SpineEditorPlugin.Build.cs 997 B

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  1. // Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
  2. namespace UnrealBuildTool.Rules
  3. {
  4. public class SpineEditorPlugin : ModuleRules
  5. {
  6. public SpineEditorPlugin(TargetInfo Target)
  7. {
  8. PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
  9. PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private", "SpinePlugin/Public/spine-c/include" });
  10. PublicDependencyModuleNames.AddRange(new string[] {
  11. "Core",
  12. "CoreUObject",
  13. "Engine",
  14. "UnrealEd",
  15. "SpinePlugin"
  16. });
  17. PublicIncludePathModuleNames.AddRange(new string[] {
  18. "AssetTools",
  19. "AssetRegistry"
  20. });
  21. DynamicallyLoadedModuleNames.AddRange(new string[] {
  22. "AssetTools",
  23. "AssetRegistry"
  24. });
  25. }
  26. }
  27. }