spine-monogame-example.csproj 6.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>spine_monogame_example</RootNamespace>
  13. <AssemblyName>spine-monogame-example</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>DesktopGL</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  19. <DebugSymbols>true</DebugSymbols>
  20. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
  22. <DebugType>full</DebugType>
  23. <PlatformTarget>x64</PlatformTarget>
  24. <ErrorReport>prompt</ErrorReport>
  25. <Prefer32Bit>false</Prefer32Bit>
  26. <WarningLevel>4</WarningLevel>
  27. </PropertyGroup>
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  29. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  30. <DefineConstants>TRACE;LINUX</DefineConstants>
  31. <Optimize>true</Optimize>
  32. <DebugType>pdbonly</DebugType>
  33. <PlatformTarget>AnyCPU</PlatformTarget>
  34. <ErrorReport>prompt</ErrorReport>
  35. <Prefer32Bit>false</Prefer32Bit>
  36. <WarningLevel>4</WarningLevel>
  37. </PropertyGroup>
  38. <PropertyGroup>
  39. <ApplicationIcon>Icon.ico</ApplicationIcon>
  40. </PropertyGroup>
  41. <PropertyGroup>
  42. <ApplicationManifest>app.manifest</ApplicationManifest>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Compile Include="..\..\spine-xna\src\ShapeRenderer.cs">
  46. <Link>spine-xna\ShapeRenderer.cs</Link>
  47. </Compile>
  48. <Compile Include="..\..\spine-xna\src\SkeletonDebugRenderer.cs">
  49. <Link>spine-xna\SkeletonDebugRenderer.cs</Link>
  50. </Compile>
  51. <Compile Include="..\..\spine-xna\src\VertexEffect.cs">
  52. <Link>spine-xna\VertexEffect.cs</Link>
  53. </Compile>
  54. <Compile Include="..\..\spine-xna\src\MeshBatcher.cs">
  55. <Link>spine-xna\MeshBatcher.cs</Link>
  56. </Compile>
  57. <Compile Include="..\..\spine-xna\src\SkeletonRenderer.cs">
  58. <Link>spine-xna\SkeletonRenderer.cs</Link>
  59. </Compile>
  60. <Compile Include="..\..\spine-xna\src\Util.cs">
  61. <Link>spine-xna\Util.cs</Link>
  62. </Compile>
  63. <Compile Include="..\..\spine-xna\src\XnaTextureLoader.cs">
  64. <Link>spine-xna\XnaTextureLoader.cs</Link>
  65. </Compile>
  66. <Compile Include="ExampleGame.cs" />
  67. <Compile Include="ExampleProgram.cs" />
  68. <Compile Include="Properties\AssemblyInfo.cs" />
  69. </ItemGroup>
  70. <ItemGroup>
  71. <Reference Include="MonoGame.Framework">
  72. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
  73. </Reference>
  74. <Reference Include="System" />
  75. <Reference Include="System.Xml" />
  76. </ItemGroup>
  77. <ItemGroup>
  78. <EmbeddedResource Include="Icon.ico" />
  79. <EmbeddedResource Include="Icon.bmp" />
  80. </ItemGroup>
  81. <ItemGroup>
  82. <MonoGameContentReference Include="Content\Content.mgcb">
  83. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  84. </MonoGameContentReference>
  85. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
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  87. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  88. </None>
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  91. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  92. </None>
  93. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
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  95. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  96. </None>
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  99. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  100. </None>
  101. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
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  111. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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  113. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
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  115. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  116. </None>
  117. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
  118. <Link>MonoGame.Framework.dll.config</Link>
  119. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  120. </None>
  121. <None Include="app.manifest" />
  122. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
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  124. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  125. </None>
  126. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
  127. <Link>x64\libSDL2-2.0.0.dylib</Link>
  128. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  129. </None>
  130. </ItemGroup>
  131. <ItemGroup>
  132. <ProjectReference Include="..\..\spine-csharp\spine-csharp.csproj">
  133. <Project>{94144e22-2431-4a8f-ac04-dec22f7edd8f}</Project>
  134. <Name>spine-csharp</Name>
  135. </ProjectReference>
  136. </ItemGroup>
  137. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  138. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  139. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  140. Other similar extension points exist, see Microsoft.Common.targets.
  141. <Target Name="BeforeBuild">
  142. </Target>
  143. <Target Name="AfterBuild">
  144. </Target>
  145. -->
  146. </Project>