inverseProjectionView: Matrix4;
  1276. projection: Matrix4;
  1277. view: Matrix4;
  1278. constructor(viewportWidth: number, viewportHeight: number);
  1279. update(): void;
  1280. screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
  1281. worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
  1282. setViewport(viewportWidth: number, viewportHeight: number): void;
  1283. }
  1284. }
  1285. declare module spine.webgl {
  1286. class GLTexture extends Texture implements Disposable, Restorable {
  1287. context: ManagedWebGLRenderingContext;
  1288. private texture;
  1289. private boundUnit;
  1290. private useMipMaps;
  1291. static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
  1292. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
  1293. setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  1294. static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
  1295. setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  1296. update(useMipMaps: boolean): void;
  1297. restore(): void;
  1298. bind(unit?: number): void;
  1299. unbind(): void;
  1300. dispose(): void;
  1301. }
  1302. }
  1303. declare module spine.webgl {
  1304. class Input {
  1305. element: HTMLElement;
  1306. lastX: number;
  1307. lastY: number;
  1308. buttonDown: boolean;
  1309. currTouch: Touch;
  1310. private listeners;
  1311. touchesPool: Pool<Touch>;
  1312. constructor(element: HTMLElement);
  1313. private setupCallbacks;
  1314. addListener(listener: InputListener): void;
  1315. removeListener(listener: InputListener): void;
  1316. }
  1317. class Touch {
  1318. identifier: number;
  1319. x: number;
  1320. y: number;
  1321. constructor(identifier: number, x: number, y: number);
  1322. }
  1323. interface InputListener {
  1324. down(x: number, y: number): void;
  1325. up(x: number, y: number): void;
  1326. moved(x: number, y: number): void;
  1327. dragged(x: number, y: number): void;
  1328. }
  1329. }
  1330. declare module spine.webgl {
  1331. class LoadingScreen {
  1332. private renderer;
  1333. private logo;
  1334. private spinner;
  1335. private angle;
  1336. private fadeOut;
  1337. private fadeIn;
  1338. private timeKeeper;
  1339. backgroundColor: Color;
  1340. private tempColor;
  1341. constructor(renderer: SceneRenderer);
  1342. draw(complete?: boolean): void;
  1343. }
  1344. }
  1345. declare module spine.webgl {
  1346. const M00 = 0;
  1347. const M01 = 4;
  1348. const M02 = 8;
  1349. const M03 = 12;
  1350. const M10 = 1;
  1351. const M11 = 5;
  1352. const M12 = 9;
  1353. const M13 = 13;
  1354. const M20 = 2;
  1355. const M21 = 6;
  1356. const M22 = 10;
  1357. const M23 = 14;
  1358. const M30 = 3;
  1359. const M31 = 7;
  1360. const M32 = 11;
  1361. const M33 = 15;
  1362. class Matrix4 {
  1363. temp: Float32Array;
  1364. values: Float32Array;
  1365. private static xAxis;
  1366. private static yAxis;
  1367. private static zAxis;
  1368. private static tmpMatrix;
  1369. constructor();
  1370. set(values: ArrayLike<number>): Matrix4;
  1371. transpose(): Matrix4;
  1372. identity(): Matrix4;
  1373. invert(): Matrix4;
  1374. determinant(): number;
  1375. translate(x: number, y: number, z: number): Matrix4;
  1376. copy(): Matrix4;
  1377. projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
  1378. ortho2d(x: number, y: number, width: number, height: number): Matrix4;
  1379. ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
  1380. multiply(matrix: Matrix4): Matrix4;
  1381. multiplyLeft(matrix: Matrix4): Matrix4;
  1382. lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
  1383. static initTemps(): void;
  1384. }
  1385. }
  1386. declare module spine.webgl {
  1387. class Mesh implements Disposable, Restorable {
  1388. private attributes;
  1389. private context;
  1390. private vertices;
  1391. private verticesBuffer;
  1392. private verticesLength;
  1393. private dirtyVertices;
  1394. private indices;
  1395. private indicesBuffer;
  1396. private indicesLength;
  1397. private dirtyIndices;
  1398. private elementsPerVertex;
  1399. getAttributes(): VertexAttribute[];
  1400. maxVertices(): number;
  1401. numVertices(): number;
  1402. setVerticesLength(length: number): void;
  1403. getVertices(): Float32Array;
  1404. maxIndices(): number;
  1405. numIndices(): number;
  1406. setIndicesLength(length: number): void;
  1407. getIndices(): Uint16Array;
  1408. getVertexSizeInFloats(): number;
  1409. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number);
  1410. setVertices(vertices: Array<number>): void;
  1411. setIndices(indices: Array<number>): void;
  1412. draw(shader: Shader, primitiveType: number): void;
  1413. drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
  1414. bind(shader: Shader): void;
  1415. unbind(shader: Shader): void;
  1416. private update;
  1417. restore(): void;
  1418. dispose(): void;
  1419. }
  1420. class VertexAttribute {
  1421. name: string;
  1422. type: VertexAttributeType;
  1423. numElements: number;
  1424. constructor(name: string, type: VertexAttributeType, numElements: number);
  1425. }
  1426. class Position2Attribute extends VertexAttribute {
  1427. constructor();
  1428. }
  1429. class Position3Attribute extends VertexAttribute {
  1430. constructor();
  1431. }
  1432. class TexCoordAttribute extends VertexAttribute {
  1433. constructor(unit?: number);
  1434. }
  1435. class ColorAttribute extends VertexAttribute {
  1436. constructor();
  1437. }
  1438. class Color2Attribute extends VertexAttribute {
  1439. constructor();
  1440. }
  1441. enum VertexAttributeType {
  1442. Float = 0
  1443. }
  1444. }
  1445. declare module spine.webgl {
  1446. class PolygonBatcher implements Disposable {
  1447. private context;
  1448. private drawCalls;
  1449. private isDrawing;
  1450. private mesh;
  1451. private shader;
  1452. private lastTexture;
  1453. private verticesLength;
  1454. private indicesLength;
  1455. private srcColorBlend;
  1456. private srcAlphaBlend;
  1457. private dstBlend;
  1458. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
  1459. begin(shader: Shader): void;
  1460. setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
  1461. draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
  1462. flush(): void;
  1463. end(): void;
  1464. getDrawCalls(): number;
  1465. dispose(): void;
  1466. }
  1467. }
  1468. declare module spine.webgl {
  1469. class SceneRenderer implements Disposable {
  1470. context: ManagedWebGLRenderingContext;
  1471. canvas: HTMLCanvasElement;
  1472. camera: OrthoCamera;
  1473. batcher: PolygonBatcher;
  1474. private twoColorTint;
  1475. private batcherShader;
  1476. private shapes;
  1477. private shapesShader;
  1478. private activeRenderer;
  1479. skeletonRenderer: SkeletonRenderer;
  1480. skeletonDebugRenderer: SkeletonDebugRenderer;
  1481. constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
  1482. begin(): void;
  1483. drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
  1484. drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
  1485. drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
  1486. drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
  1487. drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color): void;
  1488. drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
  1489. line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
  1490. triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
  1491. quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
  1492. rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
  1493. rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
  1494. polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
  1495. circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
  1496. curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
  1497. end(): void;
  1498. resize(resizeMode: ResizeMode): void;
  1499. private enableRenderer;
  1500. dispose(): void;
  1501. }
  1502. enum ResizeMode {
  1503. Stretch = 0,
  1504. Expand = 1,
  1505. Fit = 2
  1506. }
  1507. }
  1508. declare module spine.webgl {
  1509. class Shader implements Disposable, Restorable {
  1510. private vertexShader;
  1511. private fragmentShader;
  1512. static MVP_MATRIX: string;
  1513. static POSITION: string;
  1514. static COLOR: string;
  1515. static COLOR2: string;
  1516. static TEXCOORDS: string;
  1517. static SAMPLER: string;
  1518. private context;
  1519. private vs;
  1520. private vsSource;
  1521. private fs;
  1522. private fsSource;
  1523. private program;
  1524. private tmp2x2;
  1525. private tmp3x3;
  1526. private tmp4x4;
  1527. getProgram(): WebGLProgram;
  1528. getVertexShader(): string;
  1529. getFragmentShader(): string;
  1530. getVertexShaderSource(): string;
  1531. getFragmentSource(): string;
  1532. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
  1533. private compile;
  1534. private compileShader;
  1535. private compileProgram;
  1536. restore(): void;
  1537. bind(): void;
  1538. unbind(): void;
  1539. setUniformi(uniform: string, value: number): void;
  1540. setUniformf(uniform: string, value: number): void;
  1541. setUniform2f(uniform: string, value: number, value2: number): void;
  1542. setUniform3f(uniform: string, value: number, value2: number, value3: number): void;
  1543. setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void;
  1544. setUniform2x2f(uniform: string, value: ArrayLike<number>): void;
  1545. setUniform3x3f(uniform: string, value: ArrayLike<number>): void;
  1546. setUniform4x4f(uniform: string, value: ArrayLike<number>): void;
  1547. getUniformLocation(uniform: string): WebGLUniformLocation;
  1548. getAttributeLocation(attribute: string): number;
  1549. dispose(): void;
  1550. static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
  1551. static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
  1552. static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
  1553. }
  1554. }
  1555. declare module spine.webgl {
  1556. class ShapeRenderer implements Disposable {
  1557. private context;
  1558. private isDrawing;
  1559. private mesh;
  1560. private shapeType;
  1561. private color;
  1562. private shader;
  1563. private vertexIndex;
  1564. private tmp;
  1565. private srcColorBlend;
  1566. private srcAlphaBlend;
  1567. private dstBlend;
  1568. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number);
  1569. begin(shader: Shader): void;
  1570. setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
  1571. setColor(color: Color): void;
  1572. setColorWith(r: number, g: number, b: number, a: number): void;
  1573. point(x: number, y: number, color?: Color): void;
  1574. line(x: number, y: number, x2: number, y2: number, color?: Color): void;
  1575. triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
  1576. quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
  1577. rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
  1578. rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
  1579. x(x: number, y: number, size: number): void;
  1580. polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
  1581. circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
  1582. curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
  1583. private vertex;
  1584. end(): void;
  1585. private flush;
  1586. private check;
  1587. dispose(): void;
  1588. }
  1589. enum ShapeType {
  1590. Point = 0,
  1591. Line = 1,
  1592. Filled = 4
  1593. }
  1594. }
  1595. declare module spine.webgl {
  1596. class SkeletonDebugRenderer implements Disposable {
  1597. boneLineColor: Color;
  1598. boneOriginColor: Color;
  1599. attachmentLineColor: Color;
  1600. triangleLineColor: Color;
  1601. pathColor: Color;
  1602. clipColor: Color;
  1603. aabbColor: Color;
  1604. drawBones: boolean;
  1605. drawRegionAttachments: boolean;
  1606. drawBoundingBoxes: boolean;
  1607. drawMeshHull: boolean;
  1608. drawMeshTriangles: boolean;
  1609. drawPaths: boolean;
  1610. drawSkeletonXY: boolean;
  1611. drawClipping: boolean;
  1612. premultipliedAlpha: boolean;
  1613. scale: number;
  1614. boneWidth: number;
  1615. private context;
  1616. private bounds;
  1617. private temp;
  1618. private vertices;
  1619. private static LIGHT_GRAY;
  1620. private static GREEN;
  1621. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
  1622. draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
  1623. dispose(): void;
  1624. }
  1625. }
  1626. declare module spine.webgl {
  1627. class SkeletonRenderer {
  1628. static QUAD_TRIANGLES: number[];
  1629. premultipliedAlpha: boolean;
  1630. vertexEffect: VertexEffect;
  1631. private tempColor;
  1632. private tempColor2;
  1633. private vertices;
  1634. private vertexSize;
  1635. private twoColorTint;
  1636. private renderable;
  1637. private clipper;
  1638. private temp;
  1639. private temp2;
  1640. private temp3;
  1641. private temp4;
  1642. constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean);
  1643. draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart?: number, slotRangeEnd?: number): void;
  1644. }
  1645. }
  1646. declare module spine.webgl {
  1647. class Vector3 {
  1648. x: number;
  1649. y: number;
  1650. z: number;
  1651. constructor(x?: number, y?: number, z?: number);
  1652. setFrom(v: Vector3): Vector3;
  1653. set(x: number, y: number, z: number): Vector3;
  1654. add(v: Vector3): Vector3;
  1655. sub(v: Vector3): Vector3;
  1656. scale(s: number): Vector3;
  1657. normalize(): Vector3;
  1658. cross(v: Vector3): Vector3;
  1659. multiply(matrix: Matrix4): Vector3;
  1660. project(matrix: Matrix4): Vector3;
  1661. dot(v: Vector3): number;
  1662. length(): number;
  1663. distance(v: Vector3): number;
  1664. }
  1665. }
  1666. declare module spine.webgl {
  1667. class ManagedWebGLRenderingContext {
  1668. canvas: HTMLCanvasElement | OffscreenCanvas;
  1669. gl: WebGLRenderingContext;
  1670. private restorables;
  1671. constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | EventTarget | WebGL2RenderingContext, contextConfig?: any);
  1672. private setupCanvas;
  1673. addRestorable(restorable: Restorable): void;
  1674. removeRestorable(restorable: Restorable): void;
  1675. }
  1676. class WebGLBlendModeConverter {
  1677. static getDestGLBlendMode(blendMode: BlendMode): 1 | 771;
  1678. static getSourceColorGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): 1 | 770 | 774;
  1679. static getSourceAlphaGLBlendMode(blendMode: BlendMode): 1 | 771 | 769;
  1680. }
  1681. }
  1682. declare module spine {
  1683. export interface SpinePlayerConfig {
  1684. jsonUrl: string;
  1685. jsonField: string;
  1686. binaryUrl: string;
  1687. atlasUrl: string;
  1688. rawDataURIs: Map<string>;
  1689. animation: string;
  1690. animations: string[];
  1691. defaultMix: number;
  1692. skin: string;
  1693. skins: string[];
  1694. premultipliedAlpha: boolean;
  1695. showControls: boolean;
  1696. showLoading: boolean;
  1697. debug: {
  1698. bones: boolean;
  1699. regions: boolean;
  1700. meshes: boolean;
  1701. bounds: boolean;
  1702. paths: boolean;
  1703. clipping: boolean;
  1704. points: boolean;
  1705. hulls: boolean;
  1706. };
  1707. viewport: {
  1708. x: number;
  1709. y: number;
  1710. width: number;
  1711. height: number;
  1712. padLeft: string | number;
  1713. padRight: string | number;
  1714. padTop: string | number;
  1715. padBottom: string | number;
  1716. debugRender: boolean;
  1717. transitionTime: number;
  1718. animations: Map<Viewport>;
  1719. };
  1720. alpha: boolean;
  1721. backgroundColor: string;
  1722. fullScreenBackgroundColor: string;
  1723. backgroundImage: {
  1724. url: string;
  1725. x: number;
  1726. y: number;
  1727. width: number;
  1728. height: number;
  1729. };
  1730. mipmaps: true;
  1731. controlBones: string[];
  1732. success: (player: SpinePlayer) => void;
  1733. error: (player: SpinePlayer, msg: string) => void;
  1734. frame: (player: SpinePlayer, delta: number) => void;
  1735. update: (player: SpinePlayer, delta: number) => void;
  1736. draw: (player: SpinePlayer, delta: number) => void;
  1737. loading: (player: SpinePlayer, delta: number) => void;
  1738. downloader: spine.Downloader;
  1739. }
  1740. export interface Viewport {
  1741. x: number;
  1742. y: number;
  1743. width: number;
  1744. height: number;
  1745. padLeft: string | number;
  1746. padRight: string | number;
  1747. padTop: string | number;
  1748. padBottom: string | number;
  1749. }
  1750. export class SpinePlayer {
  1751. private config;
  1752. parent: HTMLElement;
  1753. dom: HTMLElement;
  1754. canvas: HTMLCanvasElement;
  1755. context: spine.webgl.ManagedWebGLRenderingContext;
  1756. sceneRenderer: spine.webgl.SceneRenderer;
  1757. loadingScreen: spine.webgl.LoadingScreen;
  1758. assetManager: spine.webgl.AssetManager;
  1759. bg: Color;
  1760. bgFullscreen: Color;
  1761. private playerControls;
  1762. private timelineSlider;
  1763. private playButton;
  1764. private skinButton;
  1765. private animationButton;
  1766. private playTime;
  1767. private selectedBones;
  1768. private cancelId;
  1769. popup: Popup;
  1770. error: boolean;
  1771. skeleton: Skeleton;
  1772. animationState: AnimationState;
  1773. paused: boolean;
  1774. speed: number;
  1775. time: TimeKeeper;
  1776. private stopRequestAnimationFrame;
  1777. private viewport;
  1778. private currentViewport;
  1779. private previousViewport;
  1780. private viewportTransitionStart;
  1781. constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
  1782. private validateConfig;
  1783. private initialize;
  1784. private loadSkeleton;
  1785. private setupInput;
  1786. play(): void;
  1787. pause(): void;
  1788. setAnimation(animation: string | Animation, loop?: boolean): TrackEntry;
  1789. addAnimation(animation: string | Animation, loop?: boolean, delay?: number): TrackEntry;
  1790. setViewport(animation: string | Animation): Animation;
  1791. private percentageToWorldUnit;
  1792. private calculateAnimationViewport;
  1793. private drawFrame;
  1794. stopRendering(): void;
  1795. private hidePopup;
  1796. private showSpeedDialog;
  1797. private showAnimationsDialog;
  1798. private showSkinsDialog;
  1799. private showSettingsDialog;
  1800. private showError;
  1801. }
  1802. class Popup {
  1803. private id;
  1804. private button;
  1805. private player;
  1806. dom: HTMLElement;
  1807. private className;
  1808. constructor(id: string, button: HTMLElement, player: SpinePlayer, parent: HTMLElement, htmlContent: string);
  1809. hide(id: string): boolean;
  1810. show(): void;
  1811. }
  1812. export {};
  1813. }
  1814. declare function CodeMirror(el: Element, config: any): void;
  1815. declare module spine {
  1816. class SpinePlayerEditor {
  1817. private static DEFAULT_CODE;
  1818. private prefix;
  1819. private postfix;
  1820. private code;
  1821. private player;
  1822. constructor(parent: HTMLElement);
  1823. private render;
  1824. setPreAndPostfix(prefix: string, postfix: string): void;
  1825. setCode(code: string): void;
  1826. private timerId;
  1827. startPlayer(): void;
  1828. }
  1829. }