CelestialCircusExample.hx 3.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated July 28, 2023. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2023, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. * otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. import spine.BlendMode;
  30. import Scene.SceneManager;
  31. import openfl.utils.Assets;
  32. import spine.SkeletonData;
  33. import spine.Physics;
  34. import spine.animation.AnimationStateData;
  35. import spine.atlas.TextureAtlas;
  36. import spine.starling.SkeletonSprite;
  37. import spine.starling.StarlingTextureLoader;
  38. import starling.core.Starling;
  39. import starling.events.TouchEvent;
  40. import starling.events.TouchPhase;
  41. class CelestialCircusExample extends Scene {
  42. var loadBinary = true;
  43. var skeletonSprite:SkeletonSprite;
  44. private var movement = new openfl.geom.Point();
  45. public function load():Void {
  46. background.color = 0x333333;
  47. var atlas = new TextureAtlas(Assets.getText("assets/celestial-circus.atlas"), new StarlingTextureLoader("assets/celestial-circus.atlas"));
  48. var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/celestial-circus-pro.skel") : Assets.getText("assets/celestial-circus-pro.json"), atlas);
  49. var animationStateData = new AnimationStateData(skeletondata);
  50. animationStateData.defaultMix = 0.25;
  51. skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
  52. skeletonSprite.skeleton.updateWorldTransform(Physics.update);
  53. var bounds = skeletonSprite.skeleton.getBounds();
  54. skeletonSprite.scale = 0.2;
  55. skeletonSprite.x = Starling.current.stage.stageWidth / 2;
  56. skeletonSprite.y = Starling.current.stage.stageHeight / 1.5;
  57. skeletonSprite.state.setAnimationByName(0, "eyeblink-long", true);
  58. addText("Drag Celeste to move her around");
  59. addText("Click background for next scene", 10, 30);
  60. addChild(skeletonSprite);
  61. juggler.add(skeletonSprite);
  62. addEventListener(TouchEvent.TOUCH, onTouch);
  63. }
  64. public function onTouch(e:TouchEvent) {
  65. var skeletonTouch = e.getTouch(skeletonSprite);
  66. if (skeletonTouch != null) {
  67. if (skeletonTouch.phase == TouchPhase.MOVED) {
  68. skeletonTouch.getMovement(this, movement);
  69. skeletonSprite.skeleton.x += movement.x / skeletonSprite.scale;
  70. skeletonSprite.skeleton.y += movement.y / skeletonSprite.scale;
  71. }
  72. } else {
  73. var sceneTouch = e.getTouch(this);
  74. if (sceneTouch != null && sceneTouch.phase == TouchPhase.ENDED) {
  75. SceneManager.getInstance().switchScene(new SnowglobeExample());
  76. }
  77. }
  78. }
  79. }