Sequence.h 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef SPINE_SEQUENCE_H
  30. #define SPINE_SEQUENCE_H
  31. #include <spine/dll.h>
  32. #include <spine/TextureRegion.h>
  33. #include <spine/Atlas.h>
  34. #include "Attachment.h"
  35. #include "Slot.h"
  36. #ifdef __cplusplus
  37. extern "C" {
  38. #endif
  39. _SP_ARRAY_DECLARE_TYPE(spTextureRegionArray, spTextureRegion*)
  40. typedef struct spSequence {
  41. int id;
  42. int start;
  43. int digits;
  44. int setupIndex;
  45. spTextureRegionArray *regions;
  46. } spSequence;
  47. SP_API spSequence *spSequence_create(int numRegions);
  48. SP_API void spSequence_dispose(spSequence *self);
  49. SP_API spSequence *spSequence_copy(spSequence *self);
  50. SP_API void spSequence_apply(spSequence *self, spSlot *slot, spAttachment *attachment);
  51. SP_API void spSequence_getPath(spSequence *self, const char *basePath, int index, char *path);
  52. #define SP_SEQUENCE_MODE_HOLD 0
  53. #define SP_SEQUENCE_MODE_ONCE 1
  54. #define SP_SEQUENCE_MODE_LOOP 2
  55. #define SP_SEQUENCE_MODE_PINGPONG 3
  56. #define SP_SEQUENCE_MODE_ONCEREVERSE 4
  57. #define SP_SEQUENCE_MODE_LOOPREVERSE 5
  58. #define SP_SEQUENCE_MODE_PINGPONGREVERSE 6
  59. #ifdef __cplusplus
  60. }
  61. #endif
  62. #endif