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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SEQUENCE_H
- #define SPINE_SEQUENCE_H
- #include <spine/dll.h>
- #include <spine/TextureRegion.h>
- #include <spine/Atlas.h>
- #include "Attachment.h"
- #include "Slot.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- _SP_ARRAY_DECLARE_TYPE(spTextureRegionArray, spTextureRegion*)
- typedef struct spSequence {
- int id;
- int start;
- int digits;
- int setupIndex;
- spTextureRegionArray *regions;
- } spSequence;
- SP_API spSequence *spSequence_create(int numRegions);
- SP_API void spSequence_dispose(spSequence *self);
- SP_API spSequence *spSequence_copy(spSequence *self);
- SP_API void spSequence_apply(spSequence *self, spSlot *slot, spAttachment *attachment);
- SP_API void spSequence_getPath(spSequence *self, const char *basePath, int index, char *path);
- #define SP_SEQUENCE_MODE_HOLD 0
- #define SP_SEQUENCE_MODE_ONCE 1
- #define SP_SEQUENCE_MODE_LOOP 2
- #define SP_SEQUENCE_MODE_PINGPONG 3
- #define SP_SEQUENCE_MODE_ONCEREVERSE 4
- #define SP_SEQUENCE_MODE_LOOPREVERSE 5
- #define SP_SEQUENCE_MODE_PINGPONGREVERSE 6
- #ifdef __cplusplus
- }
- #endif
- #endif
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