1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- import spine.BlendMode;
- import Scene.SceneManager;
- import openfl.utils.Assets;
- import spine.SkeletonData;
- import spine.Physics;
- import spine.animation.AnimationStateData;
- import spine.atlas.TextureAtlas;
- import spine.starling.SkeletonSprite;
- import spine.starling.StarlingTextureLoader;
- import starling.core.Starling;
- import starling.events.TouchEvent;
- import starling.events.TouchPhase;
- class CelestialCircusExample extends Scene {
- var loadBinary = true;
- var skeletonSprite:SkeletonSprite;
- private var movement = new openfl.geom.Point();
- public function load():Void {
- background.color = 0x333333;
- var atlas = new TextureAtlas(Assets.getText("assets/celestial-circus.atlas"), new StarlingTextureLoader("assets/celestial-circus.atlas"));
- var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/celestial-circus-pro.skel") : Assets.getText("assets/celestial-circus-pro.json"), atlas);
- var animationStateData = new AnimationStateData(skeletondata);
- animationStateData.defaultMix = 0.25;
- skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
- skeletonSprite.skeleton.updateWorldTransform(Physics.update);
- var bounds = skeletonSprite.skeleton.getBounds();
-
- skeletonSprite.scale = 0.2;
- skeletonSprite.x = Starling.current.stage.stageWidth / 2;
- skeletonSprite.y = Starling.current.stage.stageHeight / 1.5;
-
- skeletonSprite.state.setAnimationByName(0, "eyeblink-long", true);
- addText("Drag Celeste to move her around");
- addText("Click background for next scene", 10, 30);
- addChild(skeletonSprite);
- juggler.add(skeletonSprite);
- addEventListener(TouchEvent.TOUCH, onTouch);
- }
- public function onTouch(e:TouchEvent) {
- var skeletonTouch = e.getTouch(skeletonSprite);
- if (skeletonTouch != null) {
- if (skeletonTouch.phase == TouchPhase.MOVED) {
- skeletonTouch.getMovement(this, movement);
- skeletonSprite.skeleton.x += movement.x / skeletonSprite.scale;
- skeletonSprite.skeleton.y += movement.y / skeletonSprite.scale;
- }
- } else {
- var sceneTouch = e.getTouch(this);
- if (sceneTouch != null && sceneTouch.phase == TouchPhase.ENDED) {
- SceneManager.getInstance().switchScene(new SnowglobeExample());
- }
- }
-
- }
- }
|